Merge remote-tracking branch 'origin/master' into sasha80

# Conflicts:
#	Selector.tscn
#	main.gd
#	pomehi.gd
#	table.gd
#	threats.gd
This commit is contained in:
sasha80
2023-08-15 13:54:03 +03:00
16 changed files with 732 additions and 517 deletions

View File

@@ -1,15 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://bapeyu5wapuhv"]
[ext_resource type="Texture2D" uid="uid://bkjlwivmtq1rp" path="res://nine-patch.png" id="1_kvh2c"]
[node name="NinePatchRect" type="NinePatchRect"]
offset_right = 42.0
offset_bottom = 33.0
texture = ExtResource("1_kvh2c")
draw_center = false
patch_margin_left = 8
patch_margin_top = 8
patch_margin_right = 8
patch_margin_bottom = 8
axis_stretch_horizontal = 1
axis_stretch_vertical = 1

BIN
bin/imi_skysens.x86_64 Normal file

Binary file not shown.

13
main.gd
View File

@@ -7,17 +7,14 @@ var sock = PacketPeerUDP.new()
@onready var btn_del_threads = get_node('tabs/threats/btn_del')
@onready var header_pomehi = get_node('tabs/pomehi/header_p')
@onready var table_pomehi = get_node('tabs/pomehi/table_p')
@onready var table_pomehi = get_node('tabs/pomehi/table_p')
# Called when the node enters the scene tree for the first time.
func _ready():
call_deferred('_redy_defered')
func _redy_defered():
sock.bind(Consts.MAIN_ADDR[1], Consts.MAIN_ADDR[0])
sock.set_dest_address(Consts.DST_ADDR[0], Consts.DST_ADDR[1])
Threats.init_treats(header_threads, table_threads, btn_add_threads, btn_del_threads)
Pomehi.init_pomehi(header_pomehi, table_pomehi)
Threats.init_treats(table_threads, btn_add_threads, btn_del_threads)
Pomehi.init_pomehi(table_pomehi)
var timer = Timer.new()
timer.connect('timeout', Callable(self, 'on_timeout').bind())
add_child(timer) #to process
@@ -27,3 +24,7 @@ func _redy_defered():
func on_timeout():
sock.put_packet(Threats.get_threats_data())
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

View File

@@ -1,12 +1,12 @@
[gd_scene load_steps=5 format=3 uid="uid://87gtvqd7bbje"]
[ext_resource type="Script" path="res://main.gd" id="1_qcx24"]
[ext_resource type="Script" path="res://table.gd" id="2_y3x5h"]
[ext_resource type="Texture2D" uid="uid://cex4jiu1pcj3x" path="res://edit-add-0.png" id="3_5pb81"]
[ext_resource type="Texture2D" uid="uid://cx746np1wexnd" path="res://edit-add-1.png" id="4_i1fqu"]
[ext_resource type="Script" path="res://main.gd" id="1_o7op8"]
[ext_resource type="Script" path="res://table/table.gd" id="2_nv8t5"]
[ext_resource type="Texture2D" uid="uid://cex4jiu1pcj3x" path="res://edit-add-0.png" id="3_g7h67"]
[ext_resource type="Texture2D" uid="uid://cx746np1wexnd" path="res://edit-add-1.png" id="4_75pij"]
[node name="main" type="Node2D"]
script = ExtResource("1_qcx24")
script = ExtResource("1_o7op8")
[node name="tabs" type="TabContainer" parent="."]
offset_right = 1594.0
@@ -16,20 +16,18 @@ offset_bottom = 897.0
layout_mode = 2
[node name="table_t" type="GridContainer" parent="tabs/threats"]
layout_mode = 0
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 11.0
offset_top = 100.0
offset_right = 1.0
offset_bottom = 10.0
script = ExtResource("2_y3x5h")
[node name="header_t" type="GridContainer" parent="tabs/threats"]
layout_mode = 0
offset_top = 57.0
offset_right = 1584.0
offset_bottom = 96.0
script = ExtResource("2_y3x5h")
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("2_nv8t5")
node_type_file = "res://ячейка-1.tscn"
[node name="btn_add" type="TextureButton" parent="tabs/threats"]
layout_mode = 0
@@ -37,8 +35,8 @@ offset_left = 1533.0
offset_top = -2.0
offset_right = 1581.0
offset_bottom = 46.0
texture_normal = ExtResource("3_5pb81")
texture_pressed = ExtResource("4_i1fqu")
texture_normal = ExtResource("3_g7h67")
texture_pressed = ExtResource("4_75pij")
[node name="btn_del" type="TextureButton" parent="tabs/threats"]
layout_mode = 0
@@ -56,11 +54,5 @@ layout_mode = 0
offset_top = 100.0
offset_right = 1587.0
offset_bottom = 861.0
script = ExtResource("2_y3x5h")
[node name="header_p" type="GridContainer" parent="tabs/pomehi"]
layout_mode = 0
offset_top = 57.0
offset_right = 32.0
offset_bottom = 96.0
script = ExtResource("2_y3x5h")
script = ExtResource("2_nv8t5")
node_type_file = "res://ячейка-1.tscn"

View File

@@ -10,10 +10,11 @@ const TableCellType3 = preload('res://кнопка-4.tscn')
const TableCellType4 = preload('res://заголовок.tscn')
const TableCellType5 = preload('res://ячейка-2.tscn')
const TableCellType6 = preload('res://кнопка-5.tscn')
const TableHeader = preload('res://table/header.tscn')
# Индекс колонки: 0 1 2 3 4 5 6
const TABLE_HEADERS = [ 'Индекс', 'Состояние', 'Помеха', 'Мощность', 'Кур. уг.', 'Частота', 'Ш. диап.']
const TABLE_HEADER_TYPES = [ TableCellType4, TableCellType4, TableCellType4, TableCellType4, TableCellType4, TableCellType4, TableCellType4]
const TABLE_HEADER_TYPES = [ TableHeader, TableHeader, TableHeader, TableHeader, TableHeader, TableHeader, TableHeader]
const TABLE_HEADER_ALIGNMENTS = [ HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER]
const TABLE_ROW_TYPES = [ TableCellType1, TableCellType6, TableCellType1, TableCellType1, TableCellType1, TableCellType1, TableCellType1]
const TABLE_ROW_ALIGNMENTS = [ HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER]
@@ -78,14 +79,9 @@ class Pomeha:
return new_rows
func selector_color_proc(_i_row: int):
return Consts.COLOR_ACCENT * Consts.COLOR_HALF_ALPHA
func init_table(table: Table, sizes: Array):
for i_row in table.get_rows_count():
table.set_nodes_min_size(i_row, sizes)
table.set_selector_color_proc(self, 'selector_color_proc')
func init_opt_btns(row : int, table):
@@ -98,14 +94,13 @@ func init_opt_btns(row : int, table):
cell.select(0)
func init_pomehi(header, table): # Инициализация вкладки с целями
header.add_row(TABLE_HEADER_TYPES)
header.set_rows_text([TABLE_HEADERS])
func init_pomehi(table): # Инициализация вкладки с целями
table.set_header(TABLE_HEADER_TYPES)
table.set_header_text(TABLE_HEADERS)
on_btn_add(table)
init_table(header, TABLE_COLUMN_SIZES)
init_table(table, TABLE_COLUMN_SIZES)
table.align_to_left_bottom(header, Vector2(0, 2))
table.connect('row_pressed', Callable(self, 'on_row_pressed').bind(table))
table.connect_columns(self, 'item_selected', 'on_item_selected', COLUMN_OPT_BTN, [table])
func on_btn_add(table):
@@ -114,8 +109,9 @@ func on_btn_add(table):
var row = pomeha.update_rows()
table.add_row(TABLE_ROW_TYPES)
table.set_row_text(table.get_rows_count()-1, row)
table.set_columns_min_size(TABLE_COLUMN_SIZES)
init_opt_btns(table.get_rows_count()-1, table)
table.set_callbacks(self, 'item_selected', 'on_item_selected', COLUMN_OPT_BTN, [])
table.connect_columns(self, 'item_selected', 'on_item_selected', COLUMN_OPT_BTN, [])
func on_row_pressed(i_row: int, table):

View File

@@ -21,7 +21,7 @@ Consts="*res://consts.gd"
Threats="*res://threats.gd"
Pomehi="*res://pomehi.gd"
Tools="*res://tools.gd"
Table="*res://table.gd"
Table="*res://table/table.gd"
[display]

