[gd_scene load_steps=8 format=3 uid="uid://dgidt8lifm7xe"] [ext_resource type="Shader" uid="uid://bw5mmbgeycwua" path="res://shaders/color-invers.gdshader" id="2_wrw87"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_f4oye"] [sub_resource type="GDScript" id="GDScript_kvru5"] script/source = "extends LineEdit static var styles: = [null, null] static var init_done: = false var checkbutton_material: Material func _init() -> void: if not init_done: init_done = true var style_light: = get_theme_stylebox('read_only') style_light.bg_color = Color.GRAY styles[1] = style_light var style_dark: = style_light.duplicate(true) style_dark.bg_color = Color(0.12, 0.12, 0.12) styles[0] = style_dark ProjectSettings.connect('settings_changed', on_setting_changed) call_deferred('on_setting_changed') func on_setting_changed(): checkbutton_material = $CheckButton.material apply_colors() func apply_colors(): if ProjectSettings.get_setting('application/config/%s' % 'Цвет темы программы', false): add_theme_stylebox_override('read_only', styles[1]) $CheckButton.material = null else: add_theme_stylebox_override('read_only', styles[0]) $CheckButton.material = checkbutton_material " [sub_resource type="ShaderMaterial" id="ShaderMaterial_wrw87"] shader = ExtResource("2_wrw87") [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_t3fqw"] [sub_resource type="Theme" id="Theme_odxqp"] CheckButton/styles/focus = SubResource("StyleBoxEmpty_t3fqw") [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_kvru5"] [node name="LineEdit" type="LineEdit"] offset_right = 85.0 offset_bottom = 27.0 theme_override_styles/focus = SubResource("StyleBoxEmpty_f4oye") editable = false script = SubResource("GDScript_kvru5") [node name="CheckButton" type="CheckButton" parent="."] material = SubResource("ShaderMaterial_wrw87") layout_mode = 0 offset_left = 21.0 offset_top = 1.0 offset_right = 65.0 offset_bottom = 25.0 theme = SubResource("Theme_odxqp") theme_override_styles/focus = SubResource("StyleBoxEmpty_kvru5")