Рефактор. Убрано ненужное
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@@ -78,7 +78,6 @@ var image: = Image.new()
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var image_load_proc: Callable
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var now: = 0
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var visible_marks_count: = 0
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var mouse_wheel_count: = 0
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var map_server_available: = false
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@@ -200,10 +199,10 @@ func _input(e) -> void:
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if e is InputEventMouseButton:
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if e.pressed:
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if e.button_index == MOUSE_BUTTON_WHEEL_DOWN:
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mouse_wheel_count -= 1
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increment_zoom(-zoom_step, lmp)
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queue_redraw()
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elif e.button_index == MOUSE_BUTTON_WHEEL_UP:
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mouse_wheel_count += 1
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increment_zoom( zoom_step, lmp)
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queue_redraw()
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if e.button_index == MOUSE_BUTTON_LEFT:
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@@ -236,10 +235,15 @@ func multiply_zoom(multiplier: float, pivot: Vector2) -> void:
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_xyz.y -= p2.y - p1.y
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func set_zoom(zoom: float, pivot=null) -> void:
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if pivot == null:
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pivot = $canvas.size / 2.0
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func increment_zoom(increment: float, pivot: Vector2) -> void:
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var p1: = screen_to_world(_xyz, pivot.x, pivot.y)
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_xyz.z = clampf(_xyz.z + increment, min_zoom_level, max_zoom_level)
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var p2: = screen_to_world(_xyz, pivot.x, pivot.y)
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_xyz.x -= p2.x - p1.x
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_xyz.y -= p2.y - p1.y
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func set_zoom(zoom: float, pivot: Vector2) -> void:
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var p1: = screen_to_world(_xyz, pivot.x, pivot.y)
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_xyz.z = clampf(zoom, max_zoom_level, min_zoom_level)
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var p2: = screen_to_world(_xyz, pivot.x, pivot.y)
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@@ -248,15 +252,6 @@ func set_zoom(zoom: float, pivot=null) -> void:
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func _draw() -> void:
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var lmp = get_local_mouse_position()
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if mouse_wheel_count > 0:
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multiply_zoom(1.0 + zoom_step, lmp)
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mouse_wheel_count -= 1
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elif mouse_wheel_count < 0:
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multiply_zoom(1.0 - zoom_step, lmp)
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mouse_wheel_count += 1
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var z = min(max_zoom_level, _xyz.z)
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var t1 = screen_to_tile(0, 0, z)
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var t2 = screen_to_tile($canvas.size.x, $canvas.size.y, z)
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@@ -528,7 +523,7 @@ func xyz_to_idx(x: float, y: float, z: float) -> int:
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return int(i + (y * n + x))
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func get_tile(x: int, y: int, z: int, create: bool = true) -> Tile:
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func get_tile(x: int, y: int, z: int) -> Tile:
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var n = pow(2, z)
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if x >= 0:
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@@ -560,7 +555,7 @@ func get_tile(x: int, y: int, z: int, create: bool = true) -> Tile:
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return tile
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var queue_size: = _queue.size()
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if create and (not $canvas/player.is_playing()):
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if not $canvas/player.is_playing():
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if not tile:
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tile = Tile.new(idx, x, y, z)
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tile.url = base_url.replace('{x}', str(x)).replace('{y}', str(y)).replace('{z}', str(z))
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