Files
uarep-ctl/addons/godot-logger/scripts/logger.gd

268 lines
7.4 KiB
GDScript

# Copyright (c) 2020-2023 Mansur Isaev and contributors - MIT License
# See `LICENSE.md` included in the source distribution for details.
## Logger class.
class_name Logger
extends Node
## Emitted when the logger create a message.
signal logged(message: Dictionary)
enum {
INFO = 1, ## Info level.
DEBUG = 1<<1, ## Warning level.
WARNING = 1<<2, ## Debug level.
ERROR = 1<<3, ## Error level.
FATAL = 1<<4, ## Fatal level.
MAX = FATAL, ## Bitwise left shift for custom levels.
}
var _level : int
var _log_enabled : bool
var _default_output_enabled : bool
var _file_write_enabled : bool
var _file : FileAccess
var _file_path : String
var _format_default_output : String
var _format_file : String
var _names = {
INFO: "ИНФО",
DEBUG: "ОТЛАДКА",
WARNING: "ВНИМАНИЕ",
ERROR: "ОШИБКА",
FATAL: "АВАРИЯ"
}
var _msg_array: Array
var _filters: Array
# Can be overridden to define custom default values.
func _enter_tree() -> void:
set_log_enabled(ProjectSettings.get_setting("plugins/logger/log_enabled", true))
set_default_output_enabled(ProjectSettings.get_setting("plugins/logger/default_output", false))
_level = ProjectSettings.get_setting("plugins/logger/level", INFO | DEBUG | WARNING | ERROR | FATAL)
set_file_path(ProjectSettings.get_setting("plugins/logger/file/file_path", "user://uarep-ctl.log"))
set_file_write_enabled(ProjectSettings.get_setting("plugins/logger/file/log_file_write", true))
_format_default_output = ProjectSettings.get_setting("plugins/logger/default_output_format", "[{year}-{month}-{day} {hour}:{minute}:{second}][{level}]{text}")
_format_file = ProjectSettings.get_setting("plugins/logger/file_format", "[{year}-{month}-{day} {hour}:{minute}:{second}][{level}]{text}")
func _exit_tree() -> void:
_close_file()
## Return [param true] if logger has level.
func has_level(level: int) -> bool:
return _names.has(level)
## Set the level enabled.
func set_level(level: int, enabled: bool) -> void:
assert(has_level(level), "Invalid level.")
if not has_level(level):
return
if enabled:
_level |= level
else:
_level &= ~level
## Add a custom log level. The level value must be unique and be greater than [member MAX].
## To call the custom level use [method message] method.
func add_level(level: int, nm: String) -> void:
assert(not has_level(level), "Has level.")
assert(level > MAX and not level % 2, "Invalid level.")
assert(name, "Invalid name.")
if not has_level(level) and level > MAX and not level % MAX and not name.is_empty():
_names[level] = nm
set_level(level, true)
## Return the level name.
func get_level_name(level: int) -> String:
return _names[level]
## Set Log enabled. Disable ALL messages.
func set_log_enabled(enabled: bool) -> void:
_log_enabled = enabled
## Return [param true] if Log enabled.
func is_log_enabled() -> bool:
return _log_enabled
## Set default output enabled.
func set_default_output_enabled(enabled: bool) -> void:
_default_output_enabled = enabled
## Returns [param true] if default output is enabled.
func is_default_output_enabled() -> bool:
return _default_output_enabled
## Set file write enabled.
func set_file_write_enabled(enabled: bool) -> void:
if _file_write_enabled == enabled:
return
_file_write_enabled = enabled
if enabled:
_open_file()
else:
_close_file()
## Returns [param true] if write to a file is enabled.
func is_file_write_enabled() -> bool:
return _file_write_enabled
## Set the path to the log file.
func set_file_path(path: String) -> void:
assert(path.is_absolute_path(), "Invalid path.")
if not path.is_absolute_path() or _file_path == path:
return
_file_path = path
if is_file_write_enabled():
_open_file()
## Return path to log file.
func get_file_path() -> String:
return _file_path
## Create an info message.
func info(text: String) -> void:
message(INFO, text)
## Create a debug message. Debug build only.
func debug(text: String) -> void:
if OS.is_debug_build():
message(DEBUG, text)
## Create a warning message.
func warning(text: String) -> void:
message(WARNING, text)
## Create an error message.
func error(text: String) -> void:
message(ERROR, text)
## Create a fatal error message.
func fatal(text: String) -> void:
message(FATAL, text)
## Format string for log file.
func format_file(msg: Dictionary) -> String:
return _format_file.format(
{
"year": "%02d" % msg["year"],
"month": "%02d" % msg["month"],
"day": "%02d" % msg["day"],
"hour": "%02d" % msg["hour"],
"minute":"%02d" % msg["minute"],
"second":"%02d" % msg["second"],
"level": _names[msg["level"]],
"text": msg["text"],
}
)
## Format string for editor output.
func format_stdout(msg: Dictionary) -> String:
return _format_default_output.format(
{
"year": "%02d" % msg["year"],
"month": "%02d" % msg["month"],
"day": "%02d" % msg["day"],
"hour": "%02d" % msg["hour"],
"minute":"%02d" % msg["minute"],
"second":"%02d" % msg["second"],
"level": _names[msg["level"]],
"text": msg["text"],
}
)
## Create a message with a custom level.
func message(level: int, text: String) -> void:
assert(has_level(level), "Has not level.")
assert(text, "Invalid message text.")
if _log_enabled and _level & level:
var msg : Dictionary = Time.get_datetime_dict_from_system()
msg["level"] = level
msg["level_name"] = _names[level]
msg["text"] = " " + text
_msg_array.append(msg)
if (_flt_msg(msg)):
logged.emit(msg)
if _file_write_enabled:
_file.store_line(format_file(msg))
_file.call_deferred('flush')
if _default_output_enabled:
print(format_stdout(msg))
func _open_file() -> void:
if is_instance_valid(_file) and _file.is_open():
_file.close()
_file = FileAccess.open(get_file_path(), FileAccess.READ_WRITE)
var err := FileAccess.get_open_error()
if err:
_file = FileAccess.open(get_file_path(), FileAccess.WRITE)
_file.close()
_file = FileAccess.open(get_file_path(), FileAccess.READ_WRITE)
return print_debug(error_string(err))
err = _file.get_error()
if err:
return print_debug(error_string(err))
var read = _file.get_as_text()
_file.seek_end(0)
func _close_file() -> void:
if is_instance_valid(_file) and _file.is_open():
_file = null
func save_file(path):
var f = FileAccess.open(path, FileAccess.WRITE)
var err := FileAccess.get_open_error()
if err:
print_debug(error_string(err))
var log_text = _file.get_as_text()
f.store_line(log_text)
f.close()
func set_filtrs(flt_array: Array):
_filters = flt_array
func _flt_msg(msg):
var flt_arr: Array = []
for item in _filters:
if item.button_pressed:
flt_arr.append(item.get_meta('filter'))
if msg['text'].find(item.get_meta('filter')) != -1:
return true
if msg['level_name'] in flt_arr:
return true
return false
func add_msgs():
for msg in _msg_array:
if (_flt_msg(msg)):
logged.emit(msg)