Доработка. Опыты с раскраской антенн.
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@@ -41,6 +41,8 @@ const float ant_band_r1_4[] = {450.0, 530.0};
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const float ant_band_r1_5[] = {500.0, 540.0};
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const float ant_band_r1_6[] = {550.0, 550.0};
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const vec4 ant_band_colors[] = {vec4(0.38, 0.47, 0.51, 0.4),vec4(0.38, 0.47, 0.51, 0.4), vec4(0.38, 0.47, 0.51, 0.4), vec4(0.38, 0.47, 0.51, 0.4)};
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uniform vec3 ant_band_c[28];
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const float d4 = 90.0;
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const float ds = 1.0;
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@@ -108,3 +110,4 @@ shader_parameter/radius_inner_0 = 200.0
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shader_parameter/radius_inner_1 = 480.0
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shader_parameter/radius_outter = 550.0
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shader_parameter/mode = 0
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shader_parameter/ant_band_c = PackedVector3Array(0.38, 0.47, 0.51, 0.39, 0.44, 0.5, 0.38, 0.47, 0.51, 0.39, 0.44, 0.5, 0.38, 0.47, 0.51, 0.39, 0.44, 0.5, 0.38, 0.47, 0.51, 0.39, 0.44, 0.5, 0.38, 0.47, 0.51, 0.39, 0.44, 0.5, 0.38, 0.47, 0.51, 0.39, 0.44, 0.5, 0.38, 0.47, 0.51, 0.39, 0.44, 0.5, 0.38, 0.47, 0.51, 0.39, 0.44, 0.5, 0.38, 0.47, 0.51, 0.39, 0.44, 0.5, 0.38, 0.47, 0.51, 0.39, 0.44, 0.5, 0.38, 0.47, 0.51, 0.39, 0.44, 0.5, 0.38, 0.47, 0.51, 0.39, 0.44, 0.5, 0.38, 0.47, 0.51, 0.39, 0.44, 0.5, 0.38, 0.47, 0.51, 0.39, 0.44, 0.5)
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