From 9aa65682a95320942357774e24ac735b0958c0fd Mon Sep 17 00:00:00 2001 From: sasha80 Date: Wed, 19 Feb 2025 14:13:51 +0300 Subject: [PATCH] =?UTF-8?q?=D0=A7=D0=B8=D1=81=D1=82=D0=BA=D0=B0.?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scenes/работа/CharacterBody2D.gd | 28 ---------------------------- 1 file changed, 28 deletions(-) delete mode 100644 scenes/работа/CharacterBody2D.gd diff --git a/scenes/работа/CharacterBody2D.gd b/scenes/работа/CharacterBody2D.gd deleted file mode 100644 index eaeb4de..0000000 --- a/scenes/работа/CharacterBody2D.gd +++ /dev/null @@ -1,28 +0,0 @@ -class_name characterBody extends CharacterBody2D - - -const SPEED = 300.0 -const JUMP_VELOCITY = -400.0 - -## Получить гравитацию из настроек проекта для синхронизации с узлами RigidBody. -var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") - - -func _physics_process(delta): - # Add the gravity. - if not is_on_floor(): - velocity.y += gravity * delta - - # Handle jump. - if Input.is_action_just_pressed("ui_accept") and is_on_floor(): - velocity.y = JUMP_VELOCITY - - # Get the input direction and handle the movement/deceleration. - # As good practice, you should replace UI actions with custom gameplay actions. - var direction = Input.get_axis("ui_left", "ui_right") - if direction: - velocity.x = direction * SPEED - else: - velocity.x = move_toward(velocity.x, 0, SPEED) - - move_and_slide()