Files
uarep-ctl/addons/godot-logger/scripts/logger.gd
2023-07-25 15:05:04 +03:00

219 lines
5.9 KiB
GDScript

# Copyright (c) 2020-2023 Mansur Isaev and contributors - MIT License
# See `LICENSE.md` included in the source distribution for details.
## Logger class.
class_name Logger
extends Node
## Emitted when the logger create a message.
signal logged(message: Dictionary)
enum {
INFO = 1, ## Info level.
DEBUG = 1<<1, ## Warning level.
WARNING = 1<<2, ## Debug level.
ERROR = 1<<3, ## Error level.
FATAL = 1<<4, ## Fatal level.
MAX = FATAL, ## Bitwise left shift for custom levels.
}
var _level : int
var _log_enabled : bool
var _default_output_enabled : bool
var _file_write_enabled : bool
var _file : FileAccess
var _file_path : String
var _format_default_output : String
var _format_file : String
var _names = {
INFO: "INFO",
DEBUG: "DEBUG",
WARNING: "WARNING",
ERROR: "ERROR",
FATAL: "FATAL"
}
# Can be overridden to define custom default values.
func _enter_tree() -> void:
set_log_enabled(ProjectSettings.get_setting("plugins/logger/log_enabled", true))
set_default_output_enabled(ProjectSettings.get_setting("plugins/logger/default_output", false))
_level = ProjectSettings.get_setting("plugins/logger/level", INFO | DEBUG | WARNING | ERROR | FATAL)
set_file_path(ProjectSettings.get_setting("plugins/logger/file/file_path", "user://uarep-ctl.log"))
set_file_write_enabled(ProjectSettings.get_setting("plugins/logger/file/log_file_write", true))
_format_default_output = ProjectSettings.get_setting("plugins/logger/default_output_format", "[{hour}:{minute}:{second}][{level}]{text}")
_format_file = ProjectSettings.get_setting("plugins/logger/file_format", "[{hour}:{minute}:{second}][{level}]{text}")
func _exit_tree() -> void:
_close_file()
## Return [param true] if logger has level.
func has_level(level: int) -> bool:
return _names.has(level)
## Set the level enabled.
func set_level(level: int, enabled: bool) -> void:
assert(has_level(level), "Invalid level.")
if not has_level(level):
return
if enabled:
_level |= level
else:
_level &= ~level
## Add a custom log level. The level value must be unique and be greater than [member MAX].
## To call the custom level use [method message] method.
func add_level(level: int, nm: String) -> void:
assert(not has_level(level), "Has level.")
assert(level > MAX and not level % 2, "Invalid level.")
assert(name, "Invalid name.")
if not has_level(level) and level > MAX and not level % MAX and not name.is_empty():
_names[level] = nm
set_level(level, true)
## Return the level name.
func get_level_name(level: int) -> String:
return _names[level]
## Set Log enabled. Disable ALL messages.
func set_log_enabled(enabled: bool) -> void:
_log_enabled = enabled
## Return [param true] if Log enabled.
func is_log_enabled() -> bool:
return _log_enabled
## Set default output enabled.
func set_default_output_enabled(enabled: bool) -> void:
_default_output_enabled = enabled
## Returns [param true] if default output is enabled.
func is_default_output_enabled() -> bool:
return _default_output_enabled
## Set file write enabled.
func set_file_write_enabled(enabled: bool) -> void:
if _file_write_enabled == enabled:
return
_file_write_enabled = enabled
if enabled:
_open_file()
else:
_close_file()
## Returns [param true] if write to a file is enabled.
func is_file_write_enabled() -> bool:
return _file_write_enabled
## Set the path to the log file.
func set_file_path(path: String) -> void:
assert(path.is_absolute_path(), "Invalid path.")
if not path.is_absolute_path() or _file_path == path:
return
_file_path = path
if is_file_write_enabled():
_open_file()
## Return path to log file.
func get_file_path() -> String:
return _file_path
## Create an info message.
func info(text: String) -> void:
message(INFO, text)
## Create a debug message. Debug build only.
func debug(text: String) -> void:
if OS.is_debug_build():
message(DEBUG, text)
## Create a warning message.
func warning(text: String) -> void:
message(WARNING, text)
## Create an error message.
func error(text: String) -> void:
message(ERROR, text)
## Create a fatal error message.
func fatal(text: String) -> void:
message(FATAL, text)
## Format string for log file.
func format_file(msg: Dictionary) -> String:
return _format_file.format(
{
"hour": "%02d" % msg["hour"],
"minute":"%02d" % msg["minute"],
"second":"%02d" % msg["second"],
"level": _names[msg["level"]],
"text": msg["text"],
}
)
## Format string for editor output.
func format_stdout(msg: Dictionary) -> String:
return _format_default_output.format(
{
"hour": "%02d" % msg["hour"],
"minute":"%02d" % msg["minute"],
"second":"%02d" % msg["second"],
"level": _names[msg["level"]],
"text": msg["text"],
}
)
## Create a message with a custom level.
func message(level: int, text: String) -> void:
assert(has_level(level), "Has not level.")
assert(text, "Invalid message text.")
if _log_enabled and _level & level:
var msg : Dictionary = Time.get_time_dict_from_system()
msg["level"] = level
msg["level_name"] = _names[level]
msg["text"] = text
logged.emit(msg)
if _file_write_enabled:
_file.store_line(format_file(msg))
if _default_output_enabled:
print(format_stdout(msg))
func _open_file() -> void:
if is_instance_valid(_file) and _file.is_open():
_file.close()
_file = FileAccess.open(get_file_path(), FileAccess.WRITE)
var err := FileAccess.get_open_error()
if err:
return print_debug(error_string(err))
err = _file.get_error()
if err:
return print_debug(error_string(err))
func _close_file() -> void:
if is_instance_valid(_file) and _file.is_open():
_file = null