Доработка. Немного другой вид отметок излучений
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@@ -23,7 +23,9 @@ const float radius = 0.075 - ds * 2.0; /* Радиус долж
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uniform float speed: hint_range(-1024.0, 1024.0) = 0.0; /* Время вспышки при обновлении, c */
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uniform int ant_band_count_0 = 3;
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const float ant_band_r0_0 = 0.32;
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const float ant_band_r0_0 = 0.27
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;
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const float ant_band_r1_0 = 0.47;
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@@ -97,7 +99,7 @@ void fragment()
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shader = SubResource("Shader_60ho7")
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shader_parameter/color = Color(1, 1, 1, 0.968627)
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shader_parameter/color_up = Color(1, 1, 1, 0)
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shader_parameter/speed = 73.0
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shader_parameter/speed = -118.48
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shader_parameter/ant_band_count_0 = 3
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_hqs6j"]
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@@ -185,20 +187,11 @@ void fragment()
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}
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"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_lpmq6"]
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shader = SubResource("Shader_81bae")
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shader_parameter/color = Color(0.0862745, 0.560784, 0.72549, 0.886275)
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shader_parameter/color_up = Color(1, 1, 1, 0)
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shader_parameter/speed = 23.0
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shader_parameter/ant_band_count_0 = 9
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shader_parameter/ant_band_r0_0 = 0.38
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shader_parameter/ant_band_r1_0 = 0.47
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_h3oo7"]
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shader = SubResource("Shader_81bae")
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/color_up = Color(1, 1, 1, 0)
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shader_parameter/speed = 135.76
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shader_parameter/speed = 85.808
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shader_parameter/ant_band_count_0 = 4
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shader_parameter/ant_band_r0_0 = 0.3
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shader_parameter/ant_band_r1_0 = 0.45
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@@ -213,50 +206,63 @@ shader_parameter/point_5 = Vector2(0.214, 0.125)
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shader_parameter/point_6 = Vector2(0.25, 0.125)
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shader_parameter/point_7 = Vector2(0.125, 0.214)
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shader_parameter/point_8 = Vector2(0.125, 0.25)
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shader_parameter/len = 0.264
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shader_parameter/len = 0.179
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shader_parameter/speed = 63.0
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_svd33"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_lpmq6"]
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shader = SubResource("Shader_81bae")
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shader_parameter/color = Color(0.0784314, 0.501961, 0.701961, 0.917647)
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shader_parameter/color_up = Color(1, 1, 1, 0)
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shader_parameter/speed = 158.179
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shader_parameter/ant_band_count_0 = 9
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shader_parameter/ant_band_r0_0 = 0.27
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shader_parameter/ant_band_r1_0 = 0.45
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[node name="threat" type="Control"]
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layout_mode = 3
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anchors_preset = 0
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offset_right = 28.0
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offset_bottom = 28.0
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offset_left = -12.0
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offset_top = -12.0
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offset_right = 12.0
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offset_bottom = 12.0
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script = ExtResource("1_h7l70")
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[node name="bip" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_qq6yq")
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position = Vector2(14, 14)
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scale = Vector2(28, 28)
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position = Vector2(12, 12)
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scale = Vector2(14, 14)
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texture = SubResource("PlaceholderTexture2D_xbpqf")
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[node name="selector" type="Sprite2D" parent="."]
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visible = false
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material = SubResource("ShaderMaterial_fkqwb")
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scale = Vector2(28, 28)
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position = Vector2(-1, -1)
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scale = Vector2(26, 26)
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texture = SubResource("PlaceholderTexture2D_hqs6j")
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centered = false
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[node name="recomendation" type="Sprite2D" parent="."]
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visible = false
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material = SubResource("ShaderMaterial_lpmq6")
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scale = Vector2(28, 28)
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texture = SubResource("PlaceholderTexture2D_hqs6j")
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centered = false
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offset = Vector2(0.5, 0.5)
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[node name="ecm_done" type="Sprite2D" parent="."]
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visible = false
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material = SubResource("ShaderMaterial_h3oo7")
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position = Vector2(-2, -2)
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scale = Vector2(28, 28)
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texture = SubResource("PlaceholderTexture2D_hqs6j")
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centered = false
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offset = Vector2(0.5, 0.5)
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[node name="track" type="Sprite2D" parent="."]
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visible = false
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material = SubResource("ShaderMaterial_lkrha")
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position = Vector2(14, 14)
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scale = Vector2(28, 28)
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position = Vector2(12, 12)
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scale = Vector2(34, 34)
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texture = SubResource("PlaceholderTexture2D_svd33")
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[node name="recomendation" type="Sprite2D" parent="."]
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visible = false
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material = SubResource("ShaderMaterial_lpmq6")
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scale = Vector2(24, 24)
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texture = SubResource("PlaceholderTexture2D_hqs6j")
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offset = Vector2(0.5, 0.5)
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[connection signal="gui_input" from="." to="." method="_on_bip_gui_input"]
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