diff --git a/project.godot b/project.godot index 5b40e6c3..90068c9c 100644 --- a/project.godot +++ b/project.godot @@ -274,3 +274,7 @@ tick_curent={ "type": "int", "value": 0 } +random_value={ +"type": "float", +"value": 0.0 +} diff --git a/scripts/network.gd b/scripts/network.gd index e0827ea8..6691fd59 100644 --- a/scripts/network.gd +++ b/scripts/network.gd @@ -400,6 +400,7 @@ func _process(_delta: float) -> void: if Engine.is_editor_hint(): return tick = Time.get_ticks_msec() RenderingServer.global_shader_parameter_set('tick_curent', tick) + RenderingServer.global_shader_parameter_set('random_value', randf()) for unit_name: StringName in units_udptx: var unit_udptx: = units_udptx[unit_name] var sock: = send_sockets[unit_name]