Доработка. Добавлено случайное значение для шейдеров

This commit is contained in:
sasha80
2025-12-26 11:27:36 +03:00
parent 906f01fd7a
commit 72975500c7
2 changed files with 5 additions and 0 deletions

View File

@@ -274,3 +274,7 @@ tick_curent={
"type": "int",
"value": 0
}
random_value={
"type": "float",
"value": 0.0
}

View File

@@ -400,6 +400,7 @@ func _process(_delta: float) -> void:
if Engine.is_editor_hint(): return
tick = Time.get_ticks_msec()
RenderingServer.global_shader_parameter_set('tick_curent', tick)
RenderingServer.global_shader_parameter_set('random_value', randf())
for unit_name: StringName in units_udptx:
var unit_udptx: = units_udptx[unit_name]
var sock: = send_sockets[unit_name]