diff --git a/shaders/tilemap.gdshader b/shaders/tilemap.gdshader index 65aa7a3..4764214 100644 --- a/shaders/tilemap.gdshader +++ b/shaders/tilemap.gdshader @@ -9,7 +9,6 @@ const vec2 center = vec2(0.5, 0.5); void fragment() { - COLOR = texture(TEXTURE, UV); - //COLOR.a *= smooth_px(length(UV - center), radius, DS); + COLOR.a *= smooth_px(length(UV - center), radius, DS); }