Доработка, добавленототметок целей взятых на сопровождение и рекомендованных целей.
This commit is contained in:
@@ -1,4 +1,4 @@
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extends TextureButton
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extends Control
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# Called when the node enters the scene tree for the first time.
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162
scenes/bip.tscn
162
scenes/bip.tscn
@@ -1,37 +1,169 @@
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[gd_scene load_steps=5 format=3 uid="uid://nl1vklubr5kr"]
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[gd_scene load_steps=12 format=3 uid="uid://nl1vklubr5kr"]
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[ext_resource type="Shader" path="res://shaders/bip_test.gdshader" id="1_qbah6"]
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[ext_resource type="Script" path="res://scenes/bip.gd" id="2_77mbp"]
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[ext_resource type="Script" path="res://scenes/bip.gd" id="1_23kyy"]
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[ext_resource type="Shader" path="res://shaders/bip.gdshader" id="2_w4jcf"]
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[ext_resource type="Shader" path="res://shaders/tracked.gdshader" id="3_d16rn"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2dulj"]
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shader = ExtResource("1_qbah6")
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shader_parameter/color = Color(1, 0.101961, 0.494118, 1)
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shader = ExtResource("2_w4jcf")
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shader_parameter/color = Color(0.972549, 0.12549, 0.411765, 1)
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shader_parameter/color_up = Color(1, 1, 1, 1)
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shader_parameter/tick_update = 0
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shader_parameter/width = 59.5
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shader_parameter/band = 0.045
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shader_parameter/sec_radius = 0.08
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shader_parameter/dir = 0.0
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shader_parameter/inner_clip = 0.055
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_w5pye"]
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[sub_resource type="Shader" id="Shader_60ho7"]
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code = "shader_type canvas_item;
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uniform vec4 color: source_color = vec4(1, 1, 1, 1);
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uniform vec4 color_up: source_color = vec4(1, 1, 1, 1); /* Цвет вспышки при обновлении */
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const float ds = 0.00725; /* Относительное расстояние на котором выполняется сглаживание краёв */
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const float dsr = 6.125;
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const vec2 center = vec2(0.5, 0.5); /* Центр должен быть в (0.5, 0.5), но это не так */
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const float radius = 0.075 - ds * 2.0; /* Радиус должен быть 0.5, но это не так */
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uniform float speed: hint_range(-1024.0, 1024.0) = 0.0; /* Время вспышки при обновлении, c */
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uniform int ant_band_count_0 = 3;
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const float ant_band_r0_0 = 0.3;
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const float ant_band_r1_0 = 0.4;
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float smooth_px(float r, float R, float dss)
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{
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return 1.0 - smoothstep(R - dss, R + dss, r);
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}
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void sector(inout vec4 c, vec2 uv, vec2 cnt, float a, float da, float r0, float r1, vec4 col)
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{
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float l = distance(cnt, uv);
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vec2 d = uv - cnt;
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float sf = 500.0;
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float theta = atan(d.x, d.y) * sf;
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da /= 2.0;
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float a0 = radians(a - da);
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float a1 = radians(a + da);
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float va = smooth_px(a0 * sf, theta, dsr) - smooth_px(a1 * sf, theta, dsr);
