Files
uarep-ctl/scenes/контроль/node-maper.gd

41 lines
1.4 KiB
GDScript

extends Node
static func map_value_to_item(data, item, value_name: StringName):
var meta = item.get_meta(value_name, '')
if meta == '':
return
if not (meta is String):
return
var paths: = Array()
tools.map_solid_to_array(meta, paths)
var ret_val: = [null, false, 0]
var paths_copy = paths.duplicate(true)
tools.get_value_by_path(data, paths, ret_val)
if ret_val[1]:
item.set(value_name, ret_val[0])
else:
push_error('не найден путь %s (%s) для $%s.%s (%s)' % [paths_copy, ret_val[2], item.name, value_name, item.tooltip_text])
static func map_error_codes_to_item(data, item, value_name: StringName, value_init: int):
var metas = item.get_meta(value_name, '')
if not (metas is Array):
return
var paths: = Array()
var values: = Array()
for meta in metas:
tools.map_solid_to_array(meta, paths)
var ret_val: = [null, false, 0]
var paths_copy = paths.duplicate(true)
tools.get_value_by_path(data, paths, ret_val)
if ret_val[1]:
values.append(ret_val[0])
else:
push_error('не найден путь %s(%s) для $%s.%s (%s)' % [paths_copy, ret_val[2], item.name, value_name, item.tooltip_text])
if values.size() == metas.size():
var test_res = 1 if values.count(true) == values.size() else 2
item.set(value_name, test_res)
else:
item.set(value_name, value_init)