Доработка. В процессе. Режим Контроль. Добавить настройку цвета для функциональной схемы

This commit is contained in:
sasha80
2025-11-21 14:12:35 +03:00
parent 535988490a
commit 4158c1a1f0
3 changed files with 22 additions and 6 deletions

View File

@@ -5,7 +5,23 @@ extends TextureButton
@export var state_colors: Array
func _on_toggled(toggled_on): $frame.visible = toggled_on
func _enter_tree() -> void: $label.self_modulate = state_colors[state]
func _enter_tree() -> void:
$label.self_modulate = state_colors[state]
ProjectSettings.connect('settings_changed', _on_settings_changed)
func _exit_tree() -> void:
ProjectSettings.disconnect('settings_changed', _on_settings_changed)
func _on_settings_changed():
if not is_inside_tree(): return
var white_color = ProjectSettings.get_setting('Схема прибора. Белый цвет', Color.WHITE)
var black_color = ProjectSettings.get_setting('Схема прибора. Чёрный цвет', Color.BLACK)
$pic_functional.material.set('shader_parameter/white', white_color)
$pic_functional.material.set('shader_parameter/black', black_color)
@export var state: int:

View File

@@ -183,8 +183,8 @@ animations = [{
[sub_resource type="ShaderMaterial" id="ShaderMaterial_71ec4"]
shader = ExtResource("9_71ec4")
shader_parameter/grey = Vector3(0.14, 0.13, 0.13)
shader_parameter/orange = Vector3(0.95, 0.55, 0.05)
shader_parameter/white = Vector3(0.14, 0.13, 0.13)
shader_parameter/black = Vector3(0.95, 0.55, 0.05)
shader_parameter/gamma = 2.0
[node name="Контроль" type="Panel"]

View File

@@ -1,7 +1,7 @@
shader_type canvas_item;
uniform vec3 grey = vec3(0.14, 0.13, 0.13);
uniform vec3 orange = vec3(0.95, 0.55, 0.05);
uniform vec3 white = vec3(0.14, 0.13, 0.13);
uniform vec3 black = vec3(0.95, 0.55, 0.05);
uniform float gamma = 2.0;
vec3 bw_to_2color(vec3 c, vec3 dark, vec3 light)
@@ -13,5 +13,5 @@ vec3 bw_to_2color(vec3 c, vec3 dark, vec3 light)
void fragment()
{
COLOR.rgb = bw_to_2color(texture(TEXTURE, UV).rgb, grey, orange);
COLOR.rgb = bw_to_2color(texture(TEXTURE, UV).rgb, white, black);
}