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float vr = smooth_px(r0, l, ds) - smooth_px(r1, l, ds);
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float rgb = sqrt(va * vr);
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c.rgb += col.rgb * rgb * col.a;
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c.a += rgb * col.a;
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}
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void antenas(inout vec4 c, vec2 uv, vec2 p0, int cnt, float r0, float r1, vec4 c0, vec4 c1)
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{
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float da = 180.0f / float(cnt);
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for (int i = -cnt; i <= cnt; i ++)
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{
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float v = float(i & 1);
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vec4 col = v * c0 + (1.0f - v) * c1;
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sector(c, uv, p0, float(i) * da, da, r0, r1, col);
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}
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}
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vec2 rotateUVmatrinx(vec2 uv, vec2 pivot, float rotation)
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{
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mat2 rotation_matrix=mat2( vec2(sin(rotation),-cos(rotation)),
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vec2(cos(rotation),sin(rotation))
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);
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uv -= pivot;
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uv *= rotation_matrix;
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uv += pivot;
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return uv;
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}
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void vertex()
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{
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float dir = 0.0;
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dir += speed * TIME;
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VERTEX = rotateUVmatrinx(VERTEX, center, radians(dir));
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}
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void fragment()
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{
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ivec2 isz = textureSize(TEXTURE, 0);
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vec2 uv = UV * vec2(float(isz.x), float(isz.y)); // координаты текущей точки в пикселях
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COLOR = vec4(0, 0, 0, 0.0); //texture(TEXTURE, UV); // Цвет текущей точки
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// Сетка антенн
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antenas(COLOR, uv, center, ant_band_count_0, ant_band_r0_0, ant_band_r1_0, color, color_up);
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}
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"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_fkqwb"]
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shader = SubResource("Shader_60ho7")
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shader_parameter/color = Color(1, 1, 1, 0.968627)
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shader_parameter/color_up = Color(1, 1, 1, 0)
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shader_parameter/speed = 73.0
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shader_parameter/ant_band_count_0 = 3
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_hqs6j"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_lpmq6"]
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shader = SubResource("Shader_60ho7")
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shader_parameter/color = Color(0.0862745, 0.560784, 0.72549, 0.886275)
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shader_parameter/color_up = Color(1, 1, 1, 0)
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shader_parameter/speed = -73.0
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shader_parameter/ant_band_count_0 = 9
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_lkrha"]
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shader = ExtResource("3_d16rn")
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shader_parameter/ColorFig = Color(0, 0.862745, 0, 1)
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shader_parameter/point_1 = Vector2(0.125, 0)
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shader_parameter/point_2 = Vector2(0.125, 0.036)
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shader_parameter/point_3 = Vector2(0, 0.125)
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shader_parameter/point_4 = Vector2(0.036, 0.125)
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shader_parameter/point_5 = Vector2(0.214, 0.125)
