Доработка. Godot
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@@ -70,15 +70,15 @@ func _enter_tree() -> void:
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"
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_ox0yw"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_evx06"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_emtms"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_xxyaa"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_cd4fw"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_emtms"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_evx06"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_ox0yw"]
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[node name="yelement_g" type="PanelContainer"]
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editor_description = "Элемент замены из ЗИП"
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@@ -141,10 +141,10 @@ vertical_alignment = 1
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[node name="button" type="Button" parent="."]
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layout_mode = 2
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theme_override_styles/normal = SubResource("StyleBoxEmpty_ox0yw")
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theme_override_styles/focus = SubResource("StyleBoxEmpty_evx06")
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theme_override_styles/disabled = SubResource("StyleBoxEmpty_emtms")
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theme_override_styles/hover = SubResource("StyleBoxEmpty_xxyaa")
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theme_override_styles/pressed = SubResource("StyleBoxEmpty_cd4fw")
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theme_override_styles/disabled = SubResource("StyleBoxEmpty_emtms")
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theme_override_styles/focus = SubResource("StyleBoxEmpty_evx06")
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theme_override_styles/normal = SubResource("StyleBoxEmpty_ox0yw")
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[connection signal="pressed" from="button" to="." method="_on_button_pressed"]
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