From 668a9cdc5ba75b482ebfe4267ffc87a4ce15319a Mon Sep 17 00:00:00 2001 From: MaD_CaT Date: Thu, 2 Nov 2023 15:50:12 +0300 Subject: [PATCH] =?UTF-8?q?=D0=94=D0=BE=D1=80=D0=B0=D0=B1=D0=BE=D1=82?= =?UTF-8?q?=D0=BA=D0=B0,=20=D0=B4=D0=BE=D0=B1=D0=B0=D0=B2=D0=BB=D0=B5?= =?UTF-8?q?=D0=BD=D0=BE=D1=82=D0=BE=D1=82=D0=BC=D0=B5=D1=82=D0=BE=D0=BA=20?= =?UTF-8?q?=D1=86=D0=B5=D0=BB=D0=B5=D0=B9=20=D0=B2=D0=B7=D1=8F=D1=82=D1=8B?= =?UTF-8?q?=D1=85=20=D0=BD=D0=B0=20=D1=81=D0=BE=D0=BF=D1=80=D0=BE=D0=B2?= =?UTF-8?q?=D0=BE=D0=B6=D0=B4=D0=B5=D0=BD=D0=B8=D0=B5=20=D0=B8=20=D1=80?= =?UTF-8?q?=D0=B5=D0=BA=D0=BE=D0=BC=D0=B5=D0=BD=D0=B4=D0=BE=D0=B2=D0=B0?= =?UTF-8?q?=D0=BD=D0=BD=D1=8B=D1=85=20=D1=86=D0=B5=D0=BB=D0=B5=D0=B9.?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scenes/bip.gd | 2 +- scenes/bip.tscn | 162 +++++++++++++++++++++++++++++++++---- scenes/btn_scale.tscn | 4 +- scenes/canvas.tscn | 22 ++--- scenes/tab-switch.tscn | 24 +++--- scenes/работа.tscn | 40 ++++----- scripts/threats.gd | 1 + shaders/bip.gdshader | 2 +- shaders/select_tr.gdshader | 80 ++++++++++++++++++ shaders/tracked.gdshader | 80 ++++++++++++++++++ 10 files changed, 355 insertions(+), 62 deletions(-) create mode 100644 shaders/select_tr.gdshader create mode 100644 shaders/tracked.gdshader diff --git a/scenes/bip.gd b/scenes/bip.gd index 7bc087d..94badd2 100644 --- a/scenes/bip.gd +++ b/scenes/bip.gd @@ -1,4 +1,4 @@ -extends TextureButton +extends Control # Called when the node enters the scene tree for the first time. diff --git a/scenes/bip.tscn b/scenes/bip.tscn index a7e6859..9980797 100644 --- a/scenes/bip.tscn +++ b/scenes/bip.tscn @@ -1,37 +1,169 @@ -[gd_scene load_steps=5 format=3 uid="uid://nl1vklubr5kr"] +[gd_scene load_steps=12 format=3 uid="uid://nl1vklubr5kr"] -[ext_resource type="Shader" path="res://shaders/bip_test.gdshader" id="1_qbah6"] -[ext_resource type="Script" path="res://scenes/bip.gd" id="2_77mbp"] +[ext_resource type="Script" path="res://scenes/bip.gd" id="1_23kyy"] +[ext_resource type="Shader" path="res://shaders/bip.gdshader" id="2_w4jcf"] +[ext_resource type="Shader" path="res://shaders/tracked.gdshader" id="3_d16rn"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_2dulj"] -shader = ExtResource("1_qbah6") -shader_parameter/color = Color(1, 0.101961, 0.494118, 1) +shader = ExtResource("2_w4jcf") +shader_parameter/color = Color(0.972549, 0.12549, 0.411765, 1) shader_parameter/color_up = Color(1, 1, 1, 1) shader_parameter/tick_update = 0 -shader_parameter/width = 59.5 -shader_parameter/band = 0.045 -shader_parameter/sec_radius = 0.08 -shader_parameter/dir = 0.0 -shader_parameter/inner_clip = 0.055 [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_w5pye"] +[sub_resource type="Shader" id="Shader_60ho7"] +code = "shader_type canvas_item; + +uniform vec4 color: source_color = vec4(1, 1, 1, 1); +uniform vec4 color_up: source_color = vec4(1, 1, 1, 1); /* Цвет вспышки при обновлении */ +const float ds = 0.00725; /* Относительное расстояние на котором выполняется сглаживание краёв */ +const float dsr = 6.125; +const vec2 center = vec2(0.5, 0.5); /* Центр должен быть в (0.5, 0.5), но это не так */ +const float radius = 0.075 - ds * 2.0; /* Радиус должен быть 0.5, но это не так */ + +uniform float speed: hint_range(-1024.0, 1024.0) = 0.0; /* Время вспышки при обновлении, c */ +uniform int ant_band_count_0 = 