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shader_parameter/point_6 = Vector2(0.25, 0.125)
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shader_parameter/point_7 = Vector2(0.125, 0.214)
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shader_parameter/point_8 = Vector2(0.125, 0.25)
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shader_parameter/len = 0.264
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shader_parameter/speed = 71.0
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_svd33"]
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[node name="Control" type="Control"]
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layout_mode = 3
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anchors_preset = 0
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offset_right = 31.0
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offset_bottom = 30.0
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script = ExtResource("1_23kyy")
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[node name="bip" type="TextureButton" parent="."]
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material = SubResource("ShaderMaterial_2dulj")
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layout_direction = 1
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layout_mode = 0
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offset_left = -15.0
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offset_top = -15.0
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offset_right = -12.0
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offset_bottom = -12.0
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offset_right = 3.0
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offset_bottom = 3.0
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scale = Vector2(10, 10)
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texture_normal = SubResource("PlaceholderTexture2D_w5pye")
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stretch_mode = 3
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script = ExtResource("2_77mbp")
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script = ExtResource("1_23kyy")
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[node name="selector" type="Sprite2D" parent="."]
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visible = false
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material = SubResource("ShaderMaterial_fkqwb")
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position = Vector2(10, 10)
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scale = Vector2(10, 10)
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texture = SubResource("PlaceholderTexture2D_hqs6j")
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centered = false
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[node name="recomendation" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_lpmq6")
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position = Vector2(10, 10)
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scale = Vector2(10, 10)
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texture = SubResource("PlaceholderTexture2D_hqs6j")
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centered = false
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[node name="track" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_lkrha")
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position = Vector2(15, 15)
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scale = Vector2(13, 13)
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texture = SubResource("PlaceholderTexture2D_svd33")
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[connection signal="pressed" from="bip" to="bip" method="_on_pressed"]
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://0uqi1ghf7sma"]
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[ext_resource type="Texture2D" uid="uid://c1maea6yhd3k7" path="res://data/кнопка-масштаб.png" id="1_iq7o5"]
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[ext_resource type="Texture2D" uid="uid://c1maea6yhd3k7" path="res://data/кнопка-масштаб.png" id="1_r871k"]
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[node name="btn_scale" type="TextureButton"]
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self_modulate = Color(1, 1, 1, 0.509804)
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@@ -8,7 +8,7 @@ offset_right = 152.0
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offset_bottom = 18.0
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tooltip_text = "Измененяет масштаб"
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action_mode = 0
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texture_normal = ExtResource("1_iq7o5")
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texture_normal = ExtResource("1_r871k")
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ignore_texture_size = true
