Files
uarep-ctl/scenes/button-flat/nine-patch-button.gd

123 lines
3.0 KiB
GDScript

@tool
extends PanelContainer
func set_text(val: String): $button.set_text(val)
func set_disabled(val: bool): disabled = val
func set_rec_visible(val: bool): $recommend.visible = val
func get_text(): return $button.get_text()
func is_pressed(): return $button.is_pressed()
func is_toggle_mode(): return $button.is_toggle_mode()
var _pressed: = false
@export var texture_state0: Texture2D:
set(val):
texture_state0 = val
@export var texture_state1: Texture2D:
set(val):
texture_state1 = val
@export var strips_rotation: float = 0.0:
set(val):
strips_rotation = val
if is_inside_tree():
$back.strips_rotation = deg_to_rad(val)
@export var text: String = '':
set(val):
text = val
if is_inside_tree():
$button.set_text(val)
@export var btn_tooltip: String = '':
set(val):
btn_tooltip = val
if is_inside_tree():
$button.set_tooltip_text(val)
@export var disabled: bool = false:
set(val):
disabled = val
if is_inside_tree():
$button.set_disabled(val)
$back.disabled = val
$state.modulate.a = 0.5 if val else 1.0
@export var pressed: bool = false:
set(val):
pressed = val
_pressed = val
if is_inside_tree():
$button.set_pressed(val)
_on_button_toggled(val)
@export var toggle_mode: bool = true:
set(val):
toggle_mode = val
if is_inside_tree():
$button.set_toggle_mode(val)
@export var font_size: int = 15:
set(val):
font_size = val
if is_inside_tree():
$button.add_theme_font_size_override('theme_override_font_sizes/font_size', val)
func set_pressed(val: bool):
pressed = val
func button_connect(button_signal: String, proc: Callable):
var rc = $button.connect(button_signal, proc)
if rc != Error.OK:
push_error('возникла ошибка \"%s\" при подключении сигнала \"%s\" к обработчику \"%s\"' % [error_string(rc), button_signal, proc])
func _on_resized() -> void:
$back.scale = size
$back.material.set('shader_parameter/scale', size / Vector2(20.0, 20.0))
func _enter_tree() -> void:
$back.scale = size
$back.material.set('shader_parameter/scale', size / Vector2(20.0, 20.0))
$button.connect('toggled', _on_button_toggled)
$button.set_toggle_mode(toggle_mode)
$button.add_theme_font_size_override('theme_override_font_sizes/font_size', font_size)
pressed = _pressed
$button.set_pressed(pressed)
$button.set_disabled(disabled)
$back.disabled = disabled
$state.modulate.a = 0.5 if disabled else 1.0
$button.set_tooltip_text(btn_tooltip)
$button.set_text(text)
func _on_settings_changed():
pass
func _exit_tree() -> void:
$button.disconnect('toggled', _on_button_toggled)
func set_toggle_mode(val: bool):
$button.set_toggle_mode(val)
func _on_button_toggled(val: bool):
if val: $state.set_texture(texture_state1)
else: $state.set_texture(texture_state0)