Доработка. В процессе. Режим Контроль. Добавить настройку цвета для функциональной схемы
(cherry picked from commitbaab8b0a69) (cherry picked from commit0504ef10ed) (cherry picked from commit4158c1a1f0)
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@@ -1,7 +1,7 @@
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shader_type canvas_item;
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uniform vec3 grey = vec3(0.14, 0.13, 0.13);
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uniform vec3 orange = vec3(0.95, 0.55, 0.05);
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uniform vec3 white = vec3(0.14, 0.13, 0.13);
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uniform vec3 black = vec3(0.95, 0.55, 0.05);
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uniform float gamma = 2.0;
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vec3 bw_to_2color(vec3 c, vec3 dark, vec3 light)
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@@ -13,5 +13,5 @@ vec3 bw_to_2color(vec3 c, vec3 dark, vec3 light)
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void fragment()
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{
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COLOR.rgb = bw_to_2color(texture(TEXTURE, UV).rgb, grey, orange);
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COLOR.rgb = bw_to_2color(texture(TEXTURE, UV).rgb, white, black);
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}
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