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uarep-ctl/scenes/контроль/node-maper.gd
2026-04-09 11:25:18 +03:00

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extends Node
static func map_value_to_item(data, item, value_name: StringName):
var meta = item.get_meta(value_name, '')
if meta == '':
return
if not (meta is String):
return
var paths: = Array()
tools.map_solid_to_array(meta, paths)
var ret_val: = [null, false, 0]
var paths_copy = paths.duplicate(true)
tools.get_value_by_path(data, paths, ret_val)
if ret_val[1]:
item.set(value_name, ret_val[0])
else:
push_error('не найден путь %s (%s) для $%s.%s (%s)' % [paths_copy, ret_val[2], item.name, value_name, item.tooltip_text])
static func map_error_codes_to_item(data, item, value_name: StringName, value_init: int):
var metas = item.get_meta(value_name, '')
if not (metas is Array):
return
var paths: = Array()
var values: = Array()
for meta in metas:
tools.map_solid_to_array(meta, paths)
var ret_val: = [null, false, 0]
var paths_copy = paths.duplicate(true)
tools.get_value_by_path(data, paths, ret_val)
if ret_val[1]:
values.append(ret_val[0])
else:
push_error('не найден путь %s(%s) для $%s.%s (%s)' % [paths_copy, ret_val[2], item.name, value_name, item.tooltip_text])
if values.size() == metas.size():
var test_res = 1 if values.count(true) == values.size() else 2
item.set(value_name, test_res)
else:
item.set(value_name, value_init)
# Плавное обновление с анимацией
static func map_value_to_item_animated(data, item, value_name: StringName):
var meta = item.get_meta(value_name, '')
if meta == '' or not (meta is String): return
var paths: = Array()
tools.map_solid_to_array(meta, paths)
var ret_val: = [null, false, 0]
tools.get_value_by_path(data, paths, ret_val)
if ret_val[1]:
_animate_property(item, value_name, ret_val[0])
else:
push_error('не найден путь для $%s.%s' % [item.name, value_name])
static func map_error_codes_to_item_animated(data, item, value_name: StringName, value_init: int):
var metas = item.get_meta(value_name, '')
if not (metas is Array): return
var paths: = Array()
var values: = Array()
for meta in metas:
tools.map_solid_to_array(meta, paths)
var ret_val: = [null, false, 0]
tools.get_value_by_path(data, paths, ret_val)
if ret_val[1]:
values.append(ret_val[0])
else:
push_error('не найден путь для $%s.%s' % [item.name, value_name])
var target_value: int
if values.size() == metas.size():
target_value = 1 if values.count(true) == values.size() else 2
else:
target_value = value_init
_animate_property(item, value_name, target_value)
static func _animate_property(item, property: StringName, target_value):
var current = item.get(property)
if typeof(current) != typeof(target_value): return
if current == target_value: return
# Исправление: преобразуем StringName в String для NodePath
var tween = item.create_tween()
tween.set_trans(Tween.TRANS_QUINT)
tween.set_ease(Tween.EASE_OUT)
tween.tween_property(item, NodePath(String(property)), target_value, 0.3)