418
table.gd
View File

@@ -1,418 +0,0 @@
@tool
extends GridContainer
@export var _selector_color: Color = Color(1.0, 1.0, 1.0, 1.0)
@export var columns_count: int = 1: set = _set_columns_count
@export var rows_count: int = 1: set = _set_rows_count
@export var node_type_file: String = 'res://ячейка-1.tscn'
const Selector = preload('res://Selector.tscn')
const INDEX_FORMAT = '%02d_%02d'
const NODE_PREFIX = 'NODE_'
const DATA_PREFIX = 'DATA_'
const CONN_PREFIX = 'CONN_'
const SLCT_PREFIX = 'SLCT_'
const NODE_KEY_FORMAT = NODE_PREFIX + INDEX_FORMAT
const DATA_KEY_FORMAT = DATA_PREFIX + INDEX_FORMAT
const CONNECTED_KEY_FORMAT = CONN_PREFIX + INDEX_FORMAT
const ROW_SELECTOR_KEY_FORMAT = SLCT_PREFIX + INDEX_FORMAT
var nodes: = {}
var selector_color_proc: Callable
var selector_size_proc: Callable
signal row_pressed(i_row) # Вызывается при нажатии кнопкой мыши на строку
const MAX_INDEX = 99 # Максимальное значение индекса для колонки и строки. Связано с форматом ключа
func align_to_left_bottom(header, gap: = Vector2(0, 0)):
""" Выравнивает по нижнему левому углу. Используется для выравнивания по заголовку """
position.x = header.position.x + gap.x
position.y = header.position.y + header.size.y + gap.y
func _assert_meta(i_col: int, i_row: int, pname: String, node):
assert(node.has_meta(pname)) #,'ошибка: нет мета-свойства \"%s\" у ячейки (%s): колонка:%d ряд:%d' % [pname, typeof(node), i_col, i_row])
func _set_columns_count(cc: int):
columns_count = cc
func _set_rows_count(rc: int):
rows_count = rc
func set_node_meta(i_col: int, i_row: int, pname: String, val) -> void:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
var node = nodes[key]
node.set_meta(pname, val)
func get_node_meta(i_col: int, i_row: int, pname: String):
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
var node = nodes[key]
_assert_meta(i_col, i_row, pname, node)
return node.get_meta(pname)
func set_node_property(i_col: int, i_row: int, pname: String, val) -> void:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
var node = nodes[key]
node.set(pname, val)
func get_node_property(i_col: int, i_row: int, pname: String):
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
var node = nodes[key]
return node.get(pname)
func get_node_key(format: String, i_col: int, i_row: int) -> String:
var key: String = format % [i_row, i_col]
assert(nodes.has(key)) #,'ошибка: нет такой ячейки: колонка:%d ряд:%d' % [i_col, i_row])
return key
func get_key_indexes(key: String) -> Array:
var tokens: = key.split('_')
assert(tokens.size() == 3) #,'ошибка: неверный ключ: \"%s\"' % key)
return [int(tokens[2]), int(tokens[1])]
func set_columns_min_size(sizes: Array) -> void:
for i_row in get_rows_count():
set_nodes_min_size(i_row, sizes)
func set_columns_aligment(alignments: Array) -> void:
for i_row in get_rows_count():
for i_col in alignments.size():
set_node_alligment(i_col, i_row, alignments[i_col])
func _input(event) -> void:
if event is InputEventMouseButton:
if not event.pressed:
return
if event.position.x < position.x:
emit_signal('focus_exited')
return
if event.position.x > (position.x + size.x):
emit_signal('focus_exited')
return
if event.position.y < position.y:
emit_signal('focus_exited')
return
if event.position.y > (position.y + size.y):
emit_signal('focus_exited')
return
var rows_count: = get_rows_count()
var parent = get_parent()
var y0 = parent.position.y
for i_row in rows_count:
var rect = [0, 0, 0, 0]
get_node_rect(0, i_row, rect)
var y = rect[1] + position.y + y0
if event.position.y < y:
continue
if event.position.y > (y + rect[3]):
continue
emit_signal('row_pressed', i_row)
break
func _init() -> void:
selector_color_proc = Callable(self, 'default_selector_color_proc')
assert(selector_color_proc.is_valid())
selector_size_proc = Callable(self, 'default_selector_size_proc')
assert(selector_size_proc.is_valid())
func default_selector_color_proc(i_row: int):
return _selector_color
func set_selector_color_proc(instance: Object, function: String) -> void:
selector_color_proc = Callable(instance, function)
assert(selector_color_proc.is_valid())
func set_selector_size_proc(instance: Object, function: String) -> void:
selector_size_proc = Callable(instance, function)
assert(selector_size_proc.is_valid())
func default_selector_size_proc(i_row: int, rect: Array) -> void:
get_node_rect(0, i_row, rect)
rect[0] = rect[0] + position.x - 1
rect[1] = rect[1] + position.y - 4
rect[2] = size.x + 2
rect[3] = rect[3] + 8
func clear_rows_selected():
var rows_count: = get_rows_count()
for i_row in rows_count:
set_row_selected(i_row, false)
func set_row_selected(i_row: int, selected: bool = true) -> void:
var key: = ROW_SELECTOR_KEY_FORMAT % [i_row, 0]
var parent = get_parent()
if nodes.has(key) and (not selected):
var selector = nodes[key]
parent.remove_child(selector)
selector.queue_free()
nodes.erase(key)
elif (not nodes.has(key)) and selected:
var selector = Selector.instantiate()
var rect: = [0, 0, 0, 0]
selector_size_proc.call(i_row, rect)
selector.position.x = rect[0]
selector.position.y = rect[1]
selector.size.x = rect[2]
selector.size.y = rect[3]
selector.modulate = selector_color_proc.call(i_row)
nodes[key] = selector
parent.add_child(selector)
func is_row_selected(i_row: int) -> bool:
var key: = get_node_key(ROW_SELECTOR_KEY_FORMAT, 0, i_row)
return nodes.has(key)
func get_selected_rows(rows: Array) -> void:
for key in nodes.keys():
if SLCT_PREFIX in key:
var indexes = get_key_indexes(key)
rows.append(indexes[1])
func get_rows_count() -> int:
var rows_count: int = 0
for key in nodes:
rows_count += int(NODE_PREFIX in key)
return rows_count / columns
func get_node2(i_col: int, i_row: int) -> Node:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
return nodes[key]
func set_node_user_data(i_col: int, i_row: int, user_data: Object) -> void:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
nodes[key] = user_data
func add_row(row_types: Array) -> void:
assert(row_types.size() < MAX_INDEX, 'ошибка: слишком много колонок, больше %d' % (MAX_INDEX + 1))
set_columns(row_types.size())
var rows_count: int = get_rows_count()
assert(rows_count < MAX_INDEX, 'ошибка: слишком много рядов, больше %d' % (MAX_INDEX + 1))
for i_col in columns:
var node = row_types[i_col].instantiate()
var key: String = NODE_KEY_FORMAT % [rows_count, i_col]
node.name = key
add_child(node)
nodes[key] = node
func get_node_user_data(i_col: int, i_row: int) -> Object:
var key: = get_node_key(DATA_KEY_FORMAT, i_col, i_row)
return nodes[key]
func remove_row(i_row: int):
var sel_key: String = ROW_SELECTOR_KEY_FORMAT % [i_row, 0]
if nodes.has(sel_key):
var selector = nodes[sel_key]
get_parent().remove_child(selector)
selector.queue_free()
nodes.erase(sel_key)
for i_col in columns:
var node_key: String = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
var conn_key: String = CONNECTED_KEY_FORMAT % [i_row, i_col]
var data_key: String = DATA_KEY_FORMAT % [i_row, i_col]
var node = nodes[node_key]
nodes.erase(node_key)
remove_child(node)
node.queue_free()
if nodes.has(data_key):
nodes.erase(data_key)
if nodes.has(conn_key):
var conn = nodes[conn_key]
if node.is_connected(conn):
node.disconnect('pressed', conn)
nodes.erase(conn_key)
func rehash(swaps: Array):
""" Переназначает ключи в соответствии с размерами таблицы.
После вызова swaps содержит массив пар [<прежний ключ>, <текущий ключ>] """
assert(not swaps.size()) #,'ошибка: swaps не пустой')
var nodes_copy = {}
var i_col = 0
var i_row = 0
for key0 in nodes:
if NODE_PREFIX in key0:
var node_key1: String = NODE_KEY_FORMAT % [i_row, i_col]
nodes_copy[node_key1] = nodes[key0]
swaps.append([key0, node_key1])
var indxs = get_key_indexes(key0)
var slct_key0: String = ROW_SELECTOR_KEY_FORMAT % [indxs[1], indxs[0]]
if nodes.has(slct_key0):
var slct_key1: String = ROW_SELECTOR_KEY_FORMAT % [i_row, i_col]
nodes_copy[slct_key1] = nodes[slct_key0]
var conn_key0: String = CONNECTED_KEY_FORMAT % [indxs[1], indxs[0]]
if nodes.has(conn_key0):
var conn_key1: String = CONNECTED_KEY_FORMAT % [i_row, i_col]
nodes_copy[conn_key1] = nodes[conn_key0]
var data_key0: String = DATA_KEY_FORMAT % [indxs[1], indxs[0]]
if nodes.has(data_key0):
var data_key1: String = DATA_KEY_FORMAT % [i_row, i_col]
nodes_copy[data_key1] = nodes[data_key0]
i_col += 1
if i_col == columns:
i_col = 0
i_row += 1
nodes.clear()
nodes.merge(nodes_copy)
func clear_rows() -> void:
""" Удаляет все строки таблицы """
var rows_count: int = get_rows_count()
for i_row in rows_count:
remove_row(i_row)
func set_callbacks(dest_node: Node, event_name: String, callback: String, clmns: Array, user_data: Array) -> void:
""" Настраивает обратные вызовы для колонок.
:dest_node: Получатель события
:event_name: Имя события
:callback: Имя функции получателя события
:clmns: Индексы колонок
:user_data: Аргументы функции получателя события """
var rows_count = get_rows_count()
for i_row in rows_count:
for i_col in clmns:
assert(i_col >= 0 and i_col < columns,'ошибка: нет колонки %d' % i_col)
var node_key: String = NODE_KEY_FORMAT % [i_row, i_col]
var conn_key: String = CONNECTED_KEY_FORMAT % [i_row, i_col]
var node = nodes[node_key]
if nodes.has(conn_key):
var conn = nodes[conn_key]
if node.is_connected(event_name, conn):
node.disconnect(event_name, conn)
nodes.erase(conn_key)
var conn = Callable(dest_node, callback).bind([node])
assert (OK == node.connect(event_name, conn))
nodes[conn_key] = conn
func set_rows_text(rows: Array) -> void:
for i_row in rows.size():
for i_col in columns:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
var node = nodes[key]
node.text = rows[i_row][i_col]
func set_nodes_min_size(i_row: int, sizes: Array) -> void:
for i_col in columns:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
var node = nodes[key]
node.custom_minimum_size.x = sizes[i_col]
node.size.x = sizes[i_col]
func set_node_text(i_col: int, i_row: int, val: String) -> void:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
nodes[key].text = val
func set_rows_state(rows: Array) -> void:
for i_row in rows.size():
for i_col in columns:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
nodes[name].button_pressed = rows[i_row][i_col]
func set_node_state(i_col: int, i_row: int, val: bool) -> void:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
nodes[key].button_pressed = val
func set_node_frame(i_col: int, i_row: int, name: String, val: int) -> void:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
var node = nodes[key]
var sprite = node.get_node(name)
sprite.frame = val
func set_node_editable(i_col: int, i_row: int, val: bool) -> void:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
nodes[key].editable = val
func set_node_alligment(i_col: int, i_row: int, val: int) -> void:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
nodes[key].align = val
func set_row_alligments(i_row: int, aligns: Array) -> void:
for i_col in columns:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
nodes[key].align = aligns[i_col]
func get_row_text(i_row: int) -> Array:
var row: = []
for i_col in columns:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
row.append(nodes[key].text)
return row
func set_row_text(i_row: int, row: Array, i_begin: int = 0) -> void:
for i_col in row.size():
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
nodes[key].text = row[i_col]
func get_rows_text() -> Array:
var rows_count: = get_rows_count()
var rows: = []
for i_row in rows_count:
var row = get_row_text(i_row)
rows.append(row)
return rows
func get_row(i_row: int) -> Array:
var row: = []
for i_col in columns:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
row.append(nodes[key])
return row
func get_node_rect(i_col: int, i_row: int, rect: Array) -> void:
assert(rect.size() >= 4) #,'ошибка: мало элементов для возврата результата')
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
var cell = nodes[key]
rect[0] = cell.position.x
rect[1] = cell.position.y
rect[2] = cell.size.x
rect[3] = cell.size.y

