godot
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@@ -1,25 +1,50 @@
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[gd_scene load_steps=5 format=3 uid="uid://nl1vklubr5kr"]
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[gd_scene load_steps=7 format=3 uid="uid://nl1vklubr5kr"]
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[ext_resource type="Shader" path="res://shaders/bip.gdshader" id="1_k6vue"]
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[ext_resource type="Shader" path="res://bip.gdshader" id="1_7g5ro"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2dulj"]
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shader = ExtResource("1_k6vue")
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shader_parameter/color = Color(1, 0.101961, 0.494118, 1)
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shader_parameter/color_up = Color(1, 1, 1, 1)
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shader_parameter/tick_update = 0
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shader = ExtResource("1_7g5ro")
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shader_parameter/color = Color(1, 1, 1, 1)
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_tgf76"]
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[sub_resource type="CanvasTexture" id="CanvasTexture_bupt8"]
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[sub_resource type="GDScript" id="GDScript_4xy3s"]
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script/source = "extends Sprite2D
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func set_bip_color(col: Color): material.set('shader_parameter/color', col)
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func get_bip_color() -> Color: return material.get('shader_parameter/color')
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func set_tick_update(tick): material.set('shader_parameter/tick_update', tick)
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func set_tick_update():
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$animate.current_animation = 'new_animation'
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$animate.seek(0)
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$animate.play()
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"
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[sub_resource type="Animation" id="Animation_6ou4w"]
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resource_name = "new_animation"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0.1, 0.4),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 1), Color(0.945098, 0.423529, 0.160784, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_8nqrd"]
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_data = {
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"new_animation": SubResource("Animation_6ou4w")
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}
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[node name="bip" type="Sprite2D"]
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material = SubResource("ShaderMaterial_2dulj")
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position = Vector2(6, -5)
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scale = Vector2(10, 10)
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texture = SubResource("PlaceholderTexture2D_tgf76")
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texture = SubResource("CanvasTexture_bupt8")
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script = SubResource("GDScript_4xy3s")
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[node name="animate" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_8nqrd")
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}
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://trt0q8th3bn2"]
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[ext_resource type="Script" path="res://scenes/журнал.gd" id="1_3f1mv"]
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[ext_resource type="Script" path="res://addons/godot-logger/scripts/logger_output.gd" id="1_t5g4h"]
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[ext_resource type="Script" path="res://scenes/журнал.gd" id="1_5ggvp"]
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[ext_resource type="Script" path="res://addons/godot-logger/scripts/logger_output.gd" id="2_vhkcr"]
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[node name="журнал" type="Control"]
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layout_mode = 3
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@@ -10,7 +10,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_3f1mv")
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script = ExtResource("1_5ggvp")
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[node name="content" type="RichTextLabel" parent="."]
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layout_mode = 0
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@@ -23,7 +23,7 @@ theme_override_colors/selection_color = Color(0.72549, 0.270588, 0.133333, 1)
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threaded = true
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selection_enabled = true
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deselect_on_focus_loss_enabled = false
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script = ExtResource("1_t5g4h")
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script = ExtResource("2_vhkcr")
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[node name="btn_save" type="Button" parent="."]
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layout_mode = 0
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@@ -43,8 +43,8 @@ text = "Очистить"
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[node name="dlg_file" type="FileDialog" parent="."]
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gui_embed_subwindows = true
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title = "Сохранить журнал работы в файл"
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initial_position = 2
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title = "Сохранить журнал работы в файл"
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size = Vector2i(900, 900)
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borderless = true
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ok_button_text = "Да"
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