35 lines
1.2 KiB
GDScript
35 lines
1.2 KiB
GDScript
@tool
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extends PanelContainer
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@export var text: String = '': get = get_text, set = set_text
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@export var texture_state0: Texture2D = preload('res://data/кнопка-квадрат-0.png'): set = _state_set_texture
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@export var texture_state1: Texture2D = preload('res://data/кнопка-квадрат-1.png'): set = _state_set_texture
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@export var pressed: bool = false: get = is_pressed, set = set_pressed
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@export var toggle_mode: bool = false: get = is_toggle_mode, set = set_toggle_mode
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func _state_set_texture(val: Texture2D): $state.set_texture(val)
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func _state_get_texture(): return $state.get_texture()
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func set_text (val: String): $button.set_text(val)
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func set_pressed (val: bool): $button.set_pressed(val)
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func set_toggle_mode (val: bool):
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if is_inside_tree():
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$button.set_toggle_mode(val)
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func get_text(): return $button.get_text()
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func is_pressed(): return $button.is_pressed()
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func is_toggle_mode(): return $button.is_toggle_mode()
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func _on_button_toggled(val: bool):
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if val: $state.set_texture(texture_state1)
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else: $state.set_texture(texture_state0)
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func button_connect(button_signal: String, proc: Callable):
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$button.connect(button_signal, proc)
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