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uarep-ctl/scenes/эмс/кнопка-эмс.gd

76 lines
1.7 KiB
GDScript

@tool
extends PanelContainer
@export var texture_state0: Texture2D:
set(val):
texture_state0 = val
if is_inside_tree():
$state.set_texture(val)
@export var texture_state1: Texture2D:
set(val):
texture_state1 = val
if is_inside_tree():
$state.set_texture(val)
@export var text: String = '':
set(val):
text = val
if is_inside_tree():
$button.set_text(val)
get: return $button.get_text()
@export var pressed: bool = false:
set(val):
pressed = val
if is_inside_tree():
$button.set_pressed(val)
get: return $button.is_pressed()
@export var toggle_mode: bool = false:
set(val):
if is_inside_tree():
$button.set_toggle_mode(val)
get: return $button.is_toggle_mode()
func _enter_tree() -> void:
var tst = texture_state1 if $button.pressed else texture_state0
$state.set_texture(tst)
$button.set_text(text)
$button.set_pressed(pressed)
$button.set_toggle_mode(toggle_mode)
func set_text (val: String): $button.set_text(val)
func set_pressed (val: bool): $button.set_pressed(val)
func set_toggle_mode (val: bool):
if is_inside_tree():
$button.set_toggle_mode(val)
func get_text(): return $button.get_text()
func is_pressed(): return $button.is_pressed()
func is_toggle_mode(): return $button.is_toggle_mode()
func _on_button_toggled(val: bool):
if val: $state.set_texture(texture_state1)
else: $state.set_texture(texture_state0)
func button_connect(button_signal: String, proc: Callable):
$button.connect(button_signal, proc)
func _on_button_mouse_entered():
emit_signal('mouse_entered')