Files
uarep-ctl/scenes/button-flat/nine-patch-button.gd

78 lines
2.0 KiB
GDScript

@tool
extends PanelContainer
func set_text(val: String): $button.set_text(val)
func set_pressed(val: bool): $button.set_pressed(val)
func set_disabled(val: bool): disabled = val
func button_connect(button_signal: String, proc: Callable): $button.connect(button_signal, proc)
func get_text(): return $button.get_text()
func is_pressed(): return $button.is_pressed()
func is_toggle_mode(): return $button.is_toggle_mode()
@export var texture_state0: Texture2D = preload('res://data/кнопка-квадрат-0.png'):
set(val): $state.set_texture(val)
@export var texture_state1: Texture2D = preload('res://data/кнопка-квадрат-1.png'):
set(val): $state.set_texture(val)
@export var strips_rotation: float = 0.0:
set(val):
strips_rotation = val
$back.strips_rotation = deg_to_rad(val)
get: return strips_rotation
@export var text: String = '':
set(val): $button.set_text(val)
get: return $button.get_text()
@export var disabled: bool = false:
set(val):
disabled = val
$button.set_disabled(val)
$back.disabled = val
$state.modulate.a = 0.5 if val else 1.0
get: return disabled
@export var pressed: bool = false:
set(val):
pressed = val
$button.set_pressed(val)
get:
return pressed
@export var toggle_mode: bool = false:
set(val):
toggle_mode = val
$button.set_toggle_mode(val)
get:
return toggle_mode
func _on_resized() -> void:
$back.scale = size
$back.material.set('shader_parameter/scale', size / Vector2(20.0, 20.0))
func _enter_tree() -> void:
$back.scale = size
$back.material.set('shader_parameter/scale', size / Vector2(20.0, 20.0))
$button.set_toggle_mode(true)
$button.connect('toggled', Callable(self, '_on_button_toggled'))
func set_toggle_mode(val: bool):
$button.set_toggle_mode(val)
func _on_button_toggled(val: bool):
if val: $state.set_texture(texture_state1)
else: $state.set_texture(texture_state0)