[gd_scene load_steps=4 format=3 uid="uid://c73ahpv8uiuc7"] [ext_resource type="Shader" path="res://shaders/sector.gdshader" id="1_e0gfn"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_xo5or"] resource_local_to_scene = true shader = ExtResource("1_e0gfn") shader_parameter/color = Color(1, 1, 1, 0.168627) shader_parameter/clip_color = Color(1, 0.5, 0.5, 1) shader_parameter/width = 45.0 shader_parameter/band = 0.02 shader_parameter/radius = 0.08 shader_parameter/dir = 0.0 shader_parameter/inner_clip = 0.045 [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_2lkm8"] [node name="sector" type="Sprite2D"] material = SubResource("ShaderMaterial_xo5or") position = Vector2(610, 600) scale = Vector2(1108, 1108) texture = SubResource("PlaceholderTexture2D_2lkm8")