From 7d4ed011579c302ab15fe947b65741ae742f09d5 Mon Sep 17 00:00:00 2001 From: sasha80 Date: Mon, 3 Nov 2025 23:11:46 +0300 Subject: [PATCH] =?UTF-8?q?=D0=94=D0=BE=D1=80=D0=B0=D0=B1=D0=BE=D1=82?= =?UTF-8?q?=D0=BA=D0=B0.=20=D0=9E=D0=BF=D1=8B=D1=82=D1=8B=20=D1=81=20?= =?UTF-8?q?=D0=B3=D0=B5=D0=BD=D0=B5=D1=80=D0=B0=D1=86=D0=B8=D0=B5=D0=B9=20?= =?UTF-8?q?=D1=88=D1=83=D0=BC=D0=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- shaders/tools.gdshaderinc | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/shaders/tools.gdshaderinc b/shaders/tools.gdshaderinc index 73ba730..c65ee63 100644 --- a/shaders/tools.gdshaderinc +++ b/shaders/tools.gdshaderinc @@ -3,10 +3,9 @@ const float DS = 0.004; /* Относитель float random_timed(vec2 uv) { - return fract(sin(TIME * dot(uv.xy, vec2(12.9898, 78.233))) * 43758.5453123); + return fract(sin(dot(uv + TIME, vec2(12.9898, 78.233))) * 43758.5453); } - float smooth_px(float r, float R, float ds) { return 1.0 - smoothstep(R - ds, R + ds, r);