From 902d9b518e5006880544c494199187c746fa8d35 Mon Sep 17 00:00:00 2001 From: sasha80 Date: Mon, 1 Dec 2025 15:05:10 +0300 Subject: [PATCH] =?UTF-8?q?=D0=94=D0=BE=D1=80=D0=B0=D0=B1=D0=BE=D1=82?= =?UTF-8?q?=D0=BA=D0=B0.=20=D0=A8=D0=B5=D0=B9=D0=B4=D0=B5=D1=80=20=D0=B4?= =?UTF-8?q?=D0=BB=D1=8F=20=D0=BF=D1=80=D0=BE=D1=81=D1=82=D0=BE=D0=B3=D0=BE?= =?UTF-8?q?=20=D1=80=D0=B0=D0=B7=D0=BC=D1=8B=D1=82=D0=B8=D1=8F.?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- shaders/blur.gdshader | 9 +++++++++ shaders/blur.gdshader.uid | 1 + 2 files changed, 10 insertions(+) create mode 100644 shaders/blur.gdshader create mode 100644 shaders/blur.gdshader.uid diff --git a/shaders/blur.gdshader b/shaders/blur.gdshader new file mode 100644 index 00000000..3934e950 --- /dev/null +++ b/shaders/blur.gdshader @@ -0,0 +1,9 @@ +// A Gaussian blur shader for Godot 4.3 +shader_type canvas_item; +uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap; +uniform float lod: hint_range(0.0, 3.0) = 2.0; + +void fragment() +{ + COLOR.rgb = texture(SCREEN_TEXTURE, SCREEN_UV, lod).rgb; +} diff --git a/shaders/blur.gdshader.uid b/shaders/blur.gdshader.uid new file mode 100644 index 00000000..4cbd52a6 --- /dev/null +++ b/shaders/blur.gdshader.uid @@ -0,0 +1 @@ +uid://qe0q7aqqbe4u