Доработка. Цвет из анимации
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://nl1vklubr5kr"]
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[gd_scene load_steps=4 format=3 uid="uid://nl1vklubr5kr"]
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[ext_resource type="Shader" path="res://shaders/bip.gdshader" id="1_k6vue"]
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@@ -10,16 +10,7 @@ shader_parameter/tick_update = 0
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_tgf76"]
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[sub_resource type="GDScript" id="GDScript_4xy3s"]
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script/source = "extends Sprite2D
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func set_bip_color(col: Color): material.set('shader_parameter/color', col)
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func get_bip_color() -> Color: return material.get('shader_parameter/color')
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func set_tick_update(tick): material.set('shader_parameter/tick_update', tick)
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"
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[node name="bip" type="Sprite2D"]
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material = SubResource("ShaderMaterial_2dulj")
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scale = Vector2(10, 10)
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texture = SubResource("PlaceholderTexture2D_tgf76")
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script = SubResource("GDScript_4xy3s")
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