Чистка.

This commit is contained in:
sasha80
2025-02-19 14:13:51 +03:00
parent a3caffc741
commit 9aa65682a9

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@@ -1,28 +0,0 @@
class_name characterBody extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
## Получить гравитацию из настроек проекта для синхронизации с узлами RigidBody.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y += gravity * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction = Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()