Добавление таблицы в настройках

This commit is contained in:
lepshiy
2024-09-30 11:27:27 +03:00
parent 61977b002b
commit 271b2411cb
9 changed files with 185 additions and 0 deletions

12
scenes/tilemap/Control.gd Normal file
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extends Control
var scene_list=[]
func node_list(node):
scene_list.append(node)
func _enter_tree():
get_tree().node_added.connect(self.node_list)
func _ready():
get_tree().node_added.disconnect(self.node_list) #should be first string in _ready()
print(scene_list)

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[gd_scene format=3 uid="uid://e3sw6q228iai"]
[node name="Navig" type="Node2D"]

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extends "res://table/table.gd"

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[gd_scene load_steps=4 format=3 uid="uid://bnptm4rlp60dq"]
[ext_resource type="Script" path="res://scenes/настройки/настройки.gd" id="1_2l3rd"]
[ext_resource type="Script" path="res://table/table.gd" id="2_ts42i"]
[sub_resource type="GDScript" id="GDScript_anjmx"]
script/source = "extends LineEdit
func _ready() -> void: text = ProjectSettings.get('application/config/map_server_addr')
func _on_text_changed(new_text: String) -> void:
ProjectSettings.set('application/config/map_server_addr', new_text)
ProjectSettings.save_custom('override.cfg')
"
[node name="Настройки" type="Panel"]
script = ExtResource("1_2l3rd")
[node name="table" type="GridContainer" parent="."]
layout_mode = 2
offset_left = 32.0
offset_top = 96.0
offset_right = 241.0
offset_bottom = 535.0
columns = 2
script = ExtResource("2_ts42i")
[node name="Label1" type="Label" parent="."]
layout_mode = 0
offset_left = 16.0
offset_top = 60.0
offset_right = 434.0
offset_bottom = 82.0
text = "Управление элементами в режиме с ограниченным доступом"
[node name="Label2" type="Label" parent="."]
layout_mode = 0
offset_left = 16.0
offset_top = 20.0
offset_right = 476.0
offset_bottom = 50.0
text = "Текущий режим доступа: полный"
vertical_alignment = 1
[node name="edt_mapaddr" type="LineEdit" parent="."]
layout_mode = 0
offset_left = 660.0
offset_top = 80.0
offset_right = 1032.0
offset_bottom = 110.0
script = SubResource("GDScript_anjmx")
[node name="Label" type="Label" parent="edt_mapaddr"]
layout_mode = 0
offset_left = -180.0
offset_right = -20.0
offset_bottom = 30.0
text = "Адрес сервера карт:"
vertical_alignment = 1
[node name="GridContainer2" type="GridContainer" parent="."]
layout_mode = 0
offset_left = 478.0
offset_top = 154.0
offset_right = 784.0
offset_bottom = 260.0
columns = 2
[node name="external_cu_lbl" type="Label" parent="GridContainer2"]
layout_mode = 2
text = "Внешнее целеуказание."
vertical_alignment = 1
[node name="external_cu_btn" type="CheckButton" parent="GridContainer2"]
layout_mode = 2
[node name="Label19" type="Label" parent="GridContainer2"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
text = "Кнопка «Подавление».
Отключить отображение этой кнопки,
что бы тип помех применялся сразу."
[node name="CheckButton18" type="CheckButton" parent="GridContainer2"]
layout_mode = 2
size_flags_horizontal = 6
size_flags_vertical = 6
button_pressed = true
[node name="lbl_commit" type="Label" parent="."]
layout_mode = 0
offset_left = 480.0
offset_top = 20.0
offset_right = 1040.0
offset_bottom = 50.0
text = "Текущая версия ПО УАРЭП:"
vertical_alignment = 1
[connection signal="text_changed" from="edt_mapaddr" to="edt_mapaddr" method="_on_text_changed"]
[connection signal="pressed" from="GridContainer2/external_cu_btn" to="." method="_on_external_cu_btn_pressed"]

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class_name characterBody extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
## Получить гравитацию из настроек проекта для синхронизации с узлами RigidBody.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y += gravity * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction = Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()

5
table/editl.tscn Normal file
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[gd_scene format=3 uid="uid://bvbvtgwps54yr"]
[node name="Editl" type="LineEdit"]
caret_blink = true
caret_blink_interval = 0.5

5
table/empti.tscn Normal file
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[gd_scene format=3 uid="uid://bwesvho0mk6qk"]
[node name="Empti" type="Label"]
offset_right = 48.0
offset_bottom = 19.0

16
table/lable.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://dwphmxstaxn4v"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_yign5"]
bg_color = Color(0.117647, 0.117647, 0.117647, 0.85098)
border_width_bottom = 2
border_color = Color(0.0562916, 0.0562916, 0.0562916, 1)
corner_radius_top_left = 3
corner_radius_top_right = 3
corner_radius_bottom_right = 3
corner_radius_bottom_left = 5
[node name="Lable" type="Label"]
offset_right = 104.0
offset_bottom = 24.0
theme_override_colors/font_color = Color(1, 0.596078, 0.4, 1)
theme_override_styles/normal = SubResource("StyleBoxFlat_yign5")

13
table/taggle.tscn Normal file
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[gd_scene format=3 uid="uid://dm7hh7ibuin78"]
[node name="Control" type="Control"]
layout_mode = 3
anchors_preset = 0
offset_right = 96.0
offset_bottom = 24.0
[node name="CheckButton" type="CheckButton" parent="."]
layout_mode = 0
offset_left = 30.0
offset_right = 74.0
offset_bottom = 24.0