diff --git a/scenes/tilemap/tilemap.gd b/scenes/tilemap/tilemap.gd index 968f0583..b3ea9577 100644 --- a/scenes/tilemap/tilemap.gd +++ b/scenes/tilemap/tilemap.gd @@ -834,5 +834,4 @@ func draw_ship_radius() -> void: var radius_point_world = Vector2(ship_world_pos.x + radius_world, ship_world_pos.y) var radius_point_screen = world_to_screen(radius_point_world) var radius_screen = ship_screen_pos.distance_to(radius_point_screen) - #draw_arc(ship_screen_pos, radius_screen, 0, TAU, 64, Color.ORANGE, 2.0) # отрисовка контура draw_circle(ship_screen_pos, radius_screen, Color.ORANGE_RED * Color(1, 1, 1, 0.1)) # отрисовка заливки