From 91209a96566cc23e710bfe3396c64ac7737fbc6e Mon Sep 17 00:00:00 2001 From: sasha80 Date: Mon, 6 Oct 2025 00:16:30 +0300 Subject: [PATCH] =?UTF-8?q?=D0=94=D0=BE=D1=80=D0=B0=D0=B1=D0=BE=D1=82?= =?UTF-8?q?=D0=BA=D0=B0.=20=D0=9D=D0=B5=D0=BC=D0=BD=D0=BE=D0=B3=D0=BE=20?= =?UTF-8?q?=D0=B4=D1=80=D1=83=D0=B3=D0=BE=D0=B9=20=D0=B2=D0=B8=D0=B4=20?= =?UTF-8?q?=D0=BE=D1=82=D0=BC=D0=B5=D1=82=D0=BE=D0=BA=20=D0=B8=D0=B7=D0=BB?= =?UTF-8?q?=D1=83=D1=87=D0=B5=D0=BD=D0=B8=D0=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scenes/bip/bip.tscn | 64 +++++++++++++++++++++++++-------------------- 1 file changed, 35 insertions(+), 29 deletions(-) diff --git a/scenes/bip/bip.tscn b/scenes/bip/bip.tscn index 7bfe5028..1cb79e0b 100644 --- a/scenes/bip/bip.tscn +++ b/scenes/bip/bip.tscn @@ -23,7 +23,9 @@ const float radius = 0.075 - ds * 2.0; /* Радиус долж uniform float speed: hint_range(-1024.0, 1024.0) = 0.0; /* Время вспышки при обновлении, c */ uniform int ant_band_count_0 = 3; -const float ant_band_r0_0 = 0.32; +const float ant_band_r0_0 = 0.27 + +; const float ant_band_r1_0 = 0.47; @@ -97,7 +99,7 @@ void fragment() shader = SubResource("Shader_60ho7") shader_parameter/color = Color(1, 1, 1, 0.968627) shader_parameter/color_up = Color(1, 1, 1, 0) -shader_parameter/speed = 73.0 +shader_parameter/speed = -118.48 shader_parameter/ant_band_count_0 = 3 [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_hqs6j"] @@ -185,20 +187,11 @@ void fragment() } " -[sub_resource type="ShaderMaterial" id="ShaderMaterial_lpmq6"] -shader = SubResource("Shader_81bae") -shader_parameter/color = Color(0.0862745, 0.560784, 0.72549, 0.886275) -shader_parameter/color_up = Color(1, 1, 1, 0) -shader_parameter/speed = 23.0 -shader_parameter/ant_band_count_0 = 9 -shader_parameter/ant_band_r0_0 = 0.38 -shader_parameter/ant_band_r1_0 = 0.47 - [sub_resource type="ShaderMaterial" id="ShaderMaterial_h3oo7"] shader = SubResource("Shader_81bae") shader_parameter/color = Color(1, 0, 0, 1) shader_parameter/color_up = Color(1, 1, 1, 0) -shader_parameter/speed = 135.76 +shader_parameter/speed = 85.808 shader_parameter/ant_band_count_0 = 4 shader_parameter/ant_band_r0_0 = 0.3 shader_parameter/ant_band_r1_0 = 0.45 @@ -213,50 +206,63 @@ shader_parameter/point_5 = Vector2(0.214, 0.125) shader_parameter/point_6 = Vector2(0.25, 0.125) shader_parameter/point_7 = Vector2(0.125, 0.214) shader_parameter/point_8 = Vector2(0.125, 0.25) -shader_parameter/len = 0.264 +shader_parameter/len = 0.179 shader_parameter/speed = 63.0 [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_svd33"] +[sub_resource type="ShaderMaterial" id="ShaderMaterial_lpmq6"] +shader = SubResource("Shader_81bae") +shader_parameter/color = Color(0.0784314, 0.501961, 0.701961, 0.917647) +shader_parameter/color_up = Color(1, 1, 1, 0) +shader_parameter/speed = 158.179 +shader_parameter/ant_band_count_0 = 9 +shader_parameter/ant_band_r0_0 = 0.27 +shader_parameter/ant_band_r1_0 = 0.45 + [node name="threat" type="Control"] layout_mode = 3 anchors_preset = 0 -offset_right = 28.0 -offset_bottom = 28.0 +offset_left = -12.0 +offset_top = -12.0 +offset_right = 12.0 +offset_bottom = 12.0 script = ExtResource("1_h7l70") [node name="bip" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_qq6yq") -position = Vector2(14, 14) -scale = Vector2(28, 28) +position = Vector2(12, 12) +scale = Vector2(14, 14) texture = SubResource("PlaceholderTexture2D_xbpqf") [node name="selector" type="Sprite2D" parent="."] visible = false material = SubResource("ShaderMaterial_fkqwb") -scale = Vector2(28, 28) +position = Vector2(-1, -1) +scale = Vector2(26, 26) texture = SubResource("PlaceholderTexture2D_hqs6j") -centered = false - -[node name="recomendation" type="Sprite2D" parent="."] -visible = false -material = SubResource("ShaderMaterial_lpmq6") -scale = Vector2(28, 28) -texture = SubResource("PlaceholderTexture2D_hqs6j") -centered = false +offset = Vector2(0.5, 0.5) [node name="ecm_done" type="Sprite2D" parent="."] visible = false material = SubResource("ShaderMaterial_h3oo7") +position = Vector2(-2, -2) scale = Vector2(28, 28) texture = SubResource("PlaceholderTexture2D_hqs6j") -centered = false +offset = Vector2(0.5, 0.5) [node name="track" type="Sprite2D" parent="."] visible = false material = SubResource("ShaderMaterial_lkrha") -position = Vector2(14, 14) -scale = Vector2(28, 28) +position = Vector2(12, 12) +scale = Vector2(34, 34) texture = SubResource("PlaceholderTexture2D_svd33") +[node name="recomendation" type="Sprite2D" parent="."] +visible = false +material = SubResource("ShaderMaterial_lpmq6") +scale = Vector2(24, 24) +texture = SubResource("PlaceholderTexture2D_hqs6j") +offset = Vector2(0.5, 0.5) + [connection signal="gui_input" from="." to="." method="_on_bip_gui_input"]