Добавление анимации для прогресс баров в АФСП

This commit is contained in:
TotMaxim
2026-04-05 16:36:43 +03:00
parent ec21282ba0
commit f407578a44
2 changed files with 64 additions and 15 deletions

View File

@@ -68,28 +68,28 @@ func _on_response_received(response: String, success: bool) -> void:
func _update_ui(json_data: Dictionary) -> void:
# Конвертер
for child in $bort.get_node('konverter/grid').get_children():
node_maper.map_value_to_item(json_data, child, 'value0')
node_maper.map_value_to_item(json_data, child, 'value1')
node_maper.map_value_to_item(json_data, child, 'value2')
node_maper.map_error_codes_to_item(json_data, child, 'state', 0)
node_maper.map_value_to_item_animated(json_data, child, 'value0')
node_maper.map_value_to_item_animated(json_data, child, 'value1')
node_maper.map_value_to_item_animated(json_data, child, 'value2')
node_maper.map_error_codes_to_item_animated(json_data, child, 'state', 0)
# Антенна 1
for child in $bort.get_node('antenna1/grid').get_children():
node_maper.map_value_to_item(json_data, child, 'value0')
node_maper.map_value_to_item(json_data, child, 'value1')
node_maper.map_error_codes_to_item(json_data, child, 'state', 0)
node_maper.map_value_to_item_animated(json_data, child, 'value0')
node_maper.map_value_to_item_animated(json_data, child, 'value1')
node_maper.map_error_codes_to_item_animated(json_data, child, 'state', 0)
# Антенна 2
for child in $bort.get_node('antenna2/grid').get_children():
node_maper.map_value_to_item(json_data, child, 'value0')
node_maper.map_value_to_item(json_data, child, 'value1')
node_maper.map_error_codes_to_item(json_data, child, 'state', 0)
node_maper.map_value_to_item_animated(json_data, child, 'value0')
node_maper.map_value_to_item_animated(json_data, child, 'value1')
node_maper.map_error_codes_to_item_animated(json_data, child, 'state', 0)
# Остальные элементы
for child in $bort.get_children():
node_maper.map_value_to_item(json_data, child, 'value0')
node_maper.map_value_to_item(json_data, child, 'value1')
node_maper.map_error_codes_to_item(json_data, child, 'state', 0)
node_maper.map_value_to_item_animated(json_data, child, 'value0')
node_maper.map_value_to_item_animated(json_data, child, 'value1')
node_maper.map_error_codes_to_item_animated(json_data, child, 'state', 0)
# Сброс всех UI элементов в 0 (при отсутствии данных)

View File

@@ -1,6 +1,5 @@
extends Node
static func map_value_to_item(data, item, value_name: StringName):
var meta = item.get_meta(value_name, '')
if meta == '':
@@ -17,7 +16,6 @@ static func map_value_to_item(data, item, value_name: StringName):
else:
push_error('не найден путь %s (%s) для $%s.%s (%s)' % [paths_copy, ret_val[2], item.name, value_name, item.tooltip_text])
static func map_error_codes_to_item(data, item, value_name: StringName, value_init: int):
var metas = item.get_meta(value_name, '')
if not (metas is Array):
@@ -38,3 +36,54 @@ static func map_error_codes_to_item(data, item, value_name: StringName, value_in
item.set(value_name, test_res)
else:
item.set(value_name, value_init)
# Плавное обновление с анимацией
static func map_value_to_item_animated(data, item, value_name: StringName):
var meta = item.get_meta(value_name, '')
if meta == '' or not (meta is String):
return
var paths: = Array()
tools.map_solid_to_array(meta, paths)
var ret_val: = [null, false, 0]
tools.get_value_by_path(data, paths, ret_val)
if ret_val[1]:
_animate_property(item, value_name, ret_val[0])
else:
push_error('не найден путь для $%s.%s' % [item.name, value_name])
static func map_error_codes_to_item_animated(data, item, value_name: StringName, value_init: int):
var metas = item.get_meta(value_name, '')
if not (metas is Array):
return
var paths: = Array()
var values: = Array()
for meta in metas:
tools.map_solid_to_array(meta, paths)
var ret_val: = [null, false, 0]
tools.get_value_by_path(data, paths, ret_val)
if ret_val[1]:
values.append(ret_val[0])
else:
push_error('не найден путь для $%s.%s' % [item.name, value_name])
var target_value: int
if values.size() == metas.size():
target_value = 1 if values.count(true) == values.size() else 2
else:
target_value = value_init
_animate_property(item, value_name, target_value)
static func _animate_property(item, property: StringName, target_value):
var current = item.get(property)
if current == target_value:
return
# Исправление: преобразуем StringName в String для NodePath
var tween = item.create_tween()
tween.set_trans(Tween.TRANS_QUINT)
tween.set_ease(Tween.EASE_OUT)
tween.tween_property(item, NodePath(String(property)), target_value, 0.3)