Доработка. В процессе. Режим Контроль. Добавить настройку цвета для функциональной схемы
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@@ -5,7 +5,23 @@ extends TextureButton
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@export var state_colors: Array
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func _on_toggled(toggled_on): $frame.visible = toggled_on
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func _enter_tree() -> void: $label.self_modulate = state_colors[state]
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func _enter_tree() -> void:
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$label.self_modulate = state_colors[state]
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ProjectSettings.connect('settings_changed', _on_settings_changed)
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func _exit_tree() -> void:
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ProjectSettings.disconnect('settings_changed', _on_settings_changed)
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func _on_settings_changed():
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if not is_inside_tree(): return
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var white_color = ProjectSettings.get_setting('Схема прибора. Белый цвет', Color.WHITE)
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var black_color = ProjectSettings.get_setting('Схема прибора. Чёрный цвет', Color.BLACK)
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$pic_functional.material.set('shader_parameter/white', white_color)
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$pic_functional.material.set('shader_parameter/black', black_color)
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@export var state: int:
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@@ -183,8 +183,8 @@ animations = [{
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_71ec4"]
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shader = ExtResource("9_71ec4")
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shader_parameter/grey = Vector3(0.14, 0.13, 0.13)
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shader_parameter/orange = Vector3(0.95, 0.55, 0.05)
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shader_parameter/white = Vector3(0.14, 0.13, 0.13)
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shader_parameter/black = Vector3(0.95, 0.55, 0.05)
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shader_parameter/gamma = 2.0
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[node name="Контроль" type="Panel"]
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@@ -1,7 +1,7 @@
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shader_type canvas_item;
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uniform vec3 grey = vec3(0.14, 0.13, 0.13);
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uniform vec3 orange = vec3(0.95, 0.55, 0.05);
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uniform vec3 white = vec3(0.14, 0.13, 0.13);
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uniform vec3 black = vec3(0.95, 0.55, 0.05);
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uniform float gamma = 2.0;
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vec3 bw_to_2color(vec3 c, vec3 dark, vec3 light)
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@@ -13,5 +13,5 @@ vec3 bw_to_2color(vec3 c, vec3 dark, vec3 light)
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void fragment()
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{
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COLOR.rgb = bw_to_2color(texture(TEXTURE, UV).rgb, grey, orange);
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COLOR.rgb = bw_to_2color(texture(TEXTURE, UV).rgb, white, black);
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}
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