[gd_scene load_steps=5 format=3 uid="uid://nl1vklubr5kr"] [ext_resource type="Shader" path="res://shaders/bip.gdshader" id="1_k6vue"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_2dulj"] shader = ExtResource("1_k6vue") shader_parameter/color = Color(1, 0.101961, 0.494118, 1) [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_tgf76"] [sub_resource type="GDScript" id="GDScript_4xy3s"] script/source = "extends Sprite2D func set_bip_color(col: Color): material.set('shader_parameter/color', col) func get_bip_color() -> Color: return material.get('shader_parameter/color') " [node name="bip" type="Sprite2D"] material = SubResource("ShaderMaterial_2dulj") scale = Vector2(10, 10) texture = SubResource("PlaceholderTexture2D_tgf76") script = SubResource("GDScript_4xy3s")