Доработка. Немного другой вид отметок излучений

This commit is contained in:
sasha80
2025-10-06 00:16:30 +03:00
parent dfafd9861b
commit 91209a9656

View File

@@ -23,7 +23,9 @@ const float radius = 0.075 - ds * 2.0; /* Радиус долж
uniform float speed: hint_range(-1024.0, 1024.0) = 0.0; /* Время вспышки при обновлении, c */
uniform int ant_band_count_0 = 3;
const float ant_band_r0_0 = 0.32;
const float ant_band_r0_0 = 0.27
;
const float ant_band_r1_0 = 0.47;
@@ -97,7 +99,7 @@ void fragment()
shader = SubResource("Shader_60ho7")
shader_parameter/color = Color(1, 1, 1, 0.968627)
shader_parameter/color_up = Color(1, 1, 1, 0)
shader_parameter/speed = 73.0
shader_parameter/speed = -118.48
shader_parameter/ant_band_count_0 = 3
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_hqs6j"]
@@ -185,20 +187,11 @@ void fragment()
}
"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lpmq6"]
shader = SubResource("Shader_81bae")
shader_parameter/color = Color(0.0862745, 0.560784, 0.72549, 0.886275)
shader_parameter/color_up = Color(1, 1, 1, 0)
shader_parameter/speed = 23.0
shader_parameter/ant_band_count_0 = 9
shader_parameter/ant_band_r0_0 = 0.38
shader_parameter/ant_band_r1_0 = 0.47
[sub_resource type="ShaderMaterial" id="ShaderMaterial_h3oo7"]
shader = SubResource("Shader_81bae")
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/color_up = Color(1, 1, 1, 0)
shader_parameter/speed = 135.76
shader_parameter/speed = 85.808
shader_parameter/ant_band_count_0 = 4
shader_parameter/ant_band_r0_0 = 0.3
shader_parameter/ant_band_r1_0 = 0.45
@@ -213,50 +206,63 @@ shader_parameter/point_5 = Vector2(0.214, 0.125)
shader_parameter/point_6 = Vector2(0.25, 0.125)
shader_parameter/point_7 = Vector2(0.125, 0.214)
shader_parameter/point_8 = Vector2(0.125, 0.25)
shader_parameter/len = 0.264
shader_parameter/len = 0.179
shader_parameter/speed = 63.0
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_svd33"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lpmq6"]
shader = SubResource("Shader_81bae")
shader_parameter/color = Color(0.0784314, 0.501961, 0.701961, 0.917647)
shader_parameter/color_up = Color(1, 1, 1, 0)
shader_parameter/speed = 158.179
shader_parameter/ant_band_count_0 = 9
shader_parameter/ant_band_r0_0 = 0.27
shader_parameter/ant_band_r1_0 = 0.45
[node name="threat" type="Control"]
layout_mode = 3
anchors_preset = 0
offset_right = 28.0
offset_bottom = 28.0
offset_left = -12.0
offset_top = -12.0
offset_right = 12.0
offset_bottom = 12.0
script = ExtResource("1_h7l70")
[node name="bip" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_qq6yq")
position = Vector2(14, 14)
scale = Vector2(28, 28)
position = Vector2(12, 12)
scale = Vector2(14, 14)
texture = SubResource("PlaceholderTexture2D_xbpqf")
[node name="selector" type="Sprite2D" parent="."]
visible = false
material = SubResource("ShaderMaterial_fkqwb")
scale = Vector2(28, 28)
position = Vector2(-1, -1)
scale = Vector2(26, 26)
texture = SubResource("PlaceholderTexture2D_hqs6j")
centered = false
[node name="recomendation" type="Sprite2D" parent="."]
visible = false
material = SubResource("ShaderMaterial_lpmq6")
scale = Vector2(28, 28)
texture = SubResource("PlaceholderTexture2D_hqs6j")
centered = false
offset = Vector2(0.5, 0.5)
[node name="ecm_done" type="Sprite2D" parent="."]
visible = false
material = SubResource("ShaderMaterial_h3oo7")
position = Vector2(-2, -2)
scale = Vector2(28, 28)
texture = SubResource("PlaceholderTexture2D_hqs6j")
centered = false
offset = Vector2(0.5, 0.5)
[node name="track" type="Sprite2D" parent="."]
visible = false
material = SubResource("ShaderMaterial_lkrha")
position = Vector2(14, 14)
scale = Vector2(28, 28)
position = Vector2(12, 12)
scale = Vector2(34, 34)
texture = SubResource("PlaceholderTexture2D_svd33")
[node name="recomendation" type="Sprite2D" parent="."]
visible = false
material = SubResource("ShaderMaterial_lpmq6")
scale = Vector2(24, 24)
texture = SubResource("PlaceholderTexture2D_hqs6j")
offset = Vector2(0.5, 0.5)
[connection signal="gui_input" from="." to="." method="_on_bip_gui_input"]