This commit is contained in:
sasha80
2023-04-18 09:25:05 +03:00
parent b56819125d
commit fd93e4f215
8 changed files with 76 additions and 142 deletions

16
main.tscn Normal file
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@@ -0,0 +1,16 @@
[gd_scene load_steps=3 format=3 uid="uid://cu3e03by7d61j"]
[ext_resource type="PackedScene" uid="uid://b276iygic5itk" path="res://scenes/работа.tscn" id="2_70q2b"]
[ext_resource type="PackedScene" uid="uid://lwmw4egynmd1" path="res://scenes/контроль.tscn" id="9_jpswg"]
[node name="tab_switch" type="TabContainer"]
offset_top = -2.0
offset_right = 1600.0
offset_bottom = 1200.0
[node name="работа" parent="." instance=ExtResource("2_70q2b")]
layout_mode = 2
[node name="контроль" parent="." instance=ExtResource("9_jpswg")]
visible = false
layout_mode = 2

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@@ -11,7 +11,7 @@ config_version=5
[application]
config/name="uarep-ctl"
run/main_scene="res://Control.tscn"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.0")
run/low_processor_mode=true
boot_splash/show_image=false
@@ -20,12 +20,15 @@ boot_splash/use_filter=false
config/icon="res://data/icon.png"
run/delta_sync_after_draw=true
[debug]
file_logging/enable_file_logging=true
[display]
window/size/viewport_width=1600
window/size/viewport_height=1200
window/size/resizable=false
window/size/borderless=true
window/stretch/mode="viewport"
window/vsync/vsync_mode=false
[editor_plugins]
@@ -46,14 +49,9 @@ buffering/agile_event_flushing=true
file_logging/enable_file_logging=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
renderer/rendering_method="gl_compatibility"
textures/default_filters/anisotropic_filtering_level=0
environment/defaults/default_environment="res://default_env.tres"
quality/driver/fallback_to_gles2=true
quality/intended_usage/framebuffer_allocation.mobile=2
quality/filters/msaa=1

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@@ -25,7 +25,6 @@ func is_pressed(): return $button.is_pressed()
func is_toggle_mode(): return $button.is_toggle_mode()
func _on_button_toggled(val: bool):
if val: $state.set_texture(texture_state1)
else: $state.set_texture(texture_state0)

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@@ -1,49 +0,0 @@
[gd_scene load_steps=9 format=3 uid="uid://da7w3vkhadfwe"]
[ext_resource type="Texture2D" uid="uid://ct0ajcwno03h7" path="res://data/кнопка-квадрат-0.png" id="1"]
[ext_resource type="Script" path="res://scenes/nine-patch-button.gd" id="2"]
[sub_resource type="StyleBoxEmpty" id="1"]
[sub_resource type="StyleBoxEmpty" id="6"]
[sub_resource type="StyleBoxEmpty" id="2"]
[sub_resource type="StyleBoxEmpty" id="3"]
[sub_resource type="StyleBoxEmpty" id="5"]
[sub_resource type="StyleBoxEmpty" id="4"]
[node name="container" type="PanelContainer"]
offset_right = 30.0
offset_bottom = 30.0
theme_override_styles/panel = SubResource("1")
script = ExtResource("2")
toggle_mode = true
[node name="state" type="NinePatchRect" parent="."]
show_behind_parent = true
layout_mode = 2
texture = ExtResource("1")
patch_margin_left = 10
patch_margin_top = 10
patch_margin_right = 10
patch_margin_bottom = 10
axis_stretch_horizontal = 1
axis_stretch_vertical = 1
[node name="button" type="Button" parent="."]
layout_mode = 2
theme_override_styles/normal = SubResource("6")
theme_override_styles/hover = SubResource("2")
theme_override_styles/pressed = SubResource("3")
theme_override_styles/disabled = SubResource("5")
theme_override_styles/focus = SubResource("4")
toggle_mode = true
clip_text = true
[node name="label" type="Label" parent="."]
layout_mode = 2
[connection signal="toggled" from="button" to="." method="_on_button_toggled"]

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@@ -1,26 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://bq7haw1ypiv48"]
[ext_resource type="Script" path="res://scenes/рамка.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://cs6i1xwx0pmdk" path="res://data/рамка-панели.png" id="2"]
[node name="ramka" type="NinePatchRect"]
offset_right = 150.0
offset_bottom = 100.0
texture = ExtResource("2")
patch_margin_left = 15
patch_margin_top = 30
patch_margin_right = 15
patch_margin_bottom = 10
script = ExtResource("1")
[node name="header" type="Label" parent="."]
clip_contents = true
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 22.0
grow_horizontal = 2
theme_override_colors/font_color = Color(0, 0, 0, 1)
text = "caption text"
horizontal_alignment = 1
vertical_alignment = 1

