Доработка. Цвет из анимации

This commit is contained in:
sasha80
2023-09-12 10:11:30 +03:00
parent 18f1242b41
commit 74df971877

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=5 format=3 uid="uid://nl1vklubr5kr"]
[gd_scene load_steps=4 format=3 uid="uid://nl1vklubr5kr"]
[ext_resource type="Shader" path="res://shaders/bip.gdshader" id="1_k6vue"]
@@ -10,16 +10,7 @@ shader_parameter/tick_update = 0
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_tgf76"]
[sub_resource type="GDScript" id="GDScript_4xy3s"]
script/source = "extends Sprite2D
func set_bip_color(col: Color): material.set('shader_parameter/color', col)
func get_bip_color() -> Color: return material.get('shader_parameter/color')
func set_tick_update(tick): material.set('shader_parameter/tick_update', tick)
"
[node name="bip" type="Sprite2D"]
material = SubResource("ShaderMaterial_2dulj")
scale = Vector2(10, 10)
texture = SubResource("PlaceholderTexture2D_tgf76")
script = SubResource("GDScript_4xy3s")