12
table/header.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://ch14g46swx74h"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_2thpi"]
bg_color = Color(0.8, 0.533333, 0.27451, 1)
[node name="header" type="Label"]
offset_right = 128.0
offset_bottom = 23.0
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_styles/normal = SubResource("StyleBoxFlat_2thpi")
horizontal_alignment = 1
vertical_alignment = 1

BIN
table/nine-patch.png Normal file

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Width:  |  Height:  |  Size: 125 B

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bw3yv3smvaxqn"
path="res://.godot/imported/nine-patch.png-798f7950fb3126b4e1ed0c39d9e4beba.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://table/nine-patch.png"
dest_files=["res://.godot/imported/nine-patch.png-798f7950fb3126b4e1ed0c39d9e4beba.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

10
table/node.tscn Normal file
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[gd_scene format=3 uid="uid://c1i4rwaajq7d5"]
[node name="Label" type="LineEdit"]
offset_right = 121.0
offset_bottom = 23.0
theme_override_colors/font_color = Color(1, 0.596078, 0.4, 1)
editable = false
context_menu_enabled = false
caret_blink = true
caret_blink_interval = 0.1

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table/selector.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://pd3fcx55duj2"]
[ext_resource type="Texture2D" uid="uid://bw3yv3smvaxqn" path="res://table/nine-patch.png" id="1_ik10p"]
[node name="NinePatchRect" type="NinePatchRect"]
offset_right = 17.0
offset_bottom = 16.0
texture = ExtResource("1_ik10p")
draw_center = false
patch_margin_left = 8
patch_margin_top = 8
patch_margin_right = 8
patch_margin_bottom = 8
axis_stretch_horizontal = 1
axis_stretch_vertical = 1