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@@ -1,8 +0,0 @@
[gd_scene format=2]
[node name="Label" type="Label"]
margin_right = 122.0
margin_bottom = 34.0
custom_colors/font_color = Color( 1, 0.596078, 0.4, 1 )
valign = 1
clip_text = true

View File

@@ -43,9 +43,9 @@ uniform float ap_ant_w = 12.0;
uniform vec2 tr0 = vec2(0, 0);
uniform vec2 tr1 = vec2(0, 0);
uniform vec2 tr2 = vec2(0, 0);
uniform float sec_var = 0.0;
// Массивы не работают
// uniform int band_ants[3]; // количество антенн, радиус внутренний, радиус внешний, подстройка по углу
uniform int band_ants[3]; // количество антенн, радиус внутренний, радиус внешний, подстройка по углу
float SMOOTH(float r, float R)
{
@@ -90,6 +90,7 @@ vec3 radar_scan_line(vec2 uv, vec2 center, float time, float radius, vec3 color)
else return vec3(0, 0, 0);
}
void sector(inout vec3 c, vec2 uv, vec2 center, float a, float da, float r0, float r1, vec3 color)
{
float l = distance(center, uv);
@@ -105,6 +106,32 @@ void sector(inout vec3 c, vec2 uv, vec2 center, float a, float da, float r0, flo
}
void rotate_uv(inout vec2 uv, float a)
{
float mid = 0.5;
uv.x = cos(a) * (uv.x - mid) + sin(a) * (uv.y - mid) + mid;
uv.y = cos(a) * (uv.x - mid) - sin(a) * (uv.x - mid) + mid;
}
void sector2(inout vec3 c, vec2 uv, vec2 center, float a, float da, float r0, float r1, vec3 color)
{
rotate_uv(uv, 0.0);
float l = distance(center, uv);
vec2 d = uv - center;
float sf = 500.0;
float theta = atan(d.x, d.y) * sf;
da /= 2.0;
float a0 = radians(a - da);
float a1 = radians(a + da);
float va = SMOOTH(a0 * sf, theta) - SMOOTH(a1 * sf, theta);
float vr = SMOOTH(r0, l) - SMOOTH(r1, l);
c += color * sqrt(va * vr);
}
void circle(inout vec3 c, vec2 uv, vec2 p0, float radius, float width, vec3 color)
{
float r = length(uv - p0);
@@ -271,10 +298,10 @@ void fragment()
//line_r(COLOR.rgb, uv, pc0, 225, 580, blue1.rgb, 1.0);
//line_r(COLOR.rgb, uv, pc0, 315, 580, blue1.rgb, 1.0);
//sector(COLOR.rgb, uv, pc0, sec_forward, ap_ant_w, 280, 580, red.rgb);
//sector(COLOR.rgb, uv, pc0, sec_back, ap_ant_w, 280, 580, red.rgb);
//sector(COLOR.rgb, uv, pc0, sec_left, ap_ant_w, 280, 580, red.rgb);
//sector(COLOR.rgb, uv, pc0, sec_right, ap_ant_w, 280, 580, red.rgb);
sector2(COLOR.rgb, uv, pc0, sec_var, ap_ant_w, 280, 580, red.rgb);
//sector(COLOR.rgb, uv, pc0, sec_back, ap_ant_w, 280, 580, red.rgb);
//sector(COLOR.rgb, uv, pc0, sec_left, ap_ant_w, 280, 580, red.rgb);
//sector(COLOR.rgb, uv, pc0, sec_right, ap_ant_w, 280, 580, red.rgb);
//antenas(COLOR.rgb, uv, pc0, ants_count, d6 / 2.0, d7 / 2.0, blue0.rgb, blue1.rgb, 0.3, 7.5);
antenas(COLOR.rgb, uv, pc0, 2, 220, 280, blue1.rgb, blue0.rgb, 0.4, 0);
@@ -283,6 +310,10 @@ void fragment()
antenas(COLOR.rgb, uv, pc0, 2, 400, 460, blue0.rgb, blue1.rgb, 0.4, 0);
antenas(COLOR.rgb, uv, pc0, 2, 460, 520, blue1.rgb, blue0.rgb, 0.4, 0);
antenas(COLOR.rgb, uv, pc0, 2, 520, 580, blue0.rgb, blue1.rgb, 0.4, 0);
//antenas(COLOR.rgb, uv, pc0, band_ants[0], 100, 120, blue0.rgb, blue1.rgb, 0.4, 0);
//antenas(COLOR.rgb, uv, pc0, band_ants[1], 125, 150, blue0.rgb, blue1.rgb, 0.4, 0);
//antenas(COLOR.rgb, uv, pc0, band_ants[2], 155, 180, blue0.rgb, blue1.rgb, 0.4, 0);
bip1(COLOR.rgb, uv, tr0, 13.0, blue1.rgb, 1.0);
bip1(COLOR.rgb, uv, tr1, 13.0, blue1.rgb, 1.0);
@@ -310,29 +341,31 @@ void fragment()
[resource]
shader = SubResource("1")
shader_parameter/blue0 = Color(0.378, 0.4272, 0.45, 1)
shader_parameter/blue1 = Color(0.336, 0.3808, 0.4, 1)
shader_parameter/blue0 = Color(0.38, 0.47, 0.51, 1)
shader_parameter/blue1 = Color(0.39, 0.44, 0.5, 1)
shader_parameter/blue2 = Color(0.11, 0.21, 0.25, 1)
shader_parameter/blue3 = Color(0.35, 0.76, 0.83, 1)
shader_parameter/blue4 = Color(0.953, 0.969, 0.89, 1)
shader_parameter/red = Color(1, 0.38, 0.227, 1)
shader_parameter/line_width = 2.0
shader_parameter/sec_forward = 0.0
shader_parameter/sec_back = 90.0
shader_parameter/sec_left = 180.0
shader_parameter/sec_right = 270.0
shader_parameter/sec_forward = 180.0
shader_parameter/sec_back = 0.0
shader_parameter/sec_left = 90.0
shader_parameter/sec_right = 300.0
shader_parameter/d0 = 520.0
shader_parameter/d1 = 1110.0
shader_parameter/d2 = 1150.0
shader_parameter/d1 = 1120.0
shader_parameter/d2 = 1160.0
shader_parameter/d3 = 100.0
shader_parameter/d4 = 180.0
shader_parameter/d5 = 650.0
shader_parameter/d6 = 800.0
shader_parameter/d7 = 950.0
shader_parameter/pc0 = Vector2(600, 600)
shader_parameter/pc1 = Vector2(120, 1090)
shader_parameter/pc2 = Vector2(90, 1110)
shader_parameter/pc0 = Vector2(590, 600)
shader_parameter/pc1 = Vector2(110, 1070)
shader_parameter/pc2 = Vector2(100, 1060)
shader_parameter/ap_ant_w = 12.0
shader_parameter/tr0 = Vector2(300, 400)
shader_parameter/tr1 = Vector2(500, 1000)
shader_parameter/tr2 = Vector2(1020, 240)
shader_parameter/tr0 = Vector2(600, 1000)
shader_parameter/tr1 = Vector2(1000, 600)
shader_parameter/tr2 = Vector2(300, 400)
shader_parameter/sec_var = 0.0
shader_parameter/band_ants = PackedInt32Array(8, 8, 12)

