Доработка. Теперь пути загрузки сцен управляются редактором

This commit is contained in:
sasha80
2026-01-30 09:50:53 +03:00
parent 416e93c4e4
commit 5e9ef98301
8 changed files with 64 additions and 25 deletions

View File

@@ -1,15 +1,16 @@
[gd_scene load_steps=13 format=3 uid="uid://da7w3vkhadfwe"]
[gd_scene load_steps=14 format=3 uid="uid://da7w3vkhadfwe"]
[ext_resource type="Script" uid="uid://damy6n4u215pu" path="res://scenes/button-flat/nine-patch-button.gd" id="1_ui6sg"]
[ext_resource type="Texture2D" uid="uid://ct0ajcwno03h7" path="res://data/кнопка-квадрат-0.png" id="2_0cn5u"]
[ext_resource type="Shader" uid="uid://cdmmsf161l6yw" path="res://shaders/strips.gdshader" id="2_5ngiq"]
[ext_resource type="Texture2D" uid="uid://cl8h2vaibabyi" path="res://data/кнопка-квадрат-1.png" id="3_tbv1w"]
[sub_resource type="StyleBoxEmpty" id="1"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hhdyc"]
resource_local_to_scene = true
shader = ExtResource("2_5ngiq")
shader_parameter/rotation = 0.0
shader_parameter/rotation = 0.785398
shader_parameter/color = Vector4(1, 1, 1, 0.1)
shader_parameter/width = 3.0
shader_parameter/speed = 0.0
@@ -56,6 +57,9 @@ offset_right = 20.0
offset_bottom = 20.0
theme_override_styles/panel = SubResource("1")
script = ExtResource("1_ui6sg")
texture_state0 = ExtResource("2_0cn5u")
texture_state1 = ExtResource("3_tbv1w")
strips_rotation = 45.0
[node name="recommend" type="ReferenceRect" parent="."]
visible = false
@@ -72,6 +76,7 @@ texture = SubResource("PlaceholderTexture2D_6nup5")
centered = false
script = SubResource("GDScript_uyl5d")
speed = 0.0
strips_rotation = 0.785398
[node name="state" type="NinePatchRect" parent="."]
layout_mode = 2

View File

@@ -12,35 +12,35 @@ func is_toggle_mode(): return $button.is_toggle_mode()
var _pressed: = false
@export var texture_state0: Texture2D = preload('res://data/кнопка-квадрат-0.png'):
@export var texture_state0: Texture2D:
set(val):
texture_state0 = val
$state.set_texture(val)
@export var texture_state1: Texture2D = preload('res://data/кнопка-квадрат-1.png'):
@export var texture_state1: Texture2D:
set(val):
texture_state1 = val
if is_inside_tree():
$state.set_texture(val)
@export var strips_rotation: float = 0.0:
set(val):
strips_rotation = val
$back.strips_rotation = deg_to_rad(val)
if is_inside_tree():
$back.strips_rotation = deg_to_rad(val)
@export var text: String = '':
set(val):
text = val
$button.set_text(val)
if is_inside_tree():
$button.set_text(val)
@export var btn_tooltip: String = '':
set(val):
btn_tooltip = val
$button.set_tooltip_text(val)
if is_inside_tree():
$button.set_tooltip_text(val)
@export var disabled: bool = false:
@@ -70,7 +70,9 @@ var _pressed: = false
@export var font_size: int = 15:
set(val):
$button.add_theme_font_size_override('theme_override_font_sizes/font_size', val)
font_size = val
if is_inside_tree():
$button.add_theme_font_size_override('theme_override_font_sizes/font_size', val)
func set_pressed(val: bool):
@@ -92,7 +94,15 @@ func _enter_tree() -> void:
$back.scale = size
$back.material.set('shader_parameter/scale', size / Vector2(20.0, 20.0))
$button.connect('toggled', _on_button_toggled)
$button.set_toggle_mode(toggle_mode)
$button.add_theme_font_size_override('theme_override_font_sizes/font_size', font_size)
pressed = _pressed
$button.set_pressed(pressed)
$button.set_disabled(disabled)
$back.disabled = disabled
$state.modulate.a = 0.5 if disabled else 1.0
$button.set_tooltip_text(btn_tooltip)
$button.set_text(text)
func _on_settings_changed():