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table/table.gd Normal file
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extends GridContainer
## Виджет "Таблица"
@export var node_gap: = Vector2(0.0, 0.0) ## Зазор между ячейками, который не возможно вычислить или получить
@export var selector_color: = Color(1.0, 1.0, 1.0, 1.0) ## Окрашивающий цвет для индикатора выбранного ряда
@export var selector_key_down: Key = KEY_DOWN ## Клавиша увеличения индекса выбранного ряда
@export var selector_key_up: Key = KEY_UP ## Клавиша уменьшения индекса выбранного ряда
@export_file var node_type_file: = 'res://table/node.tscn': get = get_node_scene, set = load_node_scene ## Сцена ячейки устанавливаемая по умолчанию
@export_file var selector_type_file: = 'res://table/selector.tscn': set = load_selector_scene ## Сцена индикатора для выбранного ряда
const HEAD_PREFIX = 'HEAD_' ## Префикс ключа заголовка таблицы
const INDEX_FORMAT = '%02d_%02d' ## Формат индекса ключа
const MAX_INDEX = 99 ## Максимальное значение индекса для колонки и строки. Связано с форматом индекса ключа
const NODE_PREFIX = 'NODE_' ## Префикс ключа ячейки таблицы
const SLCT_PREFIX = 'SLCT_' ## Префикс ключа индикатора выбранного ряда таблицы
const HEAD_KEY_FORMAT = HEAD_PREFIX + INDEX_FORMAT ## Формат ключа заголовка
const NODE_KEY_FORMAT = NODE_PREFIX + INDEX_FORMAT ## Формат ключа ячейки
const ROW_SELECTOR_KEY_FORMAT = SLCT_PREFIX + INDEX_FORMAT ## Формат ключа индикаторов выбранного ряда
const META_NAME_USER_DATA = 'user_data'
const META_NAME_CALLEBLE = 'calleble'
var header: GridContainer ## Заголовок таблицы
var in_focus: = false ## Фокус пользовательского ввода
var nodes: = {} ## Все ячейки таблицы и дополнительные элементы
var ScnNode: PackedScene ## Прототип ячейки таблицы
var ScnSelector: PackedScene ## Прототип индикатора выбранного ряда
var selector_color_proc: Callable ## Ссылка на процедуру генератора цвета индикатора выбранного ряда
var selector_size_proc: Callable ## Ссылка на процедуру генератора размера индикатора выбранного ряда
signal row_pressed(i_row: int) ## Вызывается при нажатии кнопкой мыши на строку
signal selected_changed(i_row: int) ## Вызывается при изменении выбранного ряда. i_row - текущий выбранный ряд
var scroll: Control
var scroll_adj: = Vector2(0, 0)
func get_node_scene(): return node_type_file
func _assert_meta(i_col: int, i_row: int, pname: String, node): assert(node.has_meta(pname), 'ошибка: нет мета-свойства \"%s\" у ячейки колонка:%d ряд:%d' % [pname, i_col, i_row])
func get_node_user_data(i_col: int, i_row: int): return get_node_meta(i_col, i_row, META_NAME_USER_DATA)
func set_node_user_data(i_col: int, i_row: int, val) -> void: set_node_meta(i_col, i_row, META_NAME_USER_DATA, val)
## Закрепляет заголовок таблицы. [param scrl] - Прокрутка,
## [param prnt] - Родитель прокрутки заданный в редакторе
func pin_header(scrl: ScrollContainer, prnt: Control):
scrl.remove_child(header)
prnt.add_child(header)
## TODO: Это значение следует получить из темы
var v_separation: = 3.0
header.position = scrl.position - Vector2(0, header.size.y + v_separation)
scroll = scrl
scroll_adj = scrl.position
## Перемещает указатель на одну строку вверх
func selector_up():
var i_rows: = []
get_selected_rows(i_rows)
for i in i_rows:
set_row_selected(i, false)
var rows_count: = get_rows_count()
if not (i_rows.size() and (rows_count > 1)):
return
var i_row = i_rows[0]
i_row -= 1
if i_row < 0:
i_row = rows_count - 1
set_row_selected(i_row, true)
emit_signal('selected_changed', i_row)
## Перемещает указатель на одну строку вниз
func selector_down():
var i_rows: = []
get_selected_rows(i_rows)
for i in i_rows:
set_row_selected(i, false)
var rows_count: = get_rows_count()
if not (i_rows.size() and (rows_count > 1)):
return
var i_row = i_rows[0]
i_row += 1
i_row %= rows_count
set_row_selected(i_row, true)
emit_signal('selected_changed', i_row)
##
func set_columns_alignments(alignments):
assert(columns == alignments.size())
var rows_count: = get_rows_count()
for i_row in rows_count:
for i_col in alignments.size():
set_node_alligment(i_col, i_row, alignments[i_col])
##
func load_selector_scene(file_name: String):
selector_type_file = file_name
ScnSelector = load(file_name)
##
func load_node_scene(file_name: String):
node_type_file = file_name
ScnNode = load(file_name)
##
func _ready():
ScnSelector = load(selector_type_file)
ScnNode = load(node_type_file)
assert(ScnSelector)
assert(ScnNode)
## Выравнивает по нижнему левому углу. Используется для выравнивания по заголовку
func align_to_left_bottompos(hdr: Control, gap: = Vector2(0, 0)):
position.x = hdr.position.x + gap.x
position.y = hdr.position.y + hdr.size.y + gap.y
## [param i_col] - индекс колонки. [param i_row] - индекс ряда.
func set_node_meta(i_col: int, i_row: int, pname: String, val) -> void:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
var node = nodes[key]
node.set_meta(pname, val)
## [param i_col] - индекс колонки. [param i_row] - индекс ряда.
func get_node_meta(i_col: int, i_row: int, pname: String):
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
var node = nodes[key]
_assert_meta(i_col, i_row, pname, node)
return node.get_meta(pname)
## [param i_col] - индекс колонки. [param i_row] - индекс ряда.
func set_node_property(i_col: int, i_row: int, pname: String, val) -> void:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
var node = nodes[key]
node.set(pname, val)
## [param i_col] - индекс колонки. [param i_row] - индекс ряда.
func get_node_property(i_col: int, i_row: int, pname: String):
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
var node = nodes[key]
return node.get(pname)
## [param i_col] - индекс колонки. [param i_row] - индекс ряда
func get_node_key(format: String, i_col: int, i_row: int) -> String:
var key: String = format % [i_row, i_col]
assert(nodes.has(key), 'ошибка: нет такой ячейки - колонка:%d ряд:%d' % [i_col, i_row])
return key
##
func get_key_indexes(key: String) -> Array:
var tokens: = key.split('_')
assert(tokens.size() == 3, 'ошибка: неверный ключ: \"%s\"' % key)
return [int(tokens[2]), int(tokens[1])]