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@@ -1,29 +0,0 @@
extends Panel
const TableHeaderType = preload('res://scenes/ячейка-1.tscn')
const TableNodeType = preload('res://scenes/node.tscn')
const CELI_HEADERS_TEXT = [ 'Параметр', 'Значение' ]
const CELI_HEADER_ALIGMENT = [ HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER ]
const CELI_HEADERS_TYPES = [ TableHeaderType, TableHeaderType ]
const CELI_COLUMNS_SIZE = [ 100, 100 ]
const CELI_NODES_TYPES = [ TableNodeType, TableNodeType ]
const CELI_TEXT = [ [ 'Частота, МГц', '2600' ], \
[ 'Пееленг', '26' ] ]
# Called when the node enters the scene tree for the first time.
func _ready():
var tbl_celi = get_node('ramka_celi/tbl_celi')
tbl_celi.set_header(CELI_HEADERS_TYPES)
tbl_celi.set_header_text(CELI_HEADERS_TEXT)
tbl_celi.add_row(CELI_NODES_TYPES)
tbl_celi.add_row(CELI_NODES_TYPES)
tbl_celi.set_rows_text(CELI_TEXT)
tbl_celi.set_columns_alignments(CELI_HEADER_ALIGMENT)
tbl_celi.set_columns_min_size(CELI_COLUMNS_SIZE)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass