godot4
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@@ -2,13 +2,13 @@
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[ext_resource type="Material" uid="uid://s6xe8igevnv2" path="res://shaders/shader_edu.tres" id="1_uxbga"]
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[ext_resource type="Script" path="res://scenes/canvas.gd" id="2_vkwmy"]
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[ext_resource type="PackedScene" uid="uid://c73ahpv8uiuc7" path="res://scenes/Sector.tscn" id="3_uhdvc"]
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[ext_resource type="PackedScene" uid="uid://c73ahpv8uiuc7" path="res://scenes/sector.tscn" id="3_uhdvc"]
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[ext_resource type="Shader" path="res://shaders/sector.gdshader" id="4_gb4a1"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_2bft1"]
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size = Vector2(1600, 1200)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_hwrhs"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_laka7"]
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resource_local_to_scene = true
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shader = ExtResource("4_gb4a1")
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shader_parameter/color = Color(1, 1, 1, 0.168627)
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@@ -26,6 +26,6 @@ centered = false
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script = ExtResource("2_vkwmy")
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[node name="строб" parent="." instance=ExtResource("3_uhdvc")]
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material = SubResource("ShaderMaterial_hwrhs")
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material = SubResource("ShaderMaterial_laka7")
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position = Vector2(560, 560)
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scale = Vector2(1100, 1100)
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@@ -7,6 +7,8 @@ uniform vec2 pc0; /* Центр сетки антенн */
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uniform float rotation: hint_range(0.0, 360.0) = 0.0; /* */
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uniform vec4 color0: source_color = vec4(0.38, 0.47, 0.51, 0.4);
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uniform vec4 color1: source_color = vec4(0.39, 0.44, 0.50, 0.4);
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uniform float radius_inner = 200.0; /* Радиус внутренний. Должно быть равно ant_band_r0_0 */
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uniform float radius_outter = 550.0; /* Радиус внешний. Должно быть равно ant_band_r1_6 */
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const float ant_band_count_0 = 2.0;
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const float ant_band_count_1 = 2.0;
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@@ -127,3 +129,5 @@ shader_parameter/pc0 = Vector2(560, 560)
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shader_parameter/rotation = 0.0
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shader_parameter/color0 = Color(0.380392, 0.470588, 0.509804, 0.537255)
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shader_parameter/color1 = Color(0.3315, 0.45645, 0.51, 0.537255)
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shader_parameter/radius_inner = 200.0
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shader_parameter/radius_outter = 550.0
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