##
func set_columns_min_size(sizes: Array) -> void:
var rows_count: = get_rows_count()
for i_row in rows_count:
set_nodes_min_size(i_row, sizes)
set_nodes_min_size(0, sizes, HEAD_KEY_FORMAT)
##
func set_columns_aligment(alignments: Array) -> void:
var rows_count: = get_rows_count()
for i_row in rows_count:
for i_col in alignments.size():
set_node_alligment(i_col, i_row, alignments[i_col])
##
func _input(event) -> void:
if event is InputEventKey:
if in_focus and event.pressed:
if event.keycode == selector_key_up:
selector_up()
elif event.keycode == selector_key_down:
selector_down()
elif event is InputEventMouseButton:
if not event.pressed:
return
if check_event_pos(event.position, scroll):
if not in_focus:
in_focus = true
emit_signal('focus_entered')
elif not check_event_pos(event.position, scroll):
if in_focus:
in_focus = false
emit_signal('focus_exited')
##
func _init() -> void:
selector_color_proc = Callable(self, 'defaultselector_color_proc')
assert(selector_color_proc.is_valid())
selector_size_proc = Callable(self, 'default_selector_size_proc')
assert(selector_size_proc.is_valid())
scroll = self
##
func check_event_pos(event_pos: Vector2, obj: Control):
return \
(event_pos.x > obj.position.x) \
and (event_pos.x < (obj.position.x + obj.size.x)) \
and (event_pos.y > obj.position.y) \
and (event_pos.y < (obj.position.y + obj.size.y))
##
func defaultselector_color_proc(_i_row: int):
return selector_color
##
func setselector_color_proc(instance: Object, function: String) -> void:
selector_color_proc = Callable(instance, function)
assert(selector_color_proc.is_valid())
##
func set_selector_size_proc(instance: Object, function: String) -> void:
selector_size_proc = Callable(instance, function)
assert(selector_size_proc.is_valid())
## [param i_row] - Индекс ряда
func default_selector_size_proc(i_row: int, rect: Array) -> void:
get_row_rect(i_row, rect)
rect[0] += position.x - node_gap.x / 2.0
rect[1] += position.y - node_gap.y / 2.0
rect[2] += node_gap.x
rect[3] += node_gap.y
##
func clear_rows_selected():
var rows_count: = get_rows_count()
for i_row in rows_count:
set_row_selected(i_row, false)
## [param i_row] - Индекс ряда.
func set_row_selected(i_row: int, selected: bool = true) -> void:
var key: = ROW_SELECTOR_KEY_FORMAT % [i_row, 0]
var node = nodes[NODE_KEY_FORMAT % [i_row, 0]]
if nodes.has(key) and (not selected):
var selector = nodes[key]
node.remove_child(selector)
selector.queue_free()
nodes.erase(key)
elif (not nodes.has(key)) and selected:
var selector = ScnSelector.instantiate()
var rect: = [0, 0, 0, 0]
selector_size_proc.call(i_row, rect)
selector.size.x = rect[2]
selector.size.y = rect[3]
selector.modulate = selector_color_proc.call(i_row)
selector.z_index = z_index + 1
nodes[key] = selector
node.add_child(selector)
## [param i_row] - Индекс ряда.
func is_row_selected(i_row: int) -> bool:
var key: = ROW_SELECTOR_KEY_FORMAT % [i_row, 0]
return nodes.has(key)
## [param i_row] - Индексы рядов.
func get_selected_rows(i_rows: Array) -> void:
for key in nodes.keys():
if SLCT_PREFIX in key:
var indexes = get_key_indexes(key)
i_rows.append(indexes[1])
## Возвращает количество рядов
func get_rows_count() -> int:
var nodes_count: int = 0
for key in nodes:
nodes_count += int(NODE_PREFIX in key)
return nodes_count / columns
##
func get_node2(i_col: int, i_row: int) -> Node:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
return nodes[key]
##
func add_row(row_types: Array) -> void:
assert(row_types.size() < MAX_INDEX, 'ошибка: слишком много колонок, больше %d' % (MAX_INDEX + 1))
if columns == 1:
set_columns(row_types.size())
else:
assert(columns == row_types.size(), 'ошибка: %s количество колонок установлено ранее - %d, но требуется %d' % [self, columns, row_types.size()])
var i_row: int = get_rows_count()
assert(i_row < MAX_INDEX, 'ошибка: слишком много рядов, больше %d' % (MAX_INDEX + 1))
for i_col in columns:
var node_type = row_types[i_col]
var node = node_type.instantiate()
assert(node.name == node.name, 'ошибка: экземпляр не имеет поля \"name\"')
var head = nodes[HEAD_KEY_FORMAT % [0, i_col]]
node.custom_minimum_size.x = head.custom_minimum_size.x
node.set_deferred('size.x', head.size.x)
var node_key: String = NODE_KEY_FORMAT % [i_row, i_col]
node.name = node_key
add_child(node)
nodes[node_key] = node
var conn = Callable(self, '_on_focus_entered').bind(node)
node.connect('focus_entered', conn)
set_node_meta(i_col, i_row, 'callable_focus_entered', conn)
##
func _on_focus_entered(node):
var indexes = get_key_indexes(node.name)
emit_signal('row_pressed', indexes[1])
##
func set_header(header_types: Array):
assert(header_types.size() < MAX_INDEX, 'ошибка: количество колонок в заголовке: %d больше допустимого: %d' % [header_types.size(), MAX_INDEX + 1])
if columns == 1:
set_columns(header_types.size())
else:
assert(columns == header_types.size(), 'ошибка: количество колонок в заголовке %d, но ранее установлено: %d' % [header_types.size(), columns])
var do_adj: = false
if not header:
header = GridContainer.new()
header.position = position
header.columns = header_types.size()
header.size.x = size.x
var parent = scroll.get_parent()
parent.add_child(header)
do_adj = true
else:
var childrens = header.get_children()
for node in childrens:
childrens.erase(node.name)
childrens.remove_child(node)
node.queue_free()
for i_col in columns:
var node = header_types[i_col].instantiate()
var key: String = HEAD_KEY_FORMAT % [0, i_col]
node.name = key
nodes[key] = node
header.add_child(node)
if do_adj:
var rect = [0, 0, 0, 0]
get_node_rect(0, 0, rect, HEAD_KEY_FORMAT)
position.y += rect[3]
##
func set_header_text(headers: Array):
assert(columns == headers.size())
set_row_text(0, headers, 0, HEAD_KEY_FORMAT)
##
func remove_row(i_row: int):
var sel_key: String = ROW_SELECTOR_KEY_FORMAT % [i_row, 0]
if nodes.has(sel_key):
var selector = nodes[sel_key]
var prnt = selector.get_parent()
prnt.remove_child(selector)
selector.queue_free()
nodes.erase(sel_key)
for i_col in columns:
var node_key: String = NODE_KEY_FORMAT % [i_row, i_col]
var node = nodes[node_key]
var conn = get_node_meta(i_col, i_row, 'callable_focus_entered')
