Доработка. Цвет отдельно для каждого экземпляра отметки

This commit is contained in:
sasha80
2025-02-24 08:55:21 +03:00
parent 50bc6e937f
commit 3419c6632f
8 changed files with 121 additions and 25 deletions

View File

@@ -10,11 +10,15 @@ func set_track_visible(value: bool): $track.visible = value
func set_ecm_visible(value: bool): $ecm_done.visible = value
func update(): $bip.material.set('shader_parameter/tick_update', float(Time.get_ticks_msec()/1000))
func update(tick_ms: int = 0): pass
## Задаёт цвет для всех экземпляров
func set_color(color: Color): $bip.material.set('shader_parameter/color', Vector3(color.r, color.g, color.b))
## Задаёт цвет
func set_color(color: Color): $bip.self_modulate = color
## Возвращает цвет
func get_color(): return $bip.self_modulate
## Функция присваивает заданое значение видимости селектору.

View File

@@ -1,16 +1,9 @@
[gd_scene load_steps=14 format=3 uid="uid://nl1vklubr5kr"]
[gd_scene load_steps=12 format=3 uid="uid://nl1vklubr5kr"]
[ext_resource type="Script" path="res://scenes/bip/bip.gd" id="1_h7l70"]
[ext_resource type="Shader" path="res://shaders/bip.gdshader" id="2_rt0la"]
[ext_resource type="Texture2D" uid="uid://cp4bv6lh8w83k" path="res://data/bip.png" id="2_yjvg0"]
[ext_resource type="Shader" path="res://shaders/tracked.gdshader" id="3_2a1qb"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2dulj"]
shader = ExtResource("2_rt0la")
shader_parameter/tick_update = 0.0
shader_parameter/color = Color(0.972549, 0.12549, 0.411765, 1)
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_w5pye"]
[sub_resource type="Shader" id="Shader_60ho7"]
code = "shader_type canvas_item;
@@ -223,38 +216,36 @@ shader_parameter/speed = 71.0
[node name="threat" type="Control"]
layout_mode = 3
anchors_preset = 0
offset_right = 20.0
offset_bottom = 20.0
script = ExtResource("1_h7l70")
[node name="bip" type="TextureButton" parent="."]
material = SubResource("ShaderMaterial_2dulj")
layout_direction = 1
layout_mode = 0
offset_right = 1.0
offset_bottom = 1.0
scale = Vector2(20, 20)
offset_left = 10.0
offset_top = 10.0
offset_right = 10.0
offset_bottom = 10.0
scale = Vector2(0.4, 0.4)
action_mode = 0
button_mask = 3
texture_normal = SubResource("PlaceholderTexture2D_w5pye")
texture_normal = ExtResource("2_yjvg0")
ignore_texture_size = true
stretch_mode = 3
[node name="selector" type="Sprite2D" parent="."]
visible = false
material = SubResource("ShaderMaterial_fkqwb")
scale = Vector2(20, 20)
texture = SubResource("PlaceholderTexture2D_hqs6j")
centered = false
[node name="recomendation" type="Sprite2D" parent="."]
visible = false
material = SubResource("ShaderMaterial_lpmq6")
scale = Vector2(20, 20)
texture = SubResource("PlaceholderTexture2D_hqs6j")
centered = false
metadata/_edit_lock_ = true
[node name="ecm_done" type="Sprite2D" parent="."]
visible = false
material = SubResource("ShaderMaterial_h3oo7")
position = Vector2(-5, -5)
scale = Vector2(30, 30)
@@ -262,7 +253,6 @@ texture = SubResource("PlaceholderTexture2D_hqs6j")
centered = false
[node name="track" type="Sprite2D" parent="."]
visible = false
material = SubResource("ShaderMaterial_lkrha")
position = Vector2(10, 10)
scale = Vector2(26, 26)

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bcro5nt0as20n"
path="res://.godot/imported/подкладка.png-34c60261f5f8370acd285881dd35a7b0.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://scenes/bip/подкладка.png"
dest_files=["res://.godot/imported/подкладка.png-34c60261f5f8370acd285881dd35a7b0.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1