diff --git a/scenes/tilemap/tilemap.gd b/scenes/tilemap/tilemap.gd index 9b6381b7..d06c8f06 100644 --- a/scenes/tilemap/tilemap.gd +++ b/scenes/tilemap/tilemap.gd @@ -288,7 +288,7 @@ func _draw() -> void: visible_marks_count = 0 for dot in _marks.values(): var scr_pos: Vector2 = world_to_screen(dot.position) - scr_pos.x = posmod(scr_pos.x, dx) + scr_pos.x = posmod(int(scr_pos.x), int(dx)) dot.mark.position = scr_pos dot.mark.visible = is_mark_visible(dot) dot.mark.visible = c.distance_to(scr_pos) < (r - dot.gap_size) @@ -432,7 +432,7 @@ func check_borders(p1, p2, h): func _draw_tile(tx: int, ty: int, z: float) -> void: - var tz: float = floor(z) + var tz: = int(floor(z)) var p1: = tile_to_screen(tx, ty, z) var p2: = tile_to_screen(tx + 1, ty + 1, z) var tile: = get_tile(tx, ty, tz) @@ -441,7 +441,7 @@ func _draw_tile(tx: int, ty: int, z: float) -> void: check_borders(p1, p2, $canvas.size.y) draw_texture_rect(tile.texture, Rect2(p1, p2 - p1), false, Color.WHITE, false) else: - var zzz: float = tz + var zzz: = tz var txx: = tx var tyy: = ty while zzz > 1: @@ -562,14 +562,15 @@ func get_tile(x: int, y: int, z: int) -> Tile: var idx: int = xyz_to_idx(x, y, z) + var tile = null var req: = get_node_or_null(NodePath(TILE_REQUEST_NAME % idx)) if req: - var tile = req.get_meta('tile') + tile = req.get_meta('tile') if tile != null: tile.t = now return tile - var tile = _cache.get(idx) + tile = _cache.get(idx) if tile: tile.t = now return tile