node.disconnect('focus_entered', conn)
if node.has_meta(META_NAME_CALLEBLE):
conn = node.get_meta(META_NAME_CALLEBLE)
node.disconnect('pressed', conn)
remove_child(node)
nodes.erase(node_key)
node.queue_free()
rehash()
##
func next_index(indexes: Array) -> void:
indexes[0].x += 1
if indexes[0].x == columns:
indexes[0].x = 0
indexes[0].y += 1
##
func swap_nodes(nodes_copy, node_key_format, i0, i1) -> void:
var key0 = node_key_format % [i0.y, i0.x]
var key1 = node_key_format % [i1.y, i1.x]
nodes_copy[key1] = nodes[key0]
nodes_copy[key1].name = key1
## Переназначает ключи в соответствии с размерами таблицы.
func rehash():
var i_node: = [Vector2i()]
var i_hdr: = [Vector2i()]
var i_slct: = [Vector2i()]
var nodes_copy = {}
for key in nodes:
var iv = get_key_indexes(key)
var i0 = Vector2(iv[0], iv[1])
if HEAD_PREFIX in key:
swap_nodes(nodes_copy, HEAD_KEY_FORMAT, i0, i_hdr[0])
next_index(i_hdr)
elif NODE_PREFIX in key:
swap_nodes(nodes_copy, NODE_KEY_FORMAT, i0, i_node[0])
next_index(i_node)
elif SLCT_PREFIX in key:
swap_nodes(nodes_copy, ROW_SELECTOR_KEY_FORMAT, i0, i_slct[0])
next_index(i_slct)
nodes.clear()
nodes.merge(nodes_copy)
## Удаляет все строки таблицы
func clear_rows() -> void:
var rows_count: int = get_rows_count()
for i_row in range(rows_count - 1, -1, -1):
remove_row(i_row)
## Настраевает обратные вызовы для колонок.
## [param dest_node] - Получатель события[br]
## [param event_name] - Имя события[br]
## [param callback] - Имя функции получателя события[br]
## [param clmns] - Индексы колонок[br]
## [param user_data] - Аргументы функции получателя события[br]
func connect_columns(dest_node: Node, event_name: String, callback: String, clmns: Array, user_data: Array) -> void:
var rows_count = get_rows_count()
for i_row in rows_count:
for i_col in clmns:
assert(i_col >= 0 and i_col < columns, 'ошибка: нет такой колонки: %d' % i_col)
var node = get_node2(i_col, i_row)
if node.has_meta(META_NAME_CALLEBLE):
var conn = node.get_meta(META_NAME_CALLEBLE)
node.disconnect(event_name, conn)
var conn = Callable(dest_node, callback).bind([node] + user_data)
assert (OK == node.connect(event_name, conn))
node.set_meta(META_NAME_CALLEBLE, conn)
##
func set_rows_text(rows: Array) -> void:
for i_row in rows.size():
for i_col in columns:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
var node = nodes[key]
node.text = rows[i_row][i_col]
##
func set_nodes_min_size(i_row: int, sizes: Array, key_format: String = NODE_KEY_FORMAT) -> void:
for i_col in columns:
var key: = get_node_key(key_format, i_col, i_row)
var node = nodes[key]
node.custom_minimum_size.x = sizes[i_col]
node.set_deferred('size.x', sizes[i_col])
##
func set_node_text(i_col: int, i_row: int, val: String) -> void:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
nodes[key].text = val
##
func set_rows_state(rows: Array) -> void:
for i_row in rows.size():
for i_col in columns:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
nodes[key].button_pressed = rows[i_row][i_col]
##
func set_node_state(i_col: int, i_row: int, val: bool) -> void:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
nodes[key].button_pressed = val
## [param i_col] - индекс колонки. [param i_row] - индекс ряда.
func set_node_frame(i_col: int, i_row: int, node_name: String, val: int) -> void:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
var node = nodes[key]
var sprite = node.get_node(node_name)
sprite.frame = val
## [param i_col] - индекс колонки. [param i_row] - индекс ряда.
func set_node_editable(i_col: int, i_row: int, val: bool) -> void:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
nodes[key].editable = val
## [param i_col] - индекс колонки. [param i_row] - индекс ряда.
func set_node_alligment(i_col: int, i_row: int, val: int) -> void:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
if 'horizontal_alignment' in nodes[key]:
nodes[key].horizontal_alignment = val
elif 'alignment' in nodes[key]:
nodes[key].alignment = val
## [param i_row] - индекс ряда.
func set_row_alligments(i_row: int, aligns: Array) -> void:
for i_col in columns:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
nodes[key].align = aligns[i_col]
## [param i_row] - индекс ряда.
func get_row_text(i_row: int) -> Array:
var row: = []
for i_col in columns:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
row.append(nodes[key].text)
return row
##
func set_row_text(i_row: int, row: Array, i_begin: int = 0, key_format: String = NODE_KEY_FORMAT) -> void:
assert(i_begin >= 0)
assert((columns - i_begin) <= row.size())
for i_col in columns - i_begin:
var key: = get_node_key(key_format, i_col + i_begin, i_row)
nodes[key].text = row[i_col]
## Возвращает все строки таблицы в двумерном массиве
func get_rows_text() -> Array:
var rows_count: = get_rows_count()
var rows: = []
for i_row in rows_count:
var row = get_row_text(i_row)
rows.append(row)
return rows
## Возвращает массив ячеек из ряда [param i_row]
func get_row(i_row: int) -> Array:
var row: = []
for i_col in columns:
var key: = get_node_key(NODE_KEY_FORMAT, i_col, i_row)
row.append(nodes[key])
return row
## Возвращает прямоугольник [param rect] занимаемый ячейкой в ряду [param i_row] и колонке [param i_col].
## [param key_format] - Формат ключа ячейки
func get_node_rect(i_col: int, i_row: int, rect: Array, key_format: String = NODE_KEY_FORMAT) -> void:
assert(rect.size() >= 4, 'ошибка: мало элементов для возврата результата')
var key: = get_node_key(key_format, i_col, i_row)
var cell = nodes[key]
rect[0] = cell.position.x
rect[1] = cell.position.y
rect[2] = cell.size.x
rect[3] = cell.size.y
## Возвращает прямоугольник [param rect] занимаемый рядом [param i_row]. [param key_format] - Формат ключа ячейки
func get_row_rect(i_row: int, rect: Array, key_format: String = NODE_KEY_FORMAT) -> void:
assert(rect.size() >= 4, 'ошибка: мало элементов для возврата результата')
var cell0 = nodes[get_node_key(key_format, 0, i_row)]
var cell1 = nodes[get_node_key(key_format, columns - 1, i_row)]
rect[0] = cell0.position.x + scroll_adj.x
rect[1] = cell0.position.y + scroll_adj.y
rect[2] = (cell1.position.x - cell0.position.x) + cell1.size.x
rect[3] = cell0.size.y

