Доработка. Добавлено случайное значение для шейдеров
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@@ -274,3 +274,7 @@ tick_curent={
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"type": "int",
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"type": "int",
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"value": 0
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"value": 0
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}
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}
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random_value={
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"type": "float",
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"value": 0.0
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}
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@@ -400,6 +400,7 @@ func _process(_delta: float) -> void:
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if Engine.is_editor_hint(): return
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if Engine.is_editor_hint(): return
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tick = Time.get_ticks_msec()
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tick = Time.get_ticks_msec()
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RenderingServer.global_shader_parameter_set('tick_curent', tick)
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RenderingServer.global_shader_parameter_set('tick_curent', tick)
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RenderingServer.global_shader_parameter_set('random_value', randf())
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for unit_name: StringName in units_udptx:
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for unit_name: StringName in units_udptx:
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var unit_udptx: = units_udptx[unit_name]
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var unit_udptx: = units_udptx[unit_name]
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var sock: = send_sockets[unit_name]
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var sock: = send_sockets[unit_name]
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