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stretch_mode = 0
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metadata/i_scale = 0
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@@ -1,31 +1,31 @@
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[gd_scene load_steps=7 format=3 uid="uid://b5kjdyxuwsot5"]
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[ext_resource type="Material" uid="uid://s6xe8igevnv2" path="res://shaders/shader_edu.tres" id="1_svpxu"]
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[ext_resource type="Script" path="res://scenes/canvas.gd" id="2_vajef"]
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[ext_resource type="PackedScene" uid="uid://c73ahpv8uiuc7" path="res://scenes/sector.tscn" id="3_dswe7"]
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[ext_resource type="Shader" path="res://shaders/sector.gdshader" id="4_hx35l"]
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[ext_resource type="Material" uid="uid://s6xe8igevnv2" path="res://shaders/shader_edu.tres" id="1_27ax3"]
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[ext_resource type="Script" path="res://scenes/canvas.gd" id="2_5wost"]
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[ext_resource type="PackedScene" uid="uid://c73ahpv8uiuc7" path="res://scenes/sector.tscn" id="3_rminv"]
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[ext_resource type="Shader" path="res://shaders/sector.gdshader" id="4_nkch3"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_2bft1"]
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size = Vector2(1600, 1200)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ctwvi"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_vipcu"]
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resource_local_to_scene = true
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shader = ExtResource("4_hx35l")
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shader = ExtResource("4_nkch3")
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shader_parameter/color = Color(1, 1, 1, 0.168627)
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shader_parameter/clip_color = Color(1, 0.5, 0.5, 1)
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shader_parameter/width = 45.0
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shader_parameter/band = 0.02
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shader_parameter/radius = 0.08
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shader_parameter/dir = 0.08
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shader_parameter/dir = 0.0
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shader_parameter/inner_clip = 0.045
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[node name="canvas" type="Sprite2D"]
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material = ExtResource("1_svpxu")
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material = ExtResource("1_27ax3")
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texture = SubResource("PlaceholderTexture2D_2bft1")
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centered = false
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script = ExtResource("2_vajef")
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script = ExtResource("2_5wost")
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[node name="строб" parent="." instance=ExtResource("3_dswe7")]
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material = SubResource("ShaderMaterial_ctwvi")
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[node name="строб" parent="." instance=ExtResource("3_rminv")]
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material = SubResource("ShaderMaterial_vipcu")
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position = Vector2(560, 560)
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scale = Vector2(1100, 1100)
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@@ -1,32 +1,32 @@
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[gd_scene load_steps=7 format=3 uid="uid://3slb0i3pvowc"]
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[ext_resource type="Script" path="res://scenes/tab-switch.gd" id="1_be4as"]
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[ext_resource type="PackedScene" uid="uid://b276iygic5itk" path="res://scenes/работа.tscn" id="2_eikhn"]
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[ext_resource type="PackedScene" uid="uid://lwmw4egynmd1" path="res://scenes/контроль.tscn" id="3_voomf"]
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[ext_resource type="PackedScene" uid="uid://trt0q8th3bn2" path="res://scenes/журнал.tscn" id="4_gwdwv"]
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[ext_resource type="PackedScene" uid="uid://dab6loryocc73" path="res://scenes/эмс.tscn" id="5_lqysn"]
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[ext_resource type="PackedScene" uid="uid://bnptm4rlp60dq" path="res://scenes/настройки.tscn" id="6_aelvp"]