View File

@@ -12,10 +12,11 @@ const TableCellType3 = preload('res://кнопка-4.tscn')
const TableCellType4 = preload('res://заголовок.tscn')
const TableCellType5 = preload('res://ячейка-2.tscn')
const TableCellType6 = preload('res://кнопка-5.tscn')
const TableHeader = preload('res://table/header.tscn')
# Индекс колонки: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
const TABLE_HEADERS = ['ID Цели', 'Курc.град', 'Частота', 'Ш. диап.', 'Ампл.', 'T обнар.', 'Мод.', 'Реж. см. F', 'Ск. пер.', 'Протокол', 'Ст. дол.', 'Ст. шир.', 'Cт. выс.', 'Тек. дол.', 'Тек. шир.', 'Тек. выс.', ]
const TABLE_HEADER_TYPES = [ TableCellType4, TableCellType4, TableCellType4, TableCellType4, TableCellType4, TableCellType4, TableCellType4, TableCellType4, TableCellType4, TableCellType4, TableCellType4, TableCellType4, TableCellType4, TableCellType4, TableCellType4, TableCellType4]
const TABLE_HEADER_TYPES = [ TableHeader, TableHeader, TableHeader, TableHeader, TableHeader, TableHeader, TableHeader, TableHeader, TableHeader, TableHeader, TableHeader, TableHeader, TableHeader, TableHeader, TableHeader, TableHeader]
const TABLE_HEADER_ALIGNMENTS = [ HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER]
const TABLE_ROW_TYPES = [ TableCellType1, TableCellType5, TableCellType5, TableCellType5, TableCellType5, TableCellType5, TableCellType6, TableCellType6, TableCellType5, TableCellType6, TableCellType5, TableCellType5, TableCellType5, TableCellType5, TableCellType5, TableCellType5]
const TABLE_ROW_ALIGNMENTS = [ HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_LEFT, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_CENTER]
@@ -262,31 +263,26 @@ class Threat:
return value
func init_treats(header, table, btn_add, btn_del): # Инициализация вкладки с целями
func init_treats(table, btn_add, btn_del): # Инициализация вкладки с целями
for i in range(ID_ARRAY_LEN): # Заполняет массив ID целей
id_array.append(i+1)
header.add_row(TABLE_HEADER_TYPES)
header.set_rows_text([TABLE_HEADERS])
table.set_header(TABLE_HEADER_TYPES)
table.set_header_text(TABLE_HEADERS)
on_btn_add(table)
init_table(header, TABLE_COLUMN_SIZES)
init_table(table, TABLE_COLUMN_SIZES)
g_table = table
table.align_to_left_bottom(header, Vector2(0, 2))
table.set_columns_min_size(TABLE_COLUMN_SIZES)
table.connect('row_pressed', Callable(self, 'on_row_pressed').bind(table))
#table.set_callbacks(self, 'text_submitted', 'on_edit_entry', TABLE_ENTRY_COLUMNS, [])
#table.set_callbacks(self, 'item_selected', 'on_item_selected', COLUMN_OPT_BTN, [])
table.connect_columns(self, 'text_submitted', 'on_edit_entry', TABLE_ENTRY_COLUMNS, [])
table.connect_columns(self, 'item_selected', 'on_item_selected', COLUMN_OPT_BTN, [])
btn_add.connect('button_up', Callable(self, 'on_btn_add').bind(table))
btn_del.connect('button_up', Callable(self, 'on_btn_del').bind(table))
func selector_color_proc(_i_row: int):
return Consts.COLOR_ACCENT * Consts.COLOR_HALF_ALPHA
func init_table(table: Table, sizes: Array):
for i_row in table.get_rows_count():
table.set_nodes_min_size(i_row, sizes)
table.set_selector_color_proc(self, 'selector_color_proc')
#table.set_nodes_min_size(i_row, sizes)
pass
func init_opt_btns(row : int, table):
@@ -365,8 +361,8 @@ func on_btn_add(table):
table.add_row(TABLE_ROW_TYPES)
table.set_row_text(table.get_rows_count()-1, row)
init_opt_btns(table.get_rows_count()-1, table)
table.set_callbacks(self, 'text_submitted', 'on_edit_entry', TABLE_ENTRY_COLUMNS, [])
table.set_callbacks(self, 'item_selected', 'on_item_selected', COLUMN_OPT_BTN, [])
table.connect_columns(self, 'text_submitted', 'on_edit_entry', TABLE_ENTRY_COLUMNS, [])
table.connect_columns(self, 'item_selected', 'on_item_selected', COLUMN_OPT_BTN, [])
func on_btn_del(table):
@@ -376,7 +372,6 @@ func on_btn_del(table):
var cell = table.get_node2(0, row_i[0])
treats.erase(cell.text)
table.remove_row(row_i[0])
table.rehash([])
func pop_id():
@@ -402,6 +397,5 @@ func get_threats_data():
var data = treats[key].get_data()
data_to_json['mis'].append(data)
var json = JSON.new().stringify(data_to_json)
print_debug(json)
var pac = json.to_utf8_buffer()
return pac

View File

@@ -2,29 +2,29 @@ extends Node
func check_low_high(val, low, high): # Проверка min/max значений
if val > high:
return high
elif val < low:
return low
else:
return val
if val > high:
return high
elif val < low:
return low
else:
return val
func check_negative(val): # Проверка на отрицательное
if val < 0:
return 0
else:
return val
if val < 0:
return 0
else:
return val
func check_len(val, value):
if len(val) < 1:
return ''
else:
return value
if len(val) < 1:
return ''
else:
return value
func check_empty(val):
if str(val) == '':
return false
else:
return true
if str(val) == '':
return false
else:
return true

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://ccxre8mwhndjk"]
[ext_resource type="Texture2D" uid="uid://b3ext3w4ftgg2" path="res://индикатор-1-1.png" id="1"]
[ext_resource type="Texture2D" uid="uid://dag8n0gknjwak" path="res://индикатор-1-0.png" id="2"]
[ext_resource type="Texture2D" uid="uid://dag8n0gknjwak" path="res://индикатор-1-0.png" id="1_1mkdt"]
[ext_resource type="Texture2D" uid="uid://b3ext3w4ftgg2" path="res://индикатор-1-1.png" id="2_21ih5"]
[node name="indicator_1" type="TextureButton"]
modulate = Color(1, 0.596078, 0.4, 1)
@@ -9,5 +9,5 @@ offset_right = 35.0
offset_bottom = 29.0
toggle_mode = true
button_mask = 0
texture_normal = ExtResource("2")
texture_pressed = ExtResource("1")
texture_normal = ExtResource("1_1mkdt")
texture_pressed = ExtResource("2_21ih5")