Рефактор. Большое перемещение файлов (продолжено)
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22
scenes/diagram/diagram.gd
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22
scenes/diagram/diagram.gd
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extends Sprite2D
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func sv(val: float) -> float: return val / ($строб.scale.x / 2.0) * 0.125
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func set_strob_visible(val: bool): $строб.visible = val
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func set_strob_center(val: Vector2): $строб.position = val
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func set_strob_dir(val: float): $строб.material.set('shader_parameter/dir', val)
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func set_strob_color(val: Color): $строб.material.set('shader_parameter/color', val)
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func set_strob_width(val: float): $строб.material.set('shader_parameter/width', val)
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func set_strob_band(val: float): $строб.material.set('shader_parameter/band', val / 125.0)
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func set_strob_radius(val: float): $строб.material.set('shader_parameter/radius', sv(val))
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func get_strob_center() -> Vector2: return $строб.position
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func get_strob_visible() -> bool: return $строб.visible
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func get_strob_width() -> float: return $строб.material.get('shader_parameter/width')
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func get_strob_band() -> float: return $строб.material.get('shader_parameter/band') * 125.0
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func get_strob_radius() -> float: return $строб.material.get('shader_parameter/radius') * 125.0
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func get_radius_outter() -> float: return material.get('shader_parameter/radius_outter')
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func get_radius_inner() -> float: return material.get('shader_parameter/radius_inner')
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func set_view_mode(val: int): material.set('shader_parameter/mode', val);
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31
scenes/diagram/diagram.tscn
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31
scenes/diagram/diagram.tscn
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[gd_scene load_steps=7 format=3 uid="uid://b5kjdyxuwsot5"]
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[ext_resource type="Material" uid="uid://s6xe8igevnv2" path="res://shaders/antenas.tres" id="1_newdt"]
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[ext_resource type="Script" path="res://scenes/diagram/diagram.gd" id="2_8xjuy"]
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[ext_resource type="PackedScene" uid="uid://c73ahpv8uiuc7" path="res://scenes/diagram/sector.tscn" id="3_tgnog"]
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[ext_resource type="Shader" path="res://shaders/sector.gdshader" id="4_obn6s"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_2bft1"]
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size = Vector2(1600, 1200)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_lniyv"]
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resource_local_to_scene = true
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shader = ExtResource("4_obn6s")
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shader_parameter/color = Color(1, 1, 1, 0.168627)
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shader_parameter/clip_color = Color(1, 0.5, 0.5, 1)
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shader_parameter/width = 45.0
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shader_parameter/band = 0.02
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shader_parameter/radius = 0.08
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shader_parameter/dir = 0.0
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shader_parameter/inner_clip = 0.045
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[node name="canvas" type="Sprite2D"]
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material = ExtResource("1_newdt")
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texture = SubResource("PlaceholderTexture2D_2bft1")
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centered = false
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script = ExtResource("2_8xjuy")
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[node name="строб" parent="." instance=ExtResource("3_tgnog")]
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material = SubResource("ShaderMaterial_lniyv")
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position = Vector2(560, 560)
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scale = Vector2(1100, 1100)
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22
scenes/diagram/sector.tscn
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scenes/diagram/sector.tscn
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[gd_scene load_steps=4 format=3 uid="uid://c73ahpv8uiuc7"]
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[ext_resource type="Shader" path="res://shaders/sector.gdshader" id="1_e0gfn"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_xo5or"]
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resource_local_to_scene = true
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shader = ExtResource("1_e0gfn")
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shader_parameter/color = Color(1, 1, 1, 0.168627)
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shader_parameter/clip_color = Color(1, 0.5, 0.5, 1)
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shader_parameter/width = 45.0
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shader_parameter/band = 0.02
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shader_parameter/radius = 0.08
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shader_parameter/dir = 0.0
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shader_parameter/inner_clip = 0.045
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_2lkm8"]
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[node name="sector" type="Sprite2D"]
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material = SubResource("ShaderMaterial_xo5or")
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position = Vector2(610, 600)
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scale = Vector2(1108, 1108)
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texture = SubResource("PlaceholderTexture2D_2lkm8")
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