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[ext_resource type="Script" path="res://scenes/tab-switch.gd" id="1_tn6rq"]
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[ext_resource type="PackedScene" uid="uid://b276iygic5itk" path="res://scenes/работа.tscn" id="2_vgolr"]
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[ext_resource type="PackedScene" uid="uid://lwmw4egynmd1" path="res://scenes/контроль.tscn" id="3_pwwde"]
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[ext_resource type="PackedScene" uid="uid://trt0q8th3bn2" path="res://scenes/журнал.tscn" id="4_4hfhr"]
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[ext_resource type="PackedScene" uid="uid://dab6loryocc73" path="res://scenes/эмс.tscn" id="5_5gqgu"]
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[ext_resource type="PackedScene" uid="uid://bnptm4rlp60dq" path="res://scenes/настройки.tscn" id="6_v5404"]
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[node name="tab_switch" type="TabContainer"]
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offset_right = 1600.0
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offset_bottom = 1200.0
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script = ExtResource("1_be4as")
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script = ExtResource("1_tn6rq")
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[node name="Работа" parent="." instance=ExtResource("2_eikhn")]
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[node name="Работа" parent="." instance=ExtResource("2_vgolr")]
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layout_mode = 2
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[node name="Контроль" parent="." instance=ExtResource("3_voomf")]
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[node name="Контроль" parent="." instance=ExtResource("3_pwwde")]
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visible = false
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layout_mode = 2
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[node name="Журнал" parent="." instance=ExtResource("4_gwdwv")]
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[node name="Журнал" parent="." instance=ExtResource("4_4hfhr")]
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visible = false
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layout_mode = 2
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||||
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[node name="ЭМС" parent="." instance=ExtResource("5_lqysn")]
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[node name="ЭМС" parent="." instance=ExtResource("5_5gqgu")]
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visible = false
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layout_mode = 2
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||||
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[node name="Настройки" parent="." instance=ExtResource("6_aelvp")]
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[node name="Настройки" parent="." instance=ExtResource("6_v5404")]
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visible = false
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layout_mode = 2
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||||
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@@ -1,18 +1,18 @@
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[gd_scene load_steps=10 format=3 uid="uid://b276iygic5itk"]
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[ext_resource type="Script" path="res://scenes/работа.gd" id="1_hmu4p"]
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||||
[ext_resource type="PackedScene" uid="uid://nl1vklubr5kr" path="res://scenes/bip.tscn" id="2_cn3uy"]
|
||||
[ext_resource type="PackedScene" uid="uid://dem3fcec25awh" path="res://scenes/grd_side.tscn" id="3_2eau6"]
|
||||
[ext_resource type="PackedScene" uid="uid://b5kjdyxuwsot5" path="res://scenes/canvas.tscn" id="4_acmpi"]
|
||||
[ext_resource type="PackedScene" uid="uid://cnkbk53mi7viu" path="res://scenes/grd_btns.tscn" id="5_2dg76"]
|
||||
[ext_resource type="PackedScene" uid="uid://dymo732qc2doa" path="res://scenes/count_all_pad.tscn" id="6_nbfk8"]
|
||||
[ext_resource type="PackedScene" uid="uid://bwti82byphl68" path="res://scenes/count_danger_pad.tscn" id="7_q8b60"]
|
||||
[ext_resource type="PackedScene" uid="uid://da7w3vkhadfwe" path="res://scenes/button-flat.tscn" id="8_txl8n"]
|
||||
[ext_resource type="PackedScene" uid="uid://0uqi1ghf7sma" path="res://scenes/btn_scale.tscn" id="9_4ie8q"]
|
||||
[ext_resource type="Script" path="res://scenes/работа.gd" id="1_r567t"]
|
||||
[ext_resource type="PackedScene" uid="uid://nl1vklubr5kr" path="res://scenes/bip.tscn" id="2_x35jc"]
|
||||
[ext_resource type="PackedScene" uid="uid://dem3fcec25awh" path="res://scenes/grd_side.tscn" id="3_3dhct"]
|
||||
[ext_resource type="PackedScene" uid="uid://b5kjdyxuwsot5" path="res://scenes/canvas.tscn" id="4_mf3fi"]
|
||||
[ext_resource type="PackedScene" uid="uid://cnkbk53mi7viu" path="res://scenes/grd_btns.tscn" id="5_o2ae4"]
