Доработка. [PATCH] Движение кораблика по координатам. Экран ЭМС ТГ
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@@ -147,14 +147,13 @@ func _ready() -> void:
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signaller.connect('map_centered', on_map_centered)
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if not Engine.is_editor_hint():
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var unit_nav = network.get_unit_instance('навигация')
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unit_nav.connect('data_received', Callable(self, 'on_data_received'))
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unit_nav.connect('data_received', on_data_received)
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ProjectSettings.connect('settings_changed', _settings_changed)
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threats.connect('threat_new', Callable(self, '_on_threat_new'))
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threats.connect('threat_lost', Callable(self, '_on_threat_lost'))
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threats.connect('threat_update', Callable(self, '_on_threat_update'))
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func _settings_changed():
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base_url = ProjectSettings.get_setting('application/config/Шаблон адреса сервера карт', base_url)
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@@ -196,7 +195,7 @@ func add_mark_from_lon_lat(id: int, lon: float, lat: float, mark: Node, gap_size
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if _marks.has(id):
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return false
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var wrld_pos: Vector2 = lonlat_to_world(lon, lat)
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_marks[id] = {'id': id, 'position': wrld_pos, 'mark': mark, 'gap_size': gap_size} # Добавляем ID
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_marks[id] = {'position': wrld_pos, 'mark': mark, 'gap_size': gap_size}
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add_child(mark)
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queue_redraw()
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return true
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@@ -294,15 +293,20 @@ func _draw() -> void:
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for tx in range(t1.x, t2.x):
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for ty in range(t1.y, t2.y):
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_draw_tile(tx, ty, z)
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# Рисование отметок
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var n: = pow(2, z)
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var dx: = n * tile_width
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var c: Vector2 = $canvas.size / 2.0
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var r: float = c.length()
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visible_marks_count = 0
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for dot in _marks.values():
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var screen_pos = world_to_screen(dot.position)
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dot.mark.position = screen_pos
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var scr_pos: Vector2 = world_to_screen(dot.position)
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scr_pos.x = posmod(int(scr_pos.x), int(dx))
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dot.mark.position = scr_pos
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dot.mark.visible = is_mark_visible(dot)
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dot.mark.visible = c.distance_to(screen_pos) < (r - dot.gap_size)
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dot.mark.visible = c.distance_to(scr_pos) < (r - dot.gap_size)
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visible_marks_count += int(dot.mark.visible)
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# Рисование границ
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var p1: Vector2 = $canvas.position
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var p2: Vector2 = $canvas.size / Vector2(1, 20)
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if is_out_border1 and _dragging:
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