Доработка. Более широкие индикаторы
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@@ -15,17 +15,17 @@ code = "shader_type canvas_item;
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uniform vec4 color: source_color = vec4(1, 1, 1, 1);
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uniform vec4 color_up: source_color = vec4(1, 1, 1, 1); /* Цвет вспышки при обновлении */
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const float ds = 0.00725; /* Относительное расстояние на котором выполняется сглаживание краёв */
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const float dsr = 6.125;
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const float ds = 0.01; /* Относительное расстояние на котором выполняется сглаживание краёв */
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const float dsr = 10.0;
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const vec2 center = vec2(0.5, 0.5); /* Центр должен быть в (0.5, 0.5), но это не так */
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const float radius = 0.075 - ds * 2.0; /* Радиус должен быть 0.5, но это не так */
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uniform float speed: hint_range(-1024.0, 1024.0) = 0.0; /* Время вспышки при обновлении, c */
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uniform int ant_band_count_0 = 3;
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const float ant_band_r0_0 = 0.3;
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const float ant_band_r0_0 = 0.32;
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const float ant_band_r1_0 = 0.4;
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const float ant_band_r1_0 = 0.47;
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float smooth_px(float r, float R, float dss)
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{
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@@ -189,19 +189,19 @@ void fragment()
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shader = SubResource("Shader_81bae")
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shader_parameter/color = Color(0.0862745, 0.560784, 0.72549, 0.886275)
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shader_parameter/color_up = Color(1, 1, 1, 0)
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shader_parameter/speed = -73.0
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shader_parameter/speed = 23.0
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shader_parameter/ant_band_count_0 = 9
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shader_parameter/ant_band_r0_0 = 0.45
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shader_parameter/ant_band_r1_0 = 0.5
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shader_parameter/ant_band_r0_0 = 0.38
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shader_parameter/ant_band_r1_0 = 0.47
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_h3oo7"]
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shader = SubResource("Shader_81bae")
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/color_up = Color(1, 1, 1, 0)
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shader_parameter/speed = 66.064
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shader_parameter/ant_band_count_0 = 3
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shader_parameter/ant_band_r0_0 = 0.47
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shader_parameter/ant_band_r1_0 = 0.5
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shader_parameter/speed = 135.76
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shader_parameter/ant_band_count_0 = 4
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shader_parameter/ant_band_r0_0 = 0.3
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shader_parameter/ant_band_r1_0 = 0.45
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_lkrha"]
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shader = ExtResource("3_2a1qb")
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@@ -214,7 +214,7 @@ shader_parameter/point_6 = Vector2(0.25, 0.125)
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shader_parameter/point_7 = Vector2(0.125, 0.214)
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shader_parameter/point_8 = Vector2(0.125, 0.25)
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shader_parameter/len = 0.264
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shader_parameter/speed = 71.0
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shader_parameter/speed = 63.0
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_svd33"]
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@@ -227,37 +227,36 @@ script = ExtResource("1_h7l70")
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[node name="bip" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_qq6yq")
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position = Vector2(10, 10)
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scale = Vector2(20, 20)
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position = Vector2(14, 14)
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scale = Vector2(28, 28)
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texture = SubResource("PlaceholderTexture2D_xbpqf")
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[node name="selector" type="Sprite2D" parent="."]
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visible = false
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material = SubResource("ShaderMaterial_fkqwb")
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scale = Vector2(20, 20)
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scale = Vector2(28, 28)
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texture = SubResource("PlaceholderTexture2D_hqs6j")
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centered = false
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[node name="recomendation" type="Sprite2D" parent="."]
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visible = false
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material = SubResource("ShaderMaterial_lpmq6")
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scale = Vector2(20, 20)
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scale = Vector2(28, 28)
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texture = SubResource("PlaceholderTexture2D_hqs6j")
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centered = false
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[node name="ecm_done" type="Sprite2D" parent="."]
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visible = false
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material = SubResource("ShaderMaterial_h3oo7")
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position = Vector2(-5, -5)
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scale = Vector2(30, 30)
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scale = Vector2(28, 28)
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texture = SubResource("PlaceholderTexture2D_hqs6j")
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centered = false
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[node name="track" type="Sprite2D" parent="."]
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visible = false
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material = SubResource("ShaderMaterial_lkrha")
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position = Vector2(10, 10)
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scale = Vector2(26, 26)
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position = Vector2(14, 14)
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scale = Vector2(28, 28)
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texture = SubResource("PlaceholderTexture2D_svd33")
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[connection signal="gui_input" from="." to="." method="_on_bip_gui_input"]
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