diff --git a/scenes/bip/bip.tscn b/scenes/bip/bip.tscn index bf19a9d3..b469d3a1 100644 --- a/scenes/bip/bip.tscn +++ b/scenes/bip/bip.tscn @@ -15,17 +15,17 @@ code = "shader_type canvas_item; uniform vec4 color: source_color = vec4(1, 1, 1, 1); uniform vec4 color_up: source_color = vec4(1, 1, 1, 1); /* Цвет вспышки при обновлении */ -const float ds = 0.00725; /* Относительное расстояние на котором выполняется сглаживание краёв */ -const float dsr = 6.125; +const float ds = 0.01; /* Относительное расстояние на котором выполняется сглаживание краёв */ +const float dsr = 10.0; const vec2 center = vec2(0.5, 0.5); /* Центр должен быть в (0.5, 0.5), но это не так */ const float radius = 0.075 - ds * 2.0; /* Радиус должен быть 0.5, но это не так */ uniform float speed: hint_range(-1024.0, 1024.0) = 0.0; /* Время вспышки при обновлении, c */ uniform int ant_band_count_0 = 3; -const float ant_band_r0_0 = 0.3; +const float ant_band_r0_0 = 0.32; -const float ant_band_r1_0 = 0.4; +const float ant_band_r1_0 = 0.47; float smooth_px(float r, float R, float dss) { @@ -189,19 +189,19 @@ void fragment() shader = SubResource("Shader_81bae") shader_parameter/color = Color(0.0862745, 0.560784, 0.72549, 0.886275) shader_parameter/color_up = Color(1, 1, 1, 0) -shader_parameter/speed = -73.0 +shader_parameter/speed = 23.0 shader_parameter/ant_band_count_0 = 9 -shader_parameter/ant_band_r0_0 = 0.45 -shader_parameter/ant_band_r1_0 = 0.5 +shader_parameter/ant_band_r0_0 = 0.38 +shader_parameter/ant_band_r1_0 = 0.47 [sub_resource type="ShaderMaterial" id="ShaderMaterial_h3oo7"] shader = SubResource("Shader_81bae") shader_parameter/color = Color(1, 0, 0, 1) shader_parameter/color_up = Color(1, 1, 1, 0) -shader_parameter/speed = 66.064 -shader_parameter/ant_band_count_0 = 3 -shader_parameter/ant_band_r0_0 = 0.47 -shader_parameter/ant_band_r1_0 = 0.5 +shader_parameter/speed = 135.76 +shader_parameter/ant_band_count_0 = 4 +shader_parameter/ant_band_r0_0 = 0.3 +shader_parameter/ant_band_r1_0 = 0.45 [sub_resource type="ShaderMaterial" id="ShaderMaterial_lkrha"] shader = ExtResource("3_2a1qb") @@ -214,7 +214,7 @@ shader_parameter/point_6 = Vector2(0.25, 0.125) shader_parameter/point_7 = Vector2(0.125, 0.214) shader_parameter/point_8 = Vector2(0.125, 0.25) shader_parameter/len = 0.264 -shader_parameter/speed = 71.0 +shader_parameter/speed = 63.0 [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_svd33"] @@ -227,37 +227,36 @@ script = ExtResource("1_h7l70") [node name="bip" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_qq6yq") -position = Vector2(10, 10) -scale = Vector2(20, 20) +position = Vector2(14, 14) +scale = Vector2(28, 28) texture = SubResource("PlaceholderTexture2D_xbpqf") [node name="selector" type="Sprite2D" parent="."] visible = false material = SubResource("ShaderMaterial_fkqwb") -scale = Vector2(20, 20) +scale = Vector2(28, 28) texture = SubResource("PlaceholderTexture2D_hqs6j") centered = false [node name="recomendation" type="Sprite2D" parent="."] visible = false material = SubResource("ShaderMaterial_lpmq6") -scale = Vector2(20, 20) +scale = Vector2(28, 28) texture = SubResource("PlaceholderTexture2D_hqs6j") centered = false [node name="ecm_done" type="Sprite2D" parent="."] visible = false material = SubResource("ShaderMaterial_h3oo7") -position = Vector2(-5, -5) -scale = Vector2(30, 30) +scale = Vector2(28, 28) texture = SubResource("PlaceholderTexture2D_hqs6j") centered = false [node name="track" type="Sprite2D" parent="."] visible = false material = SubResource("ShaderMaterial_lkrha") -position = Vector2(10, 10) -scale = Vector2(26, 26) +position = Vector2(14, 14) +scale = Vector2(28, 28) texture = SubResource("PlaceholderTexture2D_svd33") [connection signal="gui_input" from="." to="." method="_on_bip_gui_input"]