|
||||
[ext_resource type="PackedScene" uid="uid://dymo732qc2doa" path="res://scenes/count_all_pad.tscn" id="6_xtpqt"]
|
||||
[ext_resource type="PackedScene" uid="uid://bwti82byphl68" path="res://scenes/count_danger_pad.tscn" id="7_sfry6"]
|
||||
[ext_resource type="PackedScene" uid="uid://da7w3vkhadfwe" path="res://scenes/button-flat.tscn" id="8_rst8q"]
|
||||
[ext_resource type="PackedScene" uid="uid://0uqi1ghf7sma" path="res://scenes/btn_scale.tscn" id="9_hqslj"]
|
||||
|
||||
[node name="Работа" type="Panel"]
|
||||
script = ExtResource("1_hmu4p")
|
||||
Bip = ExtResource("2_cn3uy")
|
||||
script = ExtResource("1_r567t")
|
||||
Bip = ExtResource("2_x35jc")
|
||||
col_grey = Color(0.34902, 0.643137, 0.772549, 0.168627)
|
||||
col_red = Color(1, 0.568627, 0.431373, 0.239216)
|
||||
drag_scale_band = 0.05
|
||||
@@ -29,31 +29,31 @@ strob_min_width = 5.0
|
||||
metadata/_edit_vertical_guides_ = []
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="grd_side" parent="." instance=ExtResource("3_2eau6")]
|
||||
[node name="grd_side" parent="." instance=ExtResource("3_3dhct")]
|
||||
layout_mode = 0
|
||||
offset_left = 1114.0
|
||||
offset_top = 7.0
|
||||
offset_right = 1594.0
|
||||
offset_bottom = 1170.0
|
||||
|
||||
[node name="canvas" parent="." instance=ExtResource("4_acmpi")]
|
||||
[node name="canvas" parent="." instance=ExtResource("4_mf3fi")]
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="grd_btns" parent="." instance=ExtResource("5_2dg76")]
|
||||
[node name="grd_btns" parent="." instance=ExtResource("5_o2ae4")]
|
||||
layout_mode = 0
|
||||
offset_left = 10.0
|
||||
offset_top = 1116.0
|
||||
offset_right = 1106.0
|
||||
offset_bottom = 1170.0
|
||||
|
||||
[node name="count_all_pad" parent="." instance=ExtResource("6_nbfk8")]
|
||||
[node name="count_all_pad" parent="." instance=ExtResource("6_xtpqt")]
|
||||
layout_mode = 0
|
||||
offset_left = 100.0
|
||||
offset_top = 117.0
|
||||
offset_right = 133.0
|
||||
offset_bottom = 140.0
|
||||
|
||||
[node name="count_danger_pad" parent="." instance=ExtResource("7_q8b60")]
|
||||
[node name="count_danger_pad" parent="." instance=ExtResource("7_sfry6")]
|
||||
layout_mode = 0
|
||||
offset_left = 96.0
|
||||
offset_top = 29.0
|
||||
@@ -85,7 +85,7 @@ offset_right = 83.0
|
||||
offset_bottom = 72.0
|
||||
text = "Опасных:"
|
||||
|
||||
[node name="btn_auto_threat" parent="." instance=ExtResource("8_txl8n")]
|
||||
[node name="btn_auto_threat" parent="." instance=ExtResource("8_rst8q")]
|
||||
layout_mode = 0
|
||||
offset_left = 1034.0
|
||||
offset_top = 7.0
|
||||
@@ -95,7 +95,7 @@ size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
text = "Автомат"
|
||||
|
||||
[node name="btn_strob" parent="." instance=ExtResource("8_txl8n")]
|
||||
[node name="btn_strob" parent="." instance=ExtResource("8_rst8q")]
|
||||
layout_mode = 2
|
||||
offset_left = 1034.0
|
||||
offset_top = 67.0
|
||||
@@ -106,7 +106,7 @@ size_flags_vertical = 3
|
||||
tooltip_text = "Кнопка для выбора сектора при помощи клика мышкой"
|
||||
text = "Строб"
|
||||
|
||||
[node name="btn_view" parent="." instance=ExtResource("8_txl8n")]
|
||||
[node name="btn_view" parent="." instance=ExtResource("8_rst8q")]
|
||||
layout_mode = 2
|
||||
offset_left = 874.0
|
||||
offset_top = 1023.0
|
||||
@@ -116,7 +116,7 @@ size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
text = "Вид"
|
||||
|
||||
[node name="btn_scale" parent="." instance=ExtResource("9_4ie8q")]
|
||||
[node name="btn_scale" parent="." instance=ExtResource("9_hqslj")]
|
||||
layout_mode = 0
|
||||
offset_left = 952.0
|
||||
offset_top = 1038.0
|
||||
|
||||
@@ -54,6 +54,7 @@ func _ready() -> void:
|
||||
timer_check_lost.start(repsettings.ThreatParams.time_lost / 1000.0)
|
||||
|
||||
|
||||
|
||||
## Периодически удаляет устаревшие цели
|
||||
func on_timer_check_lost(time_lost: int, threats: Dictionary):
|
||||
var tick = Time.get_ticks_msec()
|
||||
|
||||
@@ -8,7 +8,7 @@ uniform uint tick_update = 0; /* Время после
|
||||
const float time_delta = 0.1; /* Время вспышки при обновлении, c */
|
||||
const float ds = 0.01; /* Относительное расстояние на котором выполняется сглаживание краёв */
|
||||
const vec2 center = vec2(0.125, 0.125); /* Центр должен быть в (0.5, 0.5), но это не так */
|
||||
const float radius = 0.125 - ds * 2.0; /* Радиус должен быть 0.5, но это не так */
|
||||
const float radius = 0.075 - ds * 2.0; /* Радиус должен быть 0.5, но это не так */
|
||||
|
||||
|
||||
float smooth_px(float r, float R)
|
||||
|
||||
80
shaders/select_tr.gdshader
Normal file
80
shaders/select_tr.gdshader
Normal file
@@ -0,0 +1,80 @@
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform vec4 color: source_color = vec4(1, 1, 1, 1);
|
||||
uniform vec4 color_up: source_color = vec4(1, 1, 1, 1); /* Цвет вспышки при обновлении */
|
||||
const float ds = 0.00725; /* Относительное расстояние на котором выполняется сглаживание краёв */
|
||||
const float dsr = 6.125;
|
||||
