; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="uarep-ctl" run/main_scene="res://scenes/tab_switch.tscn" config/features=PackedStringArray("4.1") run/low_processor_mode=true run/delta_smoothing=false boot_splash/show_image=false boot_splash/fullsize=false boot_splash/use_filter=false config/icon="res://data/icon.png" [autoload] Log="*res://addons/godot-logger/scripts/logger.gd" Tools="*res://scripts/tools.gd" REPSettings="*res://scripts/repsettings.gd" REPNetwork="*res://scripts/repnetwork.gd" yau07="*res://scripts/yau07.gd" capsrpb="*res://scripts/capsrpb.gd" Table="*res://table/table.gd" Threats="*res://scripts/threats.gd" [debug] file_logging/enable_file_logging=true gdscript/warnings/exclude_addons=false gdscript/warnings/unassigned_variable=2 gdscript/warnings/unassigned_variable_op_assign=2 gdscript/warnings/shadowed_variable=2 gdscript/warnings/shadowed_variable_base_class=2 gdscript/warnings/shadowed_global_identifier=2 gdscript/warnings/unsafe_cast=1 gdscript/warnings/assert_always_true=2 gdscript/warnings/assert_always_false=2 gdscript/warnings/integer_division=0 [display] window/size/viewport_width=1600 window/size/viewport_height=1200 window/size/mode=3 window/subwindows/embed_subwindows=false window/stretch/mode="viewport" window/vsync/vsync_mode=false [editor] version_control/autoload_on_startup=true [editor_plugins] enabled=PackedStringArray("res://addons/godot-logger/plugin.cfg") [gui] common/text_edit_undo_stack_max_size=10 theme/custom_font="res://data/secondary-font.tres" theme/default_font_antialiasing=0 theme/default_font_hinting=2 theme/default_font_subpixel_positioning=0 theme/lcd_subpixel_layout=0 common/drop_mouse_on_gui_input_disabled=true [input_devices] buffering/agile_event_flushing=true [logging] file_logging/enable_file_logging=true [physics] common/physics_ticks_per_second=1 common/max_physics_steps_per_frame=1 common/enable_object_picking=false [rendering] renderer/rendering_method="gl_compatibility" gl_compatibility/item_buffer_size=8192 shader_compiler/shader_cache/strip_debug=true textures/default_filters/anisotropic_filtering_level=0 anti_aliasing/screen_space_roughness_limiter/enabled=false quality/driver/fallback_to_gles2=true