Доработка. Добавлено случайное значение для шейдеров
This commit is contained in:
@@ -274,3 +274,7 @@ tick_curent={
|
||||
"type": "int",
|
||||
"value": 0
|
||||
}
|
||||
random_value={
|
||||
"type": "float",
|
||||
"value": 0.0
|
||||
}
|
||||
|
||||
@@ -400,6 +400,7 @@ func _process(_delta: float) -> void:
|
||||
if Engine.is_editor_hint(): return
|
||||
tick = Time.get_ticks_msec()
|
||||
RenderingServer.global_shader_parameter_set('tick_curent', tick)
|
||||
RenderingServer.global_shader_parameter_set('random_value', randf())
|
||||
for unit_name: StringName in units_udptx:
|
||||
var unit_udptx: = units_udptx[unit_name]
|
||||
var sock: = send_sockets[unit_name]
|
||||
|
||||
Reference in New Issue
Block a user