[gd_scene load_steps=4 format=3 uid="uid://c73ahpv8uiuc7"]

[ext_resource type="Shader" path="res://shaders/sector.gdshader" id="1_e0gfn"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_xo5or"]
resource_local_to_scene = true
shader = ExtResource("1_e0gfn")
shader_parameter/color = Color(1, 1, 1, 0.168627)
shader_parameter/clip_color = Color(1, 0.5, 0.5, 1)
shader_parameter/width = 45.0
shader_parameter/band = 0.02
shader_parameter/radius = 0.08
shader_parameter/dir = 0.0
shader_parameter/inner_clip = 0.045

[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_2lkm8"]

[node name="sector" type="Sprite2D"]
material = SubResource("ShaderMaterial_xo5or")
position = Vector2(610, 600)
scale = Vector2(1108, 1108)
texture = SubResource("PlaceholderTexture2D_2lkm8")