3; + +const float ant_band_r0_0 = 0.3; + +const float ant_band_r1_0 = 0.4; + +float smooth_px(float r, float R, float dss) +{ + return 1.0 - smoothstep(R - dss, R + dss, r); +} + +void sector(inout vec4 c, vec2 uv, vec2 cnt, float a, float da, float r0, float r1, vec4 col) +{ + float l = distance(cnt, uv); + vec2 d = uv - cnt; + float sf = 500.0; + float theta = atan(d.x, d.y) * sf; + da /= 2.0; + float a0 = radians(a - da); + float a1 = radians(a + da); + float va = smooth_px(a0 * sf, theta, dsr) - smooth_px(a1 * sf, theta, dsr); + float vr = smooth_px(r0, l, ds) - smooth_px(r1, l, ds); + float rgb = sqrt(va * vr); + c.rgb += col.rgb * rgb * col.a; + c.a += rgb * col.a; +} + + +void antenas(inout vec4 c, vec2 uv, vec2 p0, int cnt, float r0, float r1, vec4 c0, vec4 c1) +{ + float da = 180.0f / float(cnt); + for (int i = -cnt; i <= cnt; i ++) + { + float v = float(i & 1); + vec4 col = v * c0 + (1.0f - v) * c1; + sector(c, uv, p0, float(i) * da, da, r0, r1, col); + } +} + +vec2 rotateUVmatrinx(vec2 uv, vec2 pivot, float rotation) +{ + mat2 rotation_matrix=mat2( vec2(sin(rotation),-cos(rotation)), + vec2(cos(rotation),sin(rotation)) + ); + uv -= pivot; + uv *= rotation_matrix; + uv += pivot; + return uv; +} + + +void vertex() +{ + float dir = 0.0; + dir += speed * TIME; + VERTEX = rotateUVmatrinx(VERTEX, center, radians(dir)); +} + + + +void fragment() +{ + + ivec2 isz = textureSize(TEXTURE, 0); + vec2 uv = UV * vec2(float(isz.x), float(isz.y)); // координаты текущей точки в пикселях + COLOR = vec4(0, 0, 0, 0.0); //texture(TEXTURE, UV); // Цвет текущей точки + + // Сетка антенн + antenas(COLOR, uv, center, ant_band_count_0, ant_band_r0_0, ant_band_r1_0, color, color_up); +} +" + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_fkqwb"] +shader = SubResource("Shader_60ho7") +shader_parameter/color = Color(1, 1, 1, 0.968627) +shader_parameter/color_up = Color(1, 1, 1, 0) +shader_parameter/speed = 73.0 +shader_parameter/ant_band_count_0 = 3 + +[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_hqs6j"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_lpmq6"] +shader = SubResource("Shader_60ho7") +shader_parameter/color = Color(0.0862745, 0.560784, 0.72549, 0.886275) +shader_parameter/color_up = Color(1, 1, 1, 0) +shader_parameter/speed = -73.0 +shader_parameter/ant_band_count_0 = 9 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_lkrha"] +shader = ExtResource("3_d16rn") +shader_parameter/ColorFig = Color(0, 0.862745, 0, 1) +shader_parameter/point_1 = Vector2(0.125, 0) +shader_parameter/point_2 = Vector2(0.125, 0.036) +shader_parameter/point_3 = Vector2(0, 0.125) +shader_parameter/point_4 = Vector2(0.036, 0.125) +shader_parameter/point_5 = Vector2(0.214, 0.125) +shader_parameter/point_6 = Vector2(0.25, 0.125) +shader_parameter/point_7 = Vector2(0.125, 0.214) +shader_parameter/point_8 = Vector2(0.125, 0.25) +shader_parameter/len = 0.264 +shader_parameter/speed = 71.0 + +[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_svd33"] + [node name="Control" type="Control"] layout_mode = 3 anchors_preset = 0 offset_right = 31.0 offset_bottom = 30.0 +script = ExtResource("1_23kyy") [node name="bip" type="TextureButton" parent="."] material = SubResource("ShaderMaterial_2dulj") +layout_direction = 1 layout_mode = 0 -offset_left = -15.0 -offset_top = -15.0 -offset_right = -12.0 -offset_bottom = -12.0 +offset_right = 3.0 +offset_bottom = 3.0 scale = Vector2(10, 10) texture_normal = SubResource("PlaceholderTexture2D_w5pye") stretch_mode = 3 -script = ExtResource("2_77mbp") +script = ExtResource("1_23kyy") + +[node name="selector" type="Sprite2D" parent="."] +visible = false +material = SubResource("ShaderMaterial_fkqwb") +position = Vector2(10, 10) +scale = Vector2(10, 10) +texture = SubResource("PlaceholderTexture2D_hqs6j") +centered = false + +[node name="recomendation" type="Sprite2D" parent="."] +material = SubResource("ShaderMaterial_lpmq6") +position = Vector2(10, 10) +scale = Vector2(10, 10) +texture = SubResource("PlaceholderTexture2D_hqs6j") +centered = false + +[node name="track" type="Sprite2D" parent="."] +material = SubResource("ShaderMaterial_lkrha") +position = Vector2(15, 15) +scale = Vector2(13, 13) +texture = SubResource("PlaceholderTexture2D_svd33") [connection signal="pressed" from="bip" to="bip" method="_on_pressed"] diff --git a/scenes/btn_scale.tscn b/scenes/btn_scale.tscn index d2df508..9611706 100644 --- a/scenes/btn_scale.tscn +++ b/scenes/btn_scale.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=2 format=3 uid="uid://0uqi1ghf7sma"] -[ext_resource type="Texture2D" uid="uid://c1maea6yhd3k7" path="res://data/кнопка-масштаб.png" id="1_iq7o5"] +[ext_resource type="Texture2D" uid="uid://c1maea6yhd3k7" path="res://data/кнопка-масштаб.png" id="1_r871k"] [node name="btn_scale" type="TextureButton"] self_modulate = Color(1, 1, 1, 0.509804) @@ -8,7 +8,7 @@ offset_right = 152.0 offset_bottom = 18.0 tooltip_text = "Измененяет масштаб" action_mode = 0 -texture_normal = ExtResource("1_iq7o5") +texture_normal = ExtResource("1_r871k") ignore_texture_size = true stretch_mode = 0 metadata/i_scale = 0 diff --git a/scenes/canvas.tscn b/scenes/canvas.tscn index 4d81dc8..1302ada 100644 --- a/scenes/canvas.tscn +++ b/scenes/canvas.tscn @@ -1,31 +1,31 @@ [gd_scene load_steps=7 format=3 uid="uid://b5kjdyxuwsot5"] -[ext_resource type="Material" uid="uid://s6xe8igevnv2" path="res://shaders/shader_edu.tres" id="1_svpxu"] -[ext_resource type="Script" path="res://scenes/canvas.gd" id="2_vajef"] -[ext_resource type="PackedScene" uid="uid://c73ahpv8uiuc7" path="res://scenes/sector.tscn" id="3_dswe7"] -[ext_resource type="Shader" path="res://shaders/sector.gdshader" id="4_hx35l"] +[ext_resource type="Material" uid="uid://s6xe8igevnv2" path="res://shaders/shader_edu.tres" id="1_27ax3"] +[ext_resource type="Script" path="res://scenes/canvas.gd" id="2_5wost"] +[ext_resource type="PackedScene" uid="uid://c73ahpv8uiuc7" path="res://scenes/sector.tscn" id="3_rminv"] +[ext_resource type="Shader" path="res://shaders/sector.gdshader" id="4_nkch3"] [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_2bft1"] size = Vector2(1600, 1200) -[sub_resource type="ShaderMaterial" id="ShaderMaterial_ctwvi"] +[sub_resource type="ShaderMaterial" id="ShaderMaterial_vipcu"] resource_local_to_scene = true -shader = ExtResource("4_hx35l") +shader = ExtResource("4_nkch3") shader_parameter/color = Color(1, 1, 1, 0.168627) shader_parameter/clip_color = Color(1, 0.5, 0.5, 1) shader_parameter/width = 45.0 shader_parameter/band = 0.02 shader_parameter/radius = 0.08 -shader_parameter/dir = 0.08 +shader_parameter/dir = 0.0 shader_parameter/inner_clip = 0.045 [node name="canvas" type="Sprite2D"] -material = ExtResource("1_svpxu") +material = ExtResource("1_27ax3") texture = SubResource("PlaceholderTexture2D_2bft1") centered = false -script = ExtResource("2_vajef") +script = ExtResource("2_5wost") -[node name="строб" parent="." instance=ExtResource("3_dswe7")] -material = SubResource("ShaderMaterial_ctwvi") +[node name="строб" parent="." instance=ExtResource("3_rminv")] +material = SubResource("ShaderMaterial_vipcu") position = Vector2(560, 560) scale = Vector2(1100, 1100) diff --git a/scenes/tab-switch.tscn b/scenes/tab-switch.tscn index 0747d5c..99a7f33 100644 --- a/scenes/tab-switch.tscn +++ b/scenes/tab-switch.tscn @@ -1,32 +1,32 @@ [gd_scene load_steps=7 format=3 uid="uid://3slb0i3pvowc"] -[ext_resource type="Script" path="res://scenes/tab-switch.gd" id="1_be4as"] -[ext_resource type="PackedScene" uid="uid://b276iygic5itk" path="res://scenes/работа.tscn" id="2_eikhn"] -[ext_resource type="PackedScene" uid="uid://lwmw4egynmd1" path="res://scenes/контроль.tscn" id="3_voomf"] -[ext_resource type="PackedScene" uid="uid://trt0q8th3bn2" path="res://scenes/журнал.tscn" id="4_gwdwv"] -[ext_resource type="PackedScene" uid="uid://dab6loryocc73" path="res://scenes/эмс.tscn" id="5_lqysn"] -[ext_resource type="PackedScene" uid="uid://bnptm4rlp60dq" path="res://scenes/настройки.tscn" id="6_aelvp"] +[ext_resource type="Script" path="res://scenes/tab-switch.gd" id="1_tn6rq"] +[ext_resource type="PackedScene" uid="uid://b276iygic5itk" path="res://scenes/работа.tscn" id="2_vgolr"] +[ext_resource type="PackedScene" uid="uid://lwmw4egynmd1" path="res://scenes/контроль.tscn" id="3_pwwde"] +[ext_resource type="PackedScene" uid="uid://trt0q8th3bn2" path="res://scenes/журнал.tscn" id="4_4hfhr"] +[ext_resource type="PackedScene" uid="uid://dab6loryocc73" path="res://scenes/эмс.tscn" id="5_5gqgu"] +[ext_resource type="PackedScene" uid="uid://bnptm4rlp60dq" path="res://scenes/настройки.tscn" id="6_v5404"] [node name="tab_switch" type="TabContainer"] offset_right = 1600.0 offset_bottom = 1200.0 -script = ExtResource("1_be4as") +script = ExtResource("1_tn6rq") -[node name="Работа" parent="." instance=ExtResource("2_eikhn")] +[node name="Работа" parent="." instance=ExtResource("2_vgolr")] layout_mode = 2 -[node name="Контроль" parent="." instance=ExtResource("3_voomf")] +[node name="Контроль" parent="." instance=ExtResource("3_pwwde")] visible = false layout_mode = 2 -[node name="Журнал" parent="." instance=ExtResource("4_gwdwv")] +[node name="Журнал" parent="." instance=ExtResource("4_4hfhr")] visible = false layout_mode = 2 -[node name="ЭМС" parent="." instance=ExtResource("5_lqysn")] +[node name="ЭМС" parent="." instance=ExtResource("5_5gqgu")] visible = false layout_mode = 2 -[node name="Настройки" parent="." instance=ExtResource("6_aelvp")] +[node name="Настройки" parent="." instance=ExtResource("6_v5404")] visible = false layout_mode = 2 diff --git a/scenes/работа.tscn b/scenes/работа.tscn index 69ebca2..197f1c6 100644 --- a/scenes/работа.tscn +++ b/scenes/работа.tscn @@ -1,18 +1,18 @@ [gd_scene load_steps=10 format=3 uid="uid://b276iygic5itk"] -[ext_resource type="Script" path="res://scenes/работа.gd" id="1_hmu4p"] -[ext_resource type="PackedScene" uid="uid://nl1vklubr5kr" path="res://scenes/bip.tscn" id="2_cn3uy"] -[ext_resource type="PackedScene" uid="uid://dem3fcec25awh" path="res://scenes/grd_side.tscn" id="3_2eau6"] -[ext_resource