extends Node2D var sock = PacketPeerUDP.new() @onready var table_threads = get_node('tabs/threats/table_t') @onready var btn_add_threads = get_node('tabs/threats/btn_add') @onready var btn_del_threads = get_node('tabs/threats/btn_del') @onready var btn_save_threads = get_node('tabs/threats/btn_save') @onready var table_pomehi = get_node('tabs/pomehi/table_p') # Called when the node enters the scene tree for the first time. func _ready(): sock.bind(Consts.MAIN_ADDR[1], Consts.MAIN_ADDR[0]) sock.set_dest_address(Consts.DST_ADDR[0], Consts.DST_ADDR[1]) Threats.init_treats(table_threads, btn_add_threads, btn_del_threads, btn_save_threads) Pomehi.init_pomehi(table_pomehi) var timer = Timer.new() timer.connect('timeout', Callable(self, 'on_timeout').bind()) add_child(timer) #to process timer.start(1) #to start func on_timeout(): sock.put_packet(Threats.get_threats_data()) # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass