В процессе.
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@@ -9,7 +9,6 @@ const vec2 center = vec2(0.5, 0.5);
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void fragment()
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{
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COLOR = texture(TEXTURE, UV);
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//COLOR.a *= smooth_px(length(UV - center), radius, DS);
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COLOR.a *= smooth_px(length(UV - center), radius, DS);
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}
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