type="PackedScene" uid="uid://b5kjdyxuwsot5" path="res://scenes/canvas.tscn" id="4_acmpi"] -[ext_resource type="PackedScene" uid="uid://cnkbk53mi7viu" path="res://scenes/grd_btns.tscn" id="5_2dg76"] -[ext_resource type="PackedScene" uid="uid://dymo732qc2doa" path="res://scenes/count_all_pad.tscn" id="6_nbfk8"] -[ext_resource type="PackedScene" uid="uid://bwti82byphl68" path="res://scenes/count_danger_pad.tscn" id="7_q8b60"] -[ext_resource type="PackedScene" uid="uid://da7w3vkhadfwe" path="res://scenes/button-flat.tscn" id="8_txl8n"] -[ext_resource type="PackedScene" uid="uid://0uqi1ghf7sma" path="res://scenes/btn_scale.tscn" id="9_4ie8q"] +[ext_resource type="Script" path="res://scenes/работа.gd" id="1_r567t"] +[ext_resource type="PackedScene" uid="uid://nl1vklubr5kr" path="res://scenes/bip.tscn" id="2_x35jc"] +[ext_resource type="PackedScene" uid="uid://dem3fcec25awh" path="res://scenes/grd_side.tscn" id="3_3dhct"] +[ext_resource type="PackedScene" uid="uid://b5kjdyxuwsot5" path="res://scenes/canvas.tscn" id="4_mf3fi"] +[ext_resource type="PackedScene" uid="uid://cnkbk53mi7viu" path="res://scenes/grd_btns.tscn" id="5_o2ae4"] +[ext_resource type="PackedScene" uid="uid://dymo732qc2doa" path="res://scenes/count_all_pad.tscn" id="6_xtpqt"] +[ext_resource type="PackedScene" uid="uid://bwti82byphl68" path="res://scenes/count_danger_pad.tscn" id="7_sfry6"] +[ext_resource type="PackedScene" uid="uid://da7w3vkhadfwe" path="res://scenes/button-flat.tscn" id="8_rst8q"] +[ext_resource type="PackedScene" uid="uid://0uqi1ghf7sma" path="res://scenes/btn_scale.tscn" id="9_hqslj"] [node name="Работа" type="Panel"] -script = ExtResource("1_hmu4p") -Bip = ExtResource("2_cn3uy") +script = ExtResource("1_r567t") +Bip = ExtResource("2_x35jc") col_grey = Color(0.34902, 0.643137, 0.772549, 0.168627) col_red = Color(1, 0.568627, 0.431373, 0.239216) drag_scale_band = 0.05 @@ -29,31 +29,31 @@ strob_min_width = 5.0 metadata/_edit_vertical_guides_ = [] metadata/_edit_lock_ = true -[node name="grd_side" parent="." instance=ExtResource("3_2eau6")] +[node name="grd_side" parent="." instance=ExtResource("3_3dhct")] layout_mode = 0 offset_left = 1114.0 offset_top = 7.0 offset_right = 1594.0 offset_bottom = 1170.0 -[node name="canvas" parent="." instance=ExtResource("4_acmpi")] +[node name="canvas" parent="." instance=ExtResource("4_mf3fi")] metadata/_edit_lock_ = true -[node name="grd_btns" parent="." instance=ExtResource("5_2dg76")] +[node name="grd_btns" parent="." instance=ExtResource("5_o2ae4")] layout_mode = 0 offset_left = 10.0 offset_top = 1116.0 offset_right = 1106.0 offset_bottom = 1170.0 -[node name="count_all_pad" parent="." instance=ExtResource("6_nbfk8")] +[node name="count_all_pad" parent="." instance=ExtResource("6_xtpqt")] layout_mode = 0 offset_left = 100.0 offset_top = 117.0 offset_right = 133.0 offset_bottom = 140.0 -[node name="count_danger_pad" parent="." instance=ExtResource("7_q8b60")] +[node name="count_danger_pad" parent="." instance=ExtResource("7_sfry6")] layout_mode = 0 offset_left = 96.0 offset_top = 29.0 @@ -85,7 +85,7 @@ offset_right = 83.0 offset_bottom = 72.0 text = "Опасных:" -[node name="btn_auto_threat" parent="." instance=ExtResource("8_txl8n")] +[node name="btn_auto_threat" parent="." instance=ExtResource("8_rst8q")] layout_mode = 0 