const vec2 center = vec2(0.5, 0.5); /* Центр должен быть в (0.5, 0.5), но это не так */
|
||||
const float radius = 0.075 - ds * 2.0; /* Радиус должен быть 0.5, но это не так */
|
||||
|
||||
uniform float speed: hint_range(0.0, 1024.0) = 0.0; /* Время вспышки при обновлении, c */
|
||||
uniform int ant_band_count_0 = 3;
|
||||
|
||||
const float ant_band_r0_0 = 0.3;
|
||||
|
||||
const float ant_band_r1_0 = 0.4;
|
||||
|
||||
float smooth_px(float r, float R, float dss)
|
||||
{
|
||||
return 1.0 - smoothstep(R - dss, R + dss, r);
|
||||
}
|
||||
|
||||
void sector(inout vec4 c, vec2 uv, vec2 cnt, float a, float da, float r0, float r1, vec4 col)
|
||||
{
|
||||
float l = distance(cnt, uv);
|
||||
vec2 d = uv - cnt;
|
||||
float sf = 500.0;
|
||||
float theta = atan(d.x, d.y) * sf;
|
||||
da /= 2.0;
|
||||
float a0 = radians(a - da);
|
||||
float a1 = radians(a + da);
|
||||
float va = smooth_px(a0 * sf, theta, dsr) - smooth_px(a1 * sf, theta, dsr);
|
||||
float vr = smooth_px(r0, l, ds) - smooth_px(r1, l, ds);
|
||||
float rgb = sqrt(va * vr);
|
||||
c.rgb += col.rgb * rgb * col.a;
|
||||
c.a += rgb * col.a;
|
||||
}
|
||||
|
||||
|
||||
void antenas(inout vec4 c, vec2 uv, vec2 p0, int cnt, float r0, float r1, vec4 c0, vec4 c1)
|
||||
{
|
||||
float da = 180.0f / float(cnt);
|
||||
for (int i = -cnt; i <= cnt; i ++)
|
||||
{
|
||||
float v = float(i & 1);
|
||||
vec4 col = v * c0 + (1.0f - v) * c1;
|
||||
sector(c, uv, p0, float(i) * da, da, r0, r1, col);
|
||||
}
|
||||
}
|
||||
|
||||
vec2 rotateUVmatrinx(vec2 uv, vec2 pivot, float rotation)
|
||||
{
|
||||
mat2 rotation_matrix=mat2( vec2(sin(rotation),-cos(rotation)),
|
||||
vec2(cos(rotation),sin(rotation))
|
||||
);
|
||||
uv -= pivot;
|
||||
uv *= rotation_matrix;
|
||||
uv += pivot;
|
||||
return uv;
|
||||
}
|
||||
|
||||
|
||||
void vertex()
|
||||
{
|
||||
float dir = 0.0;
|
||||
dir += speed * TIME;
|
||||
VERTEX = rotateUVmatrinx(VERTEX, center, radians(dir));
|
||||
}
|
||||
|
||||
|
||||
|
||||
void fragment()
|
||||
{
|
||||
|
||||
ivec2 isz = textureSize(TEXTURE, 0);
|
||||
vec2 uv = UV * vec2(float(isz.x), float(isz.y)); // координаты текущей точки в пикселях
|
||||
COLOR = vec4(0, 0, 0, 0.0); //texture(TEXTURE, UV); // Цвет текущей точки
|
||||
|
||||
// Сетка антенн
|
||||
antenas(COLOR, uv, center, ant_band_count_0, ant_band_r0_0, ant_band_r1_0, color, color_up);
|
||||
}
|
||||
80
shaders/tracked.gdshader
Normal file
80
shaders/tracked.gdshader
Normal file
@@ -0,0 +1,80 @@
|
||||
shader_type canvas_item;
|
||||
uniform vec4 ColorFig:source_color;
|
||||
uniform vec2 point_1;
|
||||
uniform vec2 point_2;
|
||||
uniform vec2 point_3;
|
||||
uniform vec2 point_4;
|
||||
uniform vec2 point_5;
|
||||
uniform vec2 point_6;
|
||||
uniform vec2 point_7;
|
||||
uniform vec2 point_8;
|
||||
uniform float len: hint_range(0.0, 1.0) = 0.5;
|
||||
const vec2 center = vec2(0.125, 0.125);
|
||||
const float DSS = 0.001225;
|
||||
const float radius = 0.125;
|
||||
uniform float speed: hint_range(0.0, 1024.0) = 0.0;
|
||||
|
||||
float smooth_px(float r, float R, float dss)
|
||||
{
|
||||
return 1.0 - smoothstep(R - dss, R + dss, r);
|
||||
}
|
||||
|
||||
float line(vec2 p1, vec2 p2, float width, vec2 uv)
|
||||
{
|
||||
float dist = distance(p1, p2); // Дистанция между точками
|
||||
float dist_uv = distance(p1, uv); // Дистанция между точкой и текущим пикселем
|
||||
return 1.0 - floor(1.0 - (0.001 * width) + distance (mix(p1, p2, clamp(dist_uv / dist, 0.0, 1.0)), uv));
|
||||
}
|
||||
|
||||
|
||||
void get_line_points(inout float px0, inout float px1, inout float py0 ,inout float py1, float ang)
|
||||
{
|
||||
px0 = (sin(ang*PI/180.0)/4.0);
|
||||
py0 = (cos(ang*PI/180.0)/4.0);
|
||||
px1 = px0 * len;
|
||||
py1 = py0 * len;
|
||||
px0 +=0.125;
|
||||
py0 +=0.125;
|
||||
px1 +=0.125;
|
||||
py1 +=0.125;
|
||||
}
|
||||
|
||||
|
||||
vec2 rotateUVmatrinx(vec2 uv, vec2 pivot, float rotation)
|
||||
{
|
||||
mat2 rotation_matrix=mat2( vec2(sin(rotation),-cos(rotation)),
|
||||
vec2(cos(rotation),sin(rotation))
|
||||
);
|
||||
uv -= pivot;
|
||||
uv *= rotation_matrix;
|
||||
uv += pivot;
|
||||
return uv;
|
||||
}
|
||||
|
||||
|
||||
void vertex()
|
||||
{
|
||||
float dir = 0.0;
|
||||
vec2 offset = vec2(0.125, 0.125);
|
||||
dir -= speed * TIME;
|
||||
VERTEX = rotateUVmatrinx(VERTEX, center - offset, radians(dir));
|
||||
}
|
||||
|
||||
|
||||
void fragment()
|
||||
{
|
||||
float px0 = 0.0;
|
||||
float px1 = 0.0;
|
||||
float py0 = 0.0;
|
||||
float py1 = 0.0;
|
||||
COLOR = vec4(1.0, 0.0, 0.0, 0.0); //texture(TEXTURE, UV); // Цвет текущей точки
|
||||
get_line_points(px0, px1, py0, py1, 330.0);
|
||||
COLOR.a += line(vec2(px0, py0), vec2(px1, py1), 5.0, UV);
|
||||
get_line_points(px0, px1, py0, py1, 90.0);
|
||||
COLOR.a += line(vec2(px0, py0), vec2(px1, py1), 5.0, UV);
|
||||
get_line_points(px0, px1, py0, py1, 210.0);
|
||||
COLOR.a += line(vec2(px0, py0), vec2(px1, py1), 5.0, UV);
|
||||
COLOR *= smooth_px(length(UV-center), radius, DSS);
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user