Доработка. Мигание при обновлении отметок целей
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@@ -1,9 +1,16 @@
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[gd_scene load_steps=12 format=3 uid="uid://nl1vklubr5kr"]
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[gd_scene load_steps=14 format=3 uid="uid://nl1vklubr5kr"]
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[ext_resource type="Script" uid="uid://y4l1v8eqayr0" path="res://scenes/bip/bip.gd" id="1_h7l70"]
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[ext_resource type="Texture2D" uid="uid://cp4bv6lh8w83k" path="res://data/bip.png" id="2_yjvg0"]
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[ext_resource type="Shader" uid="uid://n6xe6w76iw3v" path="res://shaders/bip.gdshader" id="2_ybnsn"]
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[ext_resource type="Shader" uid="uid://da53rd1r7al8l" path="res://shaders/tracked.gdshader" id="3_2a1qb"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_qq6yq"]
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shader = ExtResource("2_ybnsn")
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shader_parameter/tick_update = 0
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shader_parameter/time_delta = 200
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_xbpqf"]
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[sub_resource type="Shader" id="Shader_60ho7"]
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code = "shader_type canvas_item;
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@@ -217,19 +224,11 @@ layout_mode = 3
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anchors_preset = 0
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script = ExtResource("1_h7l70")
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[node name="bip" type="TextureButton" parent="."]
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layout_direction = 1
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layout_mode = 0
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offset_left = 10.0
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offset_top = 10.0
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offset_right = 10.0
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offset_bottom = 10.0
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scale = Vector2(0.4, 0.4)
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action_mode = 0
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button_mask = 3
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texture_normal = ExtResource("2_yjvg0")
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ignore_texture_size = true
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stretch_mode = 3
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[node name="bip" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_qq6yq")
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position = Vector2(10, 10)
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scale = Vector2(20, 20)
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texture = SubResource("PlaceholderTexture2D_xbpqf")
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[node name="selector" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_fkqwb")
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@@ -256,5 +255,3 @@ material = SubResource("ShaderMaterial_lkrha")
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position = Vector2(10, 10)
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scale = Vector2(26, 26)
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texture = SubResource("PlaceholderTexture2D_svd33")
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[connection signal="gui_input" from="bip" to="." method="_on_bip_gui_input"]
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