diff --git a/scenes/canvas.gd b/scenes/canvas.gd index 6f76f59..0c5de9f 100644 --- a/scenes/canvas.gd +++ b/scenes/canvas.gd @@ -1,11 +1,12 @@ extends Sprite2D -func get_center() -> Vector2: return $строб.position func set_strob_color(color: Color): $строб.material.set('shader_parameter/color', color); func set_strob_dir(dir: float): $строб.rotation_degrees = dir - 90.0 func set_strob_width(width: float): $строб.material.set('shader_parameter/width', width) -func get_strob_width() -> float: return $строб.material.get('shader_parameter/width') -func set_strob_visible(val: bool): $строб.visible = val -func get_strob_visible() -> bool: return $строб.visible func set_strob_band(val: float): $строб.material.set('shader_parameter/inner_radius', val) +func set_strob_visible(val: bool): $строб.visible = val + +func get_center() -> Vector2: return $строб.position +func get_strob_visible() -> bool: return $строб.visible +func get_strob_width() -> float: return $строб.material.get('shader_parameter/width') func get_strob_band() -> float: return $строб.material.get('shader_parameter/inner_radius') diff --git a/scenes/работа.gd b/scenes/работа.gd index b2871ca..ab75b6e 100644 --- a/scenes/работа.gd +++ b/scenes/работа.gd @@ -114,7 +114,6 @@ func _on_drag_continue(event): if drag_button == MOUSE_BUTTON_RIGHT: var strob_width: float = get_strob_width(event.position, strob_width_begin) $canvas.set_strob_width(strob_width) - print_debug(strob_width_begin, strob_width) #var strob_band: float = get_strob_band(event.position, strob_band_begin) #$canvas.set_strob_band(strob_band) elif drag_button == MOUSE_BUTTON_LEFT: @@ -127,6 +126,7 @@ func _on_drag_begin(event): set_strob_dir(event.position) elif drag_button == MOUSE_BUTTON_RIGHT: strob_width_begin = $canvas.get_strob_width() + strob_band_begin = $canvas.get_strob_band() func _input(event):