offset_left = 1034.0 offset_top = 7.0 @@ -95,7 +95,7 @@ size_flags_horizontal = 3 size_flags_vertical = 3 text = "Автомат" -[node name="btn_strob" parent="." instance=ExtResource("8_txl8n")] +[node name="btn_strob" parent="." instance=ExtResource("8_rst8q")] layout_mode = 2 offset_left = 1034.0 offset_top = 67.0 @@ -106,7 +106,7 @@ size_flags_vertical = 3 tooltip_text = "Кнопка для выбора сектора при помощи клика мышкой" text = "Строб" -[node name="btn_view" parent="." instance=ExtResource("8_txl8n")] +[node name="btn_view" parent="." instance=ExtResource("8_rst8q")] layout_mode = 2 offset_left = 874.0 offset_top = 1023.0 @@ -116,7 +116,7 @@ size_flags_horizontal = 3 size_flags_vertical = 3 text = "Вид" -[node name="btn_scale" parent="." instance=ExtResource("9_4ie8q")] +[node name="btn_scale" parent="." instance=ExtResource("9_hqslj")] layout_mode = 0 offset_left = 952.0 offset_top = 1038.0 diff --git a/scripts/threats.gd b/scripts/threats.gd index 5bafd72..ed2c9af 100644 --- a/scripts/threats.gd +++ b/scripts/threats.gd @@ -54,6 +54,7 @@ func _ready() -> void: timer_check_lost.start(repsettings.ThreatParams.time_lost / 1000.0) + ## Периодически удаляет устаревшие цели func on_timer_check_lost(time_lost: int, threats: Dictionary): var tick = Time.get_ticks_msec() diff --git a/shaders/bip.gdshader b/shaders/bip.gdshader index 56ead0a..dc92cfc 100644 --- a/shaders/bip.gdshader +++ b/shaders/bip.gdshader @@ -8,7 +8,7 @@ uniform uint tick_update = 0; /* Время после const float time_delta = 0.1; /* Время вспышки при обновлении, c */ const float ds = 0.01; /* Относительное расстояние на котором выполняется сглаживание краёв */ const vec2 center = vec2(0.125, 0.125); /* Центр должен быть в (0.5, 0.5), но это не так */ -const float radius = 0.125 - ds * 2.0; /* Радиус должен быть 0.5, но это не так */ +const float radius = 0.075 - ds * 2.0; /* Радиус должен быть 0.5, но это не так */ float smooth_px(float r, float R) diff --git a/shaders/select_tr.gdshader b/shaders/select_tr.gdshader new file mode 100644 index 0000000..8bf2e88 --- /dev/null +++ b/shaders/select_tr.gdshader @@ -0,0 +1,80 @@ +shader_type canvas_item; + +uniform vec4 color: source_color = vec4(1, 1, 1, 1); +uniform vec4 color_up: source_color = vec4(1, 1, 1, 1); /* Цвет вспышки при обновлении */ +const float ds = 0.00725; /* Относительное расстояние на котором выполняется сглаживание краёв */ +const float dsr = 6.125; +const vec2 center = vec2(0.5, 0.5); /* Центр должен быть в (0.5, 0.5), но это не так */ +const float radius = 0.075 - ds * 2.0; /* Радиус должен быть 0.5, но это не так */ + +uniform float speed: hint_range(0.0, 1024.0) = 0.0; /* Время вспышки при обновлении, c */ +uniform int ant_band_count_0 = 3; + +const float ant_band_r0_0 = 0.3; + +const float ant_band_r1_0 = 0.4; + +float smooth_px(float r, float R, float dss) +{ + return 1.0 - smoothstep(R - dss, R + dss, r); +} + +void sector(inout vec4 c, vec2 uv, vec2 cnt, float a, float da, float r0, float r1, vec4 col) +{ + float l = distance(cnt, uv); + vec2 d = uv - cnt; + float sf = 500.0; + float theta = atan(d.x, d.y) * sf; + da /= 2.0; + float a0 = radians(a - da); + float a1 = radians(a + da); + float va = smooth_px(a0 * sf, theta, dsr) - smooth_px(a1 * sf, theta, dsr); + float vr = smooth_px(r0, l, ds) - smooth_px(r1, l, ds); + float rgb = sqrt(va * vr); + c.rgb += col.rgb * rgb * col.a; + c.a += rgb * col.a; +} + + +void antenas(inout vec4 c, vec2 uv, vec2 p0, int cnt, float r0, float r1, vec4 c0, vec4 c1) +{ + float da = 180.0f / float(cnt); + for (int i = -cnt; i <= cnt; i ++) + { + float v = float(i & 1); + vec4 col = v * c0 + (1.0f - v) * c1; + sector(c, uv, p0, float(i) * da, da, r0, r1, col); + } +} + +vec2 rotateUVmatrinx(vec2 uv, vec2 pivot, float rotation) +{ + mat2 rotation_matrix=mat2( vec2(sin(rotation),-cos(rotation)), + vec2(cos(rotation),sin(rotation)) + ); + uv -= pivot; + uv *= rotation_matrix; + uv += pivot; + return uv; +} + + +void vertex() +{ + float dir = 0.0; + dir += speed * TIME; + VERTEX = rotateUVmatrinx(VERTEX, center, radians(dir)); +} + + + +void fragment() +{ + + ivec2 isz = textureSize(TEXTURE, 0); + vec2 uv = UV * vec2(float(isz.x), float(isz.y)); // координаты текущей точки в пикселях + COLOR = vec4(0, 0, 0, 0.0); //texture(TEXTURE, UV); // Цвет текущей точки + + // Сетка антенн + antenas(COLOR, uv, center, ant_band_count_0, ant_band_r0_0, ant_band_r1_0, color, color_up); +} diff --git a/shaders/tracked.gdshader b/shaders/tracked.gdshader new file mode 100644 index 0000000..211e065 --- /dev/null +++ b/shaders/tracked.gdshader @@ -0,0 +1,80 @@ +shader_type canvas_item; +uniform vec4 ColorFig:source_color; +uniform vec2 point_1; +uniform vec2 point_2; +uniform vec2 point_3; +uniform vec2 point_4; +uniform vec2 point_5; +uniform vec2 point_6; +uniform vec2 point_7; +uniform vec2 point_8; +uniform float len: hint_range(0.0, 1.0) = 0.5; +const vec2 center = vec2(0.125, 0.125); +const float DSS = 0.001225; +const float radius = 0.125; +uniform float speed: hint_range(0.0, 1024.0) = 0.0; + +float smooth_px(float r, float R, float dss) +{ + return 1.0 - smoothstep(R - dss, R + dss, r); +} + +float line(vec2 p1, vec2 p2, float width, vec2 uv) +{ + float dist = distance(p1, p2); // Дистанция между точками + float dist_uv = distance(p1, uv); // Дистанция между точкой и текущим пикселем + return 1.0 - floor(1.0 - (0.001 * width) + distance (mix(p1, p2, clamp(dist_uv / dist, 0.0, 1.0)), uv)); +} + + +void get_line_points(inout float px0, inout float px1, inout float py0 ,inout float py1, float ang) +{ + px0 = (sin(ang*PI/180.0)/4.0); + py0 = (cos(ang*PI/180.0)/4.0); + px1 = px0 * len; + py1 = py0 * len; + px0 +=0.125; + py0 +=0.125; + px1 +=0.125; + py1 +=0.125; +} + + +vec2 rotateUVmatrinx(vec2 uv, vec2 pivot, float rotation) +{ + mat2 rotation_matrix=mat2( vec2(sin(rotation),-cos(rotation)), + vec2(cos(rotation),sin(rotation)) + ); + uv -= pivot; + uv *= rotation_matrix; + uv += pivot; + return uv; +} + + +void vertex() +{ + float dir = 0.0; + vec2 offset = vec2(0.125, 0.125); + dir -= speed * TIME; + VERTEX = rotateUVmatrinx(VERTEX, center - offset, radians(dir)); +} + + +void fragment() +{ + float px0 = 0.0; + float px1 = 0.0; + float py0 = 0.0; + float py1 = 0.0; + COLOR = vec4(1.0, 0.0, 0.0, 0.0); //texture(TEXTURE, UV); // Цвет текущей точки + get_line_points(px0, px1, py0, py1, 330.0); + COLOR.a += line(vec2(px0, py0), vec2(px1, py1), 5.0, UV); + get_line_points(px0, px1, py0, py1, 90.0); + COLOR.a += line(vec2(px0, py0), vec2(px1, py1), 5.0, UV); + get_line_points(px0, px1, py0, py1, 210.0); + COLOR.a += line(vec2(px0, py0), vec2(px1, py1), 5.0, UV); + COLOR *= smooth_px(length(UV-